Saturday, February 21, 2026

PrinceWatercress plays Super Mario Odyssey - Part 37 of 92


In this entry, we get the last of the Regional Coins in the Seaside Kingdom. It won't be long until we're done here...for now.

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Power Moons


17. What the Waves Left Behind - Near the Rolling Canyon Checkpoint, there is a rock path in the water. In the path is a hole you can stand in, and if you stand in it, the controller will rumble. Ground pound this hole to find a Power Moon.

19. Bubblaine Northern Reaches - There is a set of underwater mounds near the Ocean Trench East checkpoint. Ground pound the three smaller mounds that are lit up first, and take out the enemies that pop up as you do. Once you do that, ground pound the big mound in the center to get a Power Moon.

20. Wriggling on the Sandy Bottom - There is a Hat Door underwater near the Lighthouse where two Cheep Cheeps are swimming. Open the door, then throw your hat at the lump moving around in the sand and ground pound it to get a Power Moon.

26. Sea Gardening: Ocean Trench Seed - This is the seed you get at the Beach House for planting the seed that is found here.

27. Seaside Kingdom Timer Challenge 1 - Near Hot Spring Island, there is a hole in the ground you can swim into. Hit the red switch with a ground pound, then quickly enter the nearby 8-bit area, get to the Power Moon and break the blocks to collect the Moon before the platforms disappear.

29. Found on the Beach! Good Dog! - There is a dog near the Odyssey. He will head to the side for some coins. Ground pound the flashing area when he finds them to get the coins, and the dog will follow you around. Take him to the rocks on the other side of the starting area to get him searching again. This time, he'll find a Power Moon.

42. A Relaxing Dance - To enter the locked door at the Beach House, you'll need to buy and equip the Resort Hat and Resort Outfit from the Regional Coin store in the northeast corner of the kingdom. From there, you can enter this room and stand in the ring in the center to do a hula dance. This will net you a Power Moon.

Regional Coins


Friday, February 20, 2026

PrinceWatercress plays Super Mario Odyssey - Part 36 of 92


Now that we're free to do more in the Seaside Kingdom, let's do just that and get some more Moons.

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Near the giant glass where the waters of the fountains gather, there is a chest containing a Life Up Heart. Get it if you need it.

Power Moons


8. Ocean-Bottom Maze: Treasure - This Power Moon is in the center of the 8-bit area for this kingdom. You'll need to hit some invisible blocks in the lower-left corner of this area to ensure access to this Power Moon.

9. Ocean-Bottom Maze: Hidden Room - There is a block in a wall in the 8-bit area for this kingdom, and if you break it with a Koopa shell, run towards the hole and duck when you get close enough to it, you'll be able to slide into a hidden area with a Power Moon.

10. Underwater Highway Tunnel - Northwest of the lighthouse, you can find a short tunnel with bricks in the floor. If you attack all of the bricks with a Cheep Cheep, you can go down the tunnel underneath to find this Power Moon.

11. Shh! It's a Shortcut! - Near the Ocean Trench East checkpoint, there is a tunnel closer to the surface of the water that leads to a Power Moon.

12. Gap in the Ocean Trench - Near the Ocean Trench East checkpoint, there is a hole in the wall that you will need a Cheep-Cheep to enter. Once inside, go further, then go down for a Power Moon. (A crack in the wall nearby will hint at the location of this Power Moon.)

13. Slip Through the Nesting Spot - In the Hot Spring Island area, there is a cave to the Northeast. If you get close enough, an eel will pop out. Wait for him to back away, then go inside and enter the hole to the side to find this Power Moon.

14. Merci, Dorrie! - Underneath the purple Dorrie that serves as the Crazy Cap store for Regional Coins, you can find a Power Moon.

15. Bonjour, Dorrie! - This Power Moon is above the yellow Dorrie that serves as the Crazy Cap store for regular coins. You'll need to possess a Gushen to get it.

16. Under a Dangerous Ceiling - Near the Ocean Trench East checkpoint, there is a glowing mound underneath a low ceiling. Ground pound the mound to get the Power Moon, but watch out for the nearby enemies.

21. Glass Palace Treasure Chest - Underneath the Glass Palace, there is an undersea tunnel; in the wall, there is a nook with a chest in it containing a Power Moon.

