Friday, March 7, 2025

PrinceWatercress plays Wario Land II - Part 38 of 51


Despite the small size of this stage, there's going to be a lot of rolling, jumping and the occasional breaking of blocks. But if you can get it all done, you'll have a ton of coins and the treasure from the treasure room.


Chapter 3: Ruins at the Bottom of the sea

Story 3: Inside the ruins!



Prepare to be doing a lot of sliding down slopes and jumping while rolling just to open everything up at the. Not surprisingly, this is why the video takes so long.

It takes a bit of effort to get into the room where you can turn into Flat Wario with the help of the bat carrying the weight, but there is a lot of coins in that area.

For the room with the fish, tackle jump your way from platform to platform to get past the fish.

The treasure room is in the middle of the starting area, and if you beat the mini-game, you'll win what looks like a leafless tree.

In the upper-left corner of the starting area, you can butt bounce the left side of the area to find twenty hidden coins. I forgot to get these while rushing to do as much as I could as quickly as possible.

Thursday, March 6, 2025

PrinceWatercress plays Wario Land II - Part 37 of 51


It's easy to get lost here, but if you know what you're doing, you can easily find out where everything leads and you'll be able to find both the treasure and the exit.


Chapter 3: Ruins at the Bottom of the sea

Story 2: Defeat the giant spear man



This level has branching paths, and you'll want to explore each one systematically in order to get everywhere that you can and get as many coins as possible. Be ready to tackle walls if you see anything that looks like a room behind a wall. When you reach the two big slopes, you're back at the beginning, and you can take another path. 

The treasure room gives you a spear if you win, and if you go left on the first fork and right on the second fork, you'll find that room.

Taking the right fork both times from the big slopes will take you to the Giant Spear Man. Enter the door you find before you drop all the way down to find him. Butt bounce him multiple times to defeat him like you always have, and get the coin he leaves behind.

There is a door just after the beginning that leads to a room with a Spear Goon in it, and if you throw the Spear Goon at the far-left part of the floor, you can find a hidden room with big coins in it. To get to that room, you'll need to take the right path on the first fork, then open a path to the right to get to the slopes, slide down it and reach the door. 

Wednesday, March 5, 2025

PrinceWatercress plays Wario Land II - Part 36 of 51


It's time for our third side story, and in order to start it, we need to make the S.S. Tea Cup sink.


Chapter 2: S.S. Tea Cup

Story 4: Drop the Anchor!



For the next side-story, you'll need to find the alternate exit. To find it, you'll need to throw an enemy through the wall in the lower-left corner of the room where the duck pirate enemy is. This will reveal a path to a door where you can move a furnace and break some walls for coins as well as a path to another door. In the next room, you'll find out there is a cork plugging a leak. Tackle the cork to spring the link and sink the S.S. Tea Cup.

While you're playing through this level again, pay attention to the level layout. It'll be important later, because...

Chapter 3: Ruins at the Bottom of the sea

Story 1: Escape from the Tea Cup!



...you'll have to go through the same level, now underwater!

Now that the ship has sunk and Captain Syrup and her goons have escaped into some nearby ruins with Wario's treasure, it's time to get off the ship and go after them.

You'll start out from where the leak originated, then swim around and feel you way around the ship from there. The original starting point takes you nowhere, even though it still exists.

To control the pot at the surface of the water, just move into it. Moving into it from underneath can help move it away from the wall if you need to. Walking off the edge rotates it, and you can rotate the pot a full 360 degrees by moving into the corners of it.

The treasure room is in the same place as it was in the non-sunken version of the level, and you can get some sort of orb for winning it.

The anchor room is the exit. Watch out for the fish, as it will swim towards you and chomp at you if it sees you.

Tuesday, March 4, 2025

PrinceWatercress plays Wario Land II - Part 35 of 51


Our second side story ends with a simple boss battle in Wario's cellar.


Chapter 2: Go To The Cellar

Story 5: Defeat the cave master!!



At the start, you'll have a zombie. Get zombified so you can take out the enemies as well as to get to the area below the start. After that, you'll want to bring the zombie to the right so you can get to another door that leads to a room full of coins. Take the chef there to the top so you can get to the big coins. As for the rest of the starting room, be ready to clear it out so you can get the rest of the coins.

