Sunday, October 13, 2013

Kwife plays Kirby's Adventure - Part 2 of 9

We took care of some business in that last episode, but how much of a new one will Kwife rip open this time...in 25 minutes of video goodness? Let's find out!

Level 2

Ice Cream Island

(continued)

Egg Catcher


This one is pretty simple: press A to catch the eggs in Kirby's mouth...but don't catch the bombs!

The more you catch, the better the prize you'll get. If you catch enough eggs, you can get a 1-Up, but you can get even more extra lives if you can somehow get all 30 of them!

This mini-game gets more and more batshit insane later on. Four-star difficulty is just...nuts...

Level 2-2


After you enter the door at the beginning, you'll start to actually play the level. The bomb block destroys all the wall tiles next to it when struck in any way. You'll soon find a Warp Star in front of a wonderful-looking ocean (which still looks good even today) which will take you to the nearby desert.

There are some enemies you can steal the abilities of inside the stone steps, which will prove useful against the mini-boss you're about to face: a sentient, Kirby-sized tire. He'll try to run into you, but if you avoid his ramming attacks, you'll be able to hit him while he's either turning around or spinning in place on the ground. When he spins in place, he'll also send out a miniature tire at you, which you can inhale and send back at him for intense damage.

Swallowing him will give you the Wheel ability, which will prove quite useful in the rest of this section. Just avoid any pits you come across.

The next section is just a simple room. There's a Pep Brew if you need it, but other than that and a few enemies, that's about it.

Level 2-3


The first section is just some simple flying. Just fly all the way to the right and enter the door to the next section.

The second section is just as simple. If you get the Sword ability from this room, you'll be able to break the bomb blocks to the left near the entrance to the next section.

The third section is just some simple swimming. When you enter the door at the other side, you'll be at the other side of the second section. Another simple fly-by. If you can hit the bomb block at this part, you can get the 1-up that's hidden in the water in the wall.

The next section has you meeting with that guy in the mask again. Yeah, it's the Meta-Knight. Unfortunately for you, he sends some of his flunkies after you. As you inhale them, others will come to take their place until the Enemy life meter runs out. Inhaling one of his minions and spitting him into another makes this a little simpler, since you take care of two enemies at one time. They'll throw weapons at you, so be careful.

When you beat them all, you'll get the door to the fifth section of this level. If you need it, there's a Pep Brew near the beginning of this part that you can easily get to. That's it for Level 2-3.

Level 2-4


Yay. Clouds.

The door shortly after the beginning of the first section has a 1-Up in it, so go in there and get it; it's not that hard. There's also a Maxim Tomato tucked around some star blocks if you need that, as well.

The second section is another mini-boss fight. The blue guy that move around slowly is a sentient rock (more or less). Swallowing him gives you the Stone ability, which allows Kirby to turn into a rock. Most useful when in the air and above an enemy. You can also roll down slopes! Whee!

Anyway, you'll meet an alarm clock with feet. He runs and jumps around before ringing his bells and sending notes at you. Inhale one of the notes and you'll be able to spit it back at him. When you swallow him, you'll get the Mike ability. You can use it up to three times before it finally disappears, and it clears out all the enemies currently onscreen.

The Mike ability will work especially well in the next section, where you'll take on those happy floating bomb guys. (Happy Floating Bomb Guys. That is probably one of the dumbest things I have ever written in these blogs. I apologize.)

If you use the Mike ability up completely before entering the next doorway, you'll be able to get the 1-up here. Just inhale the round guy in this room and swallow him to get the Laser ability. Then, fire it into one of the small slope near the walls and the laser will bounce upwards, hitting the bomb block and sending the 1-Up down to where you are.

The next section gives you another chance to get the Laser power-up with the same guy. He'll fly around, try to line up with you, then fire a laser before floating away. If you get the Laser ability and enter the doorway after the beginning of this section, you'll find a room with a Pep Brew in it. Once again, shooting the Laser into the angled flooring will send it in the enemies easily.

From here, it's some more flying (and more cannon-dodging) to the goal.
 

Arena


The door with the crossed battle axes above it is the Arena. Here you can take on a mini-boss and get an ability (if you swallow the guy afterwards) as well as a Maxim Tomato if you win.

This one has the walrus guy. (Heh, heh, WalrusGuy.) Same as ever.
 

Museum


The Level 2 Museum has the Laser and the Fire power-ups. Nice.

Level 2-5


The first section is full of cannons and Waddle Dees. Avoid the cannons and take out all the enemies as you make your way to the right.

The second section is a little easier. There are some wheels you can try to swallow to get the Wheel ability, which you can use to take the lower of the two doorways, which leads to a Pep Brew. Just remember not to press B until you gotten past the Gordo. You can also fly over the Gordo and not get hit.

The sleeping guys give you the Sleep ability when swallowed. The Sleep ability does absolutely nothing, as it just makes Kirby sleep for a few seconds before he wakes up.

The third section takes place in the clouds. Here, you'll meet some weird flying guy with a cape as well as a parasol that tries to follow you and explode in your face. You can actually go into one of the houses, whose window looks like (and acts like) a door. You'll find this house right before Sir Kibble. You can get the Fire ability from the enemies in this easy-to-miss room.

The next section has those guys in the capes again. Swallowing one of them will give you another ability that never appeared again in the Kirby series: Hi-Jump. Press B to jump really high in the air. While you're doing that, you'll be flashing at the same time, and you'll be able to power your way through enemies and star blocks. You can even use it on some of the bosses! Just be careful with those bomb guys.

The next section begins with a Poppy Bros. Jr. riding on a Maxim Tomato. If you inhale the guy or take him out with a skillfully placed air blast, you'll be able to keep the tomato. (Yes, you can damage the Maxim Tomato and lose it.) From here, it's just some open space that you can walk to the goal from.

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