23. Sea Gardening: Inlet Seed - This is from the flower at the Beach House that blooms from the seed from the inlet area, which can be found here. You may have to use a Gushen to get it.

25. Sea Gardening: Hot-Spring Seed - This is from the flower at the Beach House that blooms from the seed from the Hot Springs area, which can be found here.

28. Seaside Kingdom Timer Challenge 2 - Near the Glass Palace, there is a scarecrow underwater. Throw your hat at it, then press ZL and Y simultaneously to perform the Quick Swim option. You'll need to use it to get to the Power Moon in time.

40. The Sphynx's Underwater Vault - Below where the Crazy Cap store for Regional Coins is, you'll find the Sphinx. The name of this land is Bubblaine. This will allow the Sphinx to move aside and reveal a staircase going downwards. Hit the chest with your hat to get this Power Moon.  

Regional Coins



Thursday, February 19, 2026

PrinceWatercress plays Super Mario Odyssey - Part 35 of 92


In this entry, we finally save the Seaside Kingdom from a giant purple menace and restore the Sparkling Water.

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In order to enter the lighthouse, you'll need to go underwater and possess a Cheep-Cheep. Once you do, enter the opening in the ground that leads into the underwater tunnel. You'll be able to reach the other side of the tunnel then.

You'll be back in Mario form once you go inside, but you'll be able to possess another Cheep-Cheep with Cappy as soon as you go in. Watch out for all the eels that pop out of the ground, walls and ceiling. Don't go too fast, but don't go too slowly, either. This will keep you from getting hit. There is not only a Power Moon hidden in a crevice in a wall (see Power Moon #39 below), but also two instances where you'll find Regional Coins (see 34-36 and 37-39 below). When you reach the stacks of crates, you've reached the end (as well as the second set of Regional Coins, which you'll need to turn back to find). You can then get the Power Moon on top of the lighthouse and ground pound the switch there to restore the fountain.



When you restore all four fountains, you'll knock the purple octopus off the Sparkle Water glass. This will start the boss battle with Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine (Mollusque-Lanceur for short), who is really a giant Gushen. You'll need to catch up with him with a Gushen and hit him in his lava-soaked head with water from the Gushen's upwards flight. Afterwards, you'll need to keep hitting him in the head with water. At the start of the battle, he spits out spiky balls which can sometimes contain Hearts to refill your health with when they explode. He'll eventually shoot some cone-shaped missiles. Once you soak Mollusque-Lanceur's head with enough water with a Gushen, he will eventually explode, and Mario will be launched into the Sparkle Water glass with a Power Moon while the water from the fountain finally flows into the glass. The only way out is to grab the Power Moon. From there, you'll have free reign to do what you need to in the Seaside Kingdom.

Power Moons


2. The Lighthouse Seal - You'll need to go through the underwater tunnel to the lighthouse and go through the pipe at the end to get this Power Moon.

3. The Hot Spring Seal - There is an island with lava all over it called Hot Spring Island. Use a Gushen and use the upward blast to cool down all the lava. Not only will you find nine Regional Coins here (see 56-58, 59-61, 62-64 below), but you'll also find a Power Moon. You'll need to get this Power Moon, and when you grab it, all the lava will disappear, giving you free reign to find all nine Regional Coins (assuming you haven't already).

5. The Glass is Half Full! - Defeat Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine (see above).

6. On the Cliff Overlooking the Beach - There is a high cliff near the Odyssey that you can only reach with a Gushen, and it is near the Goombas with the pirate hats. On this cliff is three Regional Coins and a Power Moon.

7. Ride the Jetstream - There is a hidden alcove in the cliff wall near the Binoculars with a pool of water in the ground, and if you head there with a Gushen, you can go up and forward to find a hidden Power Moon.

22. Treasure Trap Hidden in the Inlet - Near the Beach House, there is a small hole you can dive into that leads to four treasure chests. Open them up, left, right, then down to earn this Power Moon. The order you open the chests in is, interestingly, a reference to the "Treasure in the Ocean Cave" Power Star in Jolly Roger Bay in Super Mario 64.

24. Sea Gardening: Canyon Seed - This is the Power Moon you get for planting the seed you found in the Rolling Canyon area, which can be found here. 