In the next area, you'll need to tackle the walls, jump through the ceilings and butt bounce the ground to find the paths to all of the big coins. You'll need to make your way down to the bottom to reach an optional area. Here, you'll need to throw a small rock at the enemy blocks, then get flattened by a big rock to become Flat Wario and get all the coins. The bats will be able to pull you back into shape.

The real door to go through is right of where you started the maze. Break the blocks, and watch out for the moving spikes. Go to the upper left corner, and save the blocks to high jump to an area with some big coins that are easy to miss as well as a Spear Goon. Inside the blocks in this area is another doorway. Use the chefs to get to the big coins, and make sure you leave the chef there so you can get all the big coins. You'll also need to get a chef to the upper-left area and throw him into the hole so you can break the blocks and enter the treasure room, where you can win a horn.

The upper-right corner of the moving spikes room is the boss room. High jump over the boss when the elbow pad flashes, and when he shakes while standing on one leg, tackling him from behind to knock him off the edge. If he jumps straight up at the edge, you won't be able to hit him. After knocking the boss off the edge three times, you'll win the battle and move on to Maze Woods.

Monday, March 3, 2025

PrinceWatercress plays Wario Land II - Part 34 of 51


We've entered yet another part of the cellar, and we need to get out of here if we want to catch up with Captain Syrup's goons.


Chapter 2: Go To The Cellar

Story 4: Find the exit!!



The exit is above you, and a chef is next to you. Eat the cake, then use the elevator at the start and find a hidden area. You'll need another chef and another cake to break a barrel from below so you can enter another room and find a switch that will light up the room. There will be plenty of chefs and platforms that you will have to utilize to get through this place.

Be ready to tackle any walls that you can reach, especially if you have to jump while tackling. You'll need to do this to find all the hidden coin areas.

If you're in the air while Flat Wario, the bat can't pull you back you back to normal.

The treasure room is in one of the final rooms before the exit, and you'll need to pass by a down elevator to get to it. You can win what looks like some sort of pendant if you win the treasure mini-game.

When you hit the final switch, enter the left door in the flying spiked skull room. You'll find the exit to the left.

Sunday, March 2, 2025

PrinceWatercress plays Wario Land II - Part 33 of 51


Why does Wario have a train, other than because he can?


Chapter 2: Go To The Cellar

Story 3: Stop that train!



Watch out for the retracting spikes on the first section.

If you duck at the top of the train on either train stage, you won't get pushed you back. Interesting. Also, be sure to give yourself some room to tackle the enemies throwing the spiked balls at you.

When it comes to the monsters that get aggressive when you go on the attack, tackle the middle one, then use the high jump to avoid the other two.

The treasure room in this dreadfull short is below the next to last drop on the top of the train. The door between the spikes will lead to another door that leads to the treasure game. The treasure is some sort of moon with a stone in it.

Tackling the switch at the head of the train from the left stops the train and ends the stage.

Saturday, March 1, 2025

PrinceWatercress plays Wario Land II - Part 32 of 51


Holy cow, compared to the rest of his castle, Wario's cellar is just a deathtrap waiting to happen.


Chapter 2: Go To The Cellar

Story 2: Avoid the rocks!



There are two kinds of falling rocks. The small ones can be grabbed and thrown, but the big ones will flatten you and turn you into Flat Wario, which will allow to float and pick up coins and do thinks that you couldn't earlier. There is a part of the wall to the right at the start that you can tackle for a route to some big coins, and there is a part where you can go as Flat Wario to the left at the top of the starting point for some coins.

The small rocks can be thrown into the enemy blocks just like any other enemy, and it will break those blocks. Waiting for the big rocks is harder, as they always show up randomly. They'll show up, though.

Use a jumping tackle to get rid of the bats in the part where you have to jump over the water. In the big room afterwards, wait until the coast is clear to jump across at the top, as even the small rocks will sabotage your jumps. While you're in that room, you can high jump off Spear Goons to find some hidden coins, especially in the upper-left corner.

After this, tackle your way through the wall on the right, then enter the room you find and use the Spear Goons as trampolines to the big coins. Coins will hint at walls you can tackle for hidden areas during the next upwards climb. One of these hidden areas leads to the treasure room, where you can win a starfish.

In the next room, leave an enemy block on the top-left corner to ensure you get all the coins. The top-right corner leads to the exit. Use the slope to roll your way through all the rocks for another area with coins.