39. Looking Back in the Dark Waterway - Upon entering the underwater tunnel to the lighthouse, there is a wall with a big hole with it up ahead. If you go left upon passing through it, you'll find this Power Moon. You're probably expected to take a Cheep-Cheep, go through the whole tunnel, then swim through it again in the other direction to find this one, hence the name.

45. Fly Through the Narrow Valley - There is a Hat Door that you can find in the hidden alcove in the cliff wall near the Beach Volleyball course, and you'll need a Gushen to get to the door. You'll need to use the Gushens to fly through a huge chasm and over a cavern full of poisonous goop to fall down the hole leading to this Power Moon.

46. Treasure Chest in the Narrow Valley - Past the hole where you find Power Moon #45, there is a chest on a platform that you can open for a harder-to-get-to Power Moon. You'll need to be efficient with the limited water that you have with a Gushen, and you'll definitely want to get a fresh Gushen at the last point where you can get one in this Hat Door area to guarantee yourself the means to get it.

Regional Coins


Wednesday, February 18, 2026

PrinceWatercress plays Super Mario Odyssey - Part 34 of 92


It's time to head another kingdom and start the Power Moon hunt.

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We've done all we can in the Snow Kingdom (for now), so let's head to the Seaside Kingdom.

The Glass Is Half Empty!


By talking to the people near where you land the Odyssey, you'll find out that Bubblaine used to be a beautiful resort until the purple octopus showed up and started drinking all of the Sparkle Water out of the giant glass for the fountains in the center of the kingdom.

To restore the fountains, you'll need to break the glass domes covering the four switches, then stomp the switches to get their respective fountains up and running again. To break the domes, you'll need to pick up the Power Moons near the switches. You can then ground pound the switches to restore the fountains. By restoring the fountains, you'll also shoot the corks directly at the purple octopus drinking the Sparkle Water and hit him in the head, making him mad enough to spit spiky balls in the sea surrounding the Sparkle Water glass.

There is some Hint Art on the wall near the Odyssey, and you'll have to run up a cliff to find it. Here, you'll find out that a Power Moon is between the E's in the word "Keep." The only place where we have seen anything like that is in the Metro Kingdom. We'll have to head back there for the Power Moon.

Near where Power Moon #18 is (see below), there is a seed at the top of a cliff following a small yet precarious trek. You'll need to take the seed to the top of the Beach House near the Odyssey and throw it one of the four pots.

The purple squid with a sphere of water surrounding it is called a Gushen. By capturing a Gushen, you can move forward as well as straight up with the power of water with Y and B respectively. You only have a limited amount of water, and to refill it, you'll need to move into water. When you run completely out of water, the Gushen will turn gray, stop moving and fall down in case you're in mid-air. Keep this in mind when you possess a Gushen.

Power Moons


1. The Stone Pillar Seal - You'll need to possess a Gushen, then travel up the tall grassy cliff in the middle of the area to get this Power Moon and restore one of the fountains.

4. The Seal Above the Canyon - Pick up the Power Moon at the end of Rolling Canyon. This will also reactivate one of the fountains.

18. The Back Canyon: Excavate! - Near the coast past Rolling Canyon, there is a dirt patch with a glowing light near the spinning rock column. (It's apparently called a Moonsnake.) Avoid the Moonsnake and ground pound that dirt patch for a Power Moon.

31. Taking Notes: Ocean Surface Dash - There is a Treble Clef near the Beach House that, when touched, creates a line of notes to collect. Collect them all to reveal this Power Moon. For best results, use the camera controls to line yourself up perfectly with the Treble Clef in front of you. This will let you hold Up on the left analog stick and collect all the notes more easily, with some fine tuning here and there.

32. Love by the Seaside - At Rolling Canyon, you'll need to make a stack of five Goombas and then take it up the slope while avoiding the rolling spiked rocks to the Goombette midway through. If you can win Goombette's heart, you can get a Power Moon. Don't forget to activate the Rolling Canyon checkpoint along the way!

36. Shopping in Bubblaine - Purchase the Power Moon from the yellow Crazy Cap store near the Beach House.

41. A Rumble on the Seaside Floor - Near the Odyssey, there is a pipe in the wall you can enter. The room you'll end up in is another "use the rumble feature as you slowly move around to find a Power Moon" room, and the Power Moon in question will be found in the lower-right corner. 

43. Wading in the Cloud Sea - By bouncing off the umbrella near the Beach House, you can find this rocket on a cliff you couldn't reach otherwise. The rocket will take you to a foggy area above the clouds. Throw your hat to clear the fog so you can find your way forward. At the end, you'll find a rocket ride back and the Power Moon.

44. Sunken Treasure in the Cloud Sea - Along the way, there is a hidden path that you can find, but you'll need to throw your hat into the fog to reveal it. This reveals a narrow platform; be careful on it as you move towards a chest that contains a Power Moon.

Regional Coins


Tuesday, February 17, 2026

PrinceWatercress plays Super Mario Odyssey - Part 33 of 92


In this entry, we get the last of the Power Moons we can get in the Snow Kingdom. Next stop, Seaside Kingdom...

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13. Snow Kingdom Timer Challenge 1 - There is a scarecrow near the Corner of the Freezing Sea checkpoint. Throw your hat at the scarecrow, then be ready to long jump onto the circular platforms and quickly jump to the Power Moon before time runs out.

20. I'm Not Cold! - There is a certain Shiverian in Shiveria who you can talk to who tells you that the official racing uniform is nothing but underwear. If you wear the Boxer Shorts when you talk to this guy, he will give you a Power Moon.

23. Snowline Circut Class S - After completing the first race, there is another race you can take part in: Snowline Circuit Class S. Take control of the timid racer with your cap. This time, he will be standing next to the elder, and you can talk to the elder to take part in a second race. The course is the same as before, but the opponents are a little more crafty. Your best best is to take the lead early, and keep your bounds low, because bounding too high can cost you momentum and speed. Winning this race will net you a second Power Moon.

29. Moon Shards in the Cold Room - On the upper floor of where you enter Shiveria, there is a padlocked door that requires the Snow Hood and the Snow Suit to enter. You'll need to buy these with the Regional Coins that you find in the Snow Kingdom. Once you have both of these things, equip them, then talk to the Shiverian near the door. You'll be able to enter a room with an 8-bit area. Avoid the Spinys, jump on and kick the red Koopa to get rid of the Spinys, and collect the five Moon Shards here to get a Power Moon.

30. Slip Behind the Ice - In the padlocked room, there is an area leading upwards above the pipe leading in and out of the 8-bit area. Jump around to find two invisible blocks, and use them to go upwards and find this easy-to-miss Power Moon.

34. Found with Snow Kingdom Art - You'll need to find the Hint Art here, then head to the Lost Kingdom for this one. Thankfully, you won't have to deal with the cap-stealing vulture a third time. The Power Moon will be inside the roots of one of the trees in the lava.

Monday, February 16, 2026

PrinceWatercress plays Super Mario Odyssey - Part 32 of 92


Fun fact: it took me over two hours and nearly an entire episode of TNA iMPACT! to get this entry done.

Worth it!

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The Bound Bowl Grand Prix


Now that we've opened up the area leading to the race track, we can drop down and head to the Snowline Circuit. By talking to the elder and everyone else in the area, you'll find out that everyone needs one more racer. You'll also find out that one racer won't come out of the waiting room, and if you go inside and talk to him, you'll find out that he does not have the stomach for racing. This is where you come in. Throw Cappy at him to possess him and become eligible for the race. Just talk to the elder after you possess the poor guy, and you'll have the option as to whether or not you want to enter the race.

As the Shiverian racer, you can press B to bound. Bounding lets you bounce into the air, and whenever you press the B button again as soon as you land on the ground, you'll bounce a little higher. With practice, you'll get used to the rhythm you'll need to bound endlessly and keep your current height, which you'll definitely need to do during the race. Thankfully, you'll be able to practice before the actual race with the race course you'll be racing on. Stay on the course at all time, as going out of bounds will slow you down quite a bit. Also, hold Up and Left on the left analog stick when you bounce off walls; it will make it easier to stay on the course. Press the + Button to quit the training and enter the race proper.

You'll have three laps to place first in order to win the Power Moon for this race course. Remember to hold Up and Left on the left analog stick when you bounce off the big walls, and at the area with the mini-walls with the snow in the middle, keep your bounds low, but stay on the course. That way, you can maintain control and stay on the course without losing a lot of speed.

After winning the race, there will no longer be a blizzard outside, and you'll be able to explore the rest of the kingdom. You'll also be able to explore the water with the help of the Purple Cheep-Cheeps. While you can dive and surface much like with the red ones, you can also attack by shaking the controller. If you get trapped on land, you'll have only a couple of seconds before you lose your Cheep-Cheep form and turn back into Mario. While on land, you can hop with the B button.

Power Moons

Snow Kingdom


5. The Bound Bowl Grand Prix - Win the Snowline Circuit Class A race after lowering all of the barriers (see above).

6. Entrance to Shiveria - Upon entering Shiveria, you can wall jump up to the top of a stack of boxes near the pipe leading back out to reach this Power Moon.

8. Shining in the Snow in Town - In the entry area of Shiveria, there is a pole you can climb to reach the upper level. After pole jumping across three lamps, there is an area covered in snow. In the corner of that area is a flashing flight that produces a Power Moon when ground pounded.

10. Caught Hopping in the Snow! - Southeast of the Odyssey, there is a rabbit you can chase around near the chilly water. Run into it to get a Power Moon.

11. The Shiverian Treasure Chest - If you keep going from the snowy area where Power Moon #8 is found, you'll reach a dead end with a treasure chest containing this Power Moon.

14. Snow Kingdom Timer Challenge 2 - In the middle of the southeast corner of the kingdom, there is a scarecrow you can throw your cap up. Shake the controller as you climb up the two poles, and get near the top (but not exactly to the top) of the second pole and jump backwards off the pole to get this Power Moon before time runs out.

15. Moon Shards in the Snow - You'll need to find the Moon Shards that are located around the kingdom outside of Shiveria. The five Moon Shards are in the following area: below the Odyssey near the wooden peg in the ground, the sinking ice platform east of the entrance to Shiveria, next to the entrance to Shiveria on an ice block guarded by a Ty-foo, in a circle of coins in the water northeast of the entrance to Shiveria.

16. Snow Path Dash - Northwest of the Above the Ice Well, there is another treble clef you can pick up. Collect all the notes to get this Power Moon. Throwing your hat at the notes will be a big help here.

17. Fishing in the Glacier - Far to the east of the Odyssey, you'll find a Lakitu with a fishing pole near a small pond. Catch the big fish to get this Power Moon.

19. Captain Toad is Chilly! - On the far north side of the kingdom, there is a hole in the wall filled with snow. Clear out the snow with Cappy to find Captain Toad so you can talk to him and get this Power Moon.

22. Walking on Ice - Near the Corner of the Freezing Sea checkpoint, there is a door leading to a Koopa Trace-Walking event. You'll need to walk on ice in a triangular motion to earn at least 80 points. Take it slow, and if you need to, do a short hop and ground pound before turning the corner. (Don't ask me how I got 85 points on the first shot.)

24. Dashing Over Cold Water - In the west side of the kingdom, there is a door hidden by a pile of snow. Behind the door is a course full of cold water and spinning stone columns to run across with the Rocket Flowers. You'll need to run across the ice water, jump over pits, avoid getting hit, and constantly grab Rocket Flowers with your hat to constantly maintain speed, get over the steep hills and collect this Power Moon.

25. Dashing Above and Beyond! - Past the "Dashing Over Cold Water" Power Moon is another steep but short slope leading to another power moon. You'll need to weave around some walls in order to get to the top, but if you do, you'll get another Power Moon. Just keep in mind that you'll need to get from the beginning to the end in one shot.

26. Jump 'n' Swim in the Freezing Water - Just north of the Odyssey is a door you can only open by throwing your hat at the nearby scarecrow. Make your way up with the moving blocks of freezing water - as well as the solid platforms above them - and take out the Goombas. Take the last moving block of freezing water downwards to get this Power Moon. To make it faster, keep ground pounding to get down to the bottom faster.

27. Freezing Water Near the Ceiling - In the area where you'll find "Jump 'n' Swim in the Freezing Water" Power Moon, ride the top of the last moving block of freezing water, then jump to the poles that you see at the top and swing across to get this Power Moon.

28. Blowing and Sliding - There is a block hidden behind a cliff in the east side of the kingdom. Take a Ty-foo there and blow the block away to reveal a door. Open it with your hat, then take control of the Ty-foo to blow the blocks around until you put them in their proper place and reveal a path leading up to this Power Moon.

31. Spinning Above the Clouds - There is a large seed frozen in ice near the Above the Ice Well checkpoint. Take it to the small planter near the Odyssey, then throw it into the dirt in the planter and climb up the vine to reach a Power Moon area in the side. Go to the right after the huge whirlwind to get this Power Moon. 

32. High-Altitude Spinning - In the area with the "Spinning Above the Clouds" Power Moon, go left at the top of the huge whirlwind to get this easy-to-miss Power Moon.

Cascade Kingdom


18. Secret Path to Fossil Falls! - There are two ways to find this Power Moon.

If you visit the Snow Kingdom before the Seaside Kingdom, you'll find the entrance to this Power Moon in a painting on a high cliff leg at the north end of the Snow Kingdom. Use a Ty-foo to push the nearby wooden platform so you can wall jump up to the painting. (This is the route that I took.)

If you visit the Seaside Kingdom before the Snow Kingdom, you'll find the entrance to this Power Moon in a painting inside the Crystal Palace at the center of the Seaside Kingdom.

Regional Coins


Sunday, February 15, 2026

PrinceWatercress plays Super Mario Odyssey - Part 31 of 92


In this entry, we begin our adventures in the Snow Kingdom, and we've got a lot of exploration to do.

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Metro Kingdom is as complete as can be at this point, so let's head to the Snow Kingdom.

The Cake Thief's Parting Gift


Don't forget to check behind the Odyssey when you get here for two Regional Coins.

There are some wooden posts you can remove with your hat near the Odyssey; these will produce some wind columns you can ride upwards for a shortcut back to the Odyssey.

The next place to go will be lit up with the rainbow-colored column right in front of you. If you throw your hat at the snow, you'll uncover a hole you can drop down. This will lead you to the village of Shiveria Town. When you approach people, you'll find out that not only has the Frost-Frosted Cake has been taken by Bowser and the Broodals, but the people here have been blocked from getting on the race course by the Broodals. You'll need to get some Power Moons to open up the path to the race course and restore order.

There is some hint art hidden behind the boxes near where you enter Shiveria Town. It will show Poochie in the Lost Kingdom. Remember this for later.

There will be four doorways near the entrance to the race course, and you'll need to go through all these areas to unblock the entrance.

In Wind-Chill Cavern, you'll meet the Ty-foo. The Ty-foos (which share a name with a British brand of tea, it appears), will blow strong gusts of wind that can blow away anything in their path. If you can take control of one with Cappy, you may be able to slowly float over the lava and reach areas that you normally could not. As for the Spinies, you cannot defeat them, but you can knock them away with your hat and also send them falling into the lava that way.

You'll see two Ty-foos pushing a wooden platform back and forth on an ice track. Stand on the top of platform and let the Ty-foos do the work. After that, take control of the Ty-foo on the other side and blow on the wooden wall to blow a wall forward and continue on. From there, stay away from the Ty-foo's gust and take control of it to blow away all the Spinies and reveal your first Power Moon. You can then take the pipe to return to Shiveria Town. Before you do that, though, you can float around the level with the final Ty-foo and get some stuff you normally couldn't.

If anyone is standing in front of an archway near the race course entrance, that means that you've found the Power Moon for that area.

In Snowy Mountain, you'll be constantly throwing your hat in order to clear out all of the snow. You'll also need to remove some wooden posts with your hat to reveal some wind columns to go further up the mountain with. 

At the end of Snowy Mountain, you'll fight Rando again. The same strategies as last time apply, but this time, the floor will be a thick sheet of ice. Also, Rando will throw two hats at once instead of one whenever he attacks.

In Hollow Crevasse, watch for the shadowy faces in the floors as you collect the five Moon Fragments to get the Power Moon here. If you're on top of them, they will raise up before trying to chomp on you. You can use the fact that they chase after you and try to eat you to your advantage by luring them to where you need to go in order to reach other areas. Just remember to jump straight up to avoid getting bitten.

If you haven't figured it out already outside where the Odyssey, the water in this kingdom is cold! If you spend too much time in it, you'll lose health, even on the surface of the water.

In Icicle Cavern, be careful near big, circle-shaped shadows. These are icicles that can fall on you if you're not careful. When you see Goombas here, you'll want to make a stack, as you'll need to do this to get through the area; the Goomba's non-slip shoes really make a difference on that narrow ice bridge. The Goomba-shaped switch will open up the path to a Power Moon that can be easy to miss if you step on it with four Goombas, and there is an area at the top where you can get the icicles to drop onto some cracks and bring down one big icicle to use as a bridge to the fourth and final Power Moon that you need to fully open the race course barrier.

Power Moons


1. The Icicle Barrier - At the top of Icicle Cavern, walk across the icicle shadows above the cracks to bring down an even bigger icicle to use as a bridge to the final Power Moon (see above).

2. The Ice Wall Barrier - Collect the five Moon Fragments and reach the end in Hollow Crevasse (see above).

3. The Gusty Barrier - Get this Power Moon by defeating all of the Spinies at the end of Wind-Chill Cavern (see above).

4. The Snowy Mountain Barrier - Beat Rando at the top of Snowy Mountain (see above).

7. Behind Snowy Mountain - There is a hidden passage in a wall covered by snow near the end of Snowy Mountain. If you go through it, you'll find this Power Moon.

9. Atop a Blustery Arch - Remember the wooden wall that you had to use a Ty-foo's breath to reveal an opening in? After taking control of the final Ty-foo in Wind-Chill Cavern, you can blow the wall back. As it turns out, the wall has a stairway on the other side, and it leads to the top of the wall, which is really an archway. At the top of the archway is an X; ground pound the X to reveal this Power Moon.

12. Treasure in the Ice Wall - Near the end of Hollow Crevasse, there is a path in the wall that Mario can grab onto and shimmy across. On the other side is a treasure chest containing a Power Moon.

18. Ice-Dodging Goomba Stick - In the middle of Icicle Cavern, there is a Goomba-shaped witch with a "4" on it. Jump on it with a stack of four Goombas to open up a panel in the wall and reveal a Power Moon.

21. Shopping in Shiveria - Purchase the Power Moon from the Crazy Cap Shop in Shiveria Town.

Regional Coins


Saturday, February 14, 2026

PrinceWatercress plays Super Mario Odyssey - Part 30 of 92


In this video, we wrap up the Metro Kingdom before heading to the next area.

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You'll need the Builder Helmet and Builder Outfit for one of the Power Moons in Metro Kingdom, and you'll need to spend Regional Coins to get them.

When you meet the Sand Kingdom tourist in the Cascade Kingdom, you'll get a clue where his next destination is where food is central to the experience. This is the Luncheon Kingdom, and you won't be able to head there until later. 

Power Moons

Metro Kingdom


39. Rewiring the Neighborhood - There is a building near the Outdoor Café checkpoint guarded by one of the citizens. If you're wearing the Builder Helmet and Builder Outfit, you'll be able to get in. You'll need to find five Moon Shards by flying around the pylons near the end to get this Power Moon.

40. Off the Beaten Wire - In the same area where you get Power Moon #39, there is a building you will go over as you zoom across the pylons. If you get out of the pylon midway through at the top of the building, you'll find a few crates, and one of them will contain a Power Moon.

Cascade Kingdom

19. A Tourist in the Cascade Kingdom - You'll need to get the "A Tourist in the Metro Kingdom!" Power Moon first, then head to the Cascade Kingdom. Meet with the tourist from the Sand Kingdom 

Friday, February 13, 2026

PrinceWatercress plays Super Mario Odyssey - Part 29 of 92


Finding those last three Regional Coins took WAY too long.

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When you leave the Metro Kingdom, you'll reach the second fork in the road of the game. You'll have a choice between going to the Snow Kingdom or the Seaside Kingdom first. I pick the Snow Kingdom. 

Regional Moons

Lake Kingdom

26. Secret Path to Lake Lamode! - It's another painting Moon, and there are three ways to do it which depend on your choice in the first and second forks in the road the game throws at you.

If you go to the Wooded Kingdom first (which I did), you'll find the painting leading to this on a ledge hidden near the Odyssey in the Metro Kingdom. Unlike the "Lake Kingdom first" path, you won't have to wait until the second fork to get this one, and you can get it now. I lucked out here.

If you go to the Lake Kingdom first, then pick the Snow Kingdom on the second fork, you'll find the painting leading here on a high cliff ledge at the north end of the starting area in the Snow Kingdom.

If you go to the Lake Kingdom first, then pick the Seaside Kingdom on the second fork, you'll find the painting leading here in the Crystal Palace in the center of the Seaside Kingdom.

Metro Kingdom


21. City Gardening: Building Planter - This is the Power Moon you get for planting the seed in the Flower Pot on the rooftop in the southwestern corner of the level near the RC car area. The seed was planted in the last video here.

44. Outside the Rotating Maze - Back in the underground maze, you can backflip onto the roof and travel to a hard-to-find platform for a Power Moon that is easy to miss.

47. Bullet Building - There is a doorway in a dead-end near the New Donk City Hall plaza, and if you enter it, you'll enter another athletic area. Going through it as intended by grabbing and jumping from one moving pole platform to another leads to this Power Moon.

48. One Man's Trash... - In the same area where you find Power Moon #47, you'll need to capture a Bullet Bill from the first Bill Blaster and use it to fly across to an out-of-the-way platform with a dumpster. Hit the dumpster with your hat to find this Power Moon.

53. Found with Metro Kingdom Art - You'll need the hint art in the Metro Kingdom that shows Poochie in the Lake Kingdom, which was found here two videos ago. You'll need to find that spot at the top of the Water Place and ground pound it to find this Power Moon.

Regional Coins


Thursday, February 12, 2026

PrinceWatercress plays Super Mario Odyssey - Part 28 of 92


For once, I don't grab any regional coins; it's all Power Moons for this video. This will change next time.

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As it turns out, the third flower pot was right under my nose. There is a taxi cab that is not in motion near the park that you can jump off of to gain access to some rooftops as well as the last flower pot. 

Power Moons


16. Left at the Café? - At the rooftop of one of the buildings near the New Donk City Hall, there is an area where a lot of pigeons gather. If you ground pound on the right tile there, you can find a Power Moon.

17. Caught Hopping on a Building! - There is a building rooftop you can launch yourself to from the Rooftop Gardens checkpoint. That rooftop has a bunny, and if you catch up to the bunny, you'll get a Power Moon. The bunny will switch between this building and the one with the checkpoint if you're not fast enough, so throw your hat.

18. How Do They Take Out the Trash? - There is a lone dumpster in a tall tower made of girders near the New Donk City Hall. You'll need to be at rooftop level to long jump your way to it, as it's the only way to reach it. From there, open the dumpster with your hat to get the Power Moon.

22. City Gardening: Plaza Planter - This Power Moon comes from the seed placed in the flower pot in the park. It was planted in the last video here.

23. City Gardening: Rooftop Planter - This Power Moon comes from the seed placed int he flower pot in the rooftops near the slot machine building. It was planted in the last video here.

25. Free Parking: Rooftop Hop - For this Power Moon, ride a scooter to the building in the northeast corner and take it up to the parking spot on the roof. Thankfully, you can press B to jump while on the scooter.

32. RC Car Pro! - There is a building you can enter near the outdoor RC car course. Take control of the guy with the yellow cap on the podium to play the RC car mini-game inside.

Go right on the first two turns, then keep turning left when you move past the bridge, then turn right once you're under the overpass and near the finish line. Repeat for the next two laps. If you can do this without hitting walls, this will go a lot more smoothly.

To get this Power Moon, you'll need to complete three laps in less than 30 seconds.

38. High Over the Crowd - Remember the area near the Outdoor Café where you had to get past all the people walking around? As it turns out, there is an awning you can jump on at the other end, and it takes you to a platform, another awning and a bunch of poles to swing across. This leads to a Power Moon.

42. Sharpshooting Under Siege - In the area where you can get "Moon Shards Under Siege," there is another Power Moon to get that is easy to miss. There is a hidden metal box on an iron girder that you won't be able to reach normally, although you can see it. Shoot it down with a Sherm to get this Power Moon, then reveal an invisible bridge with the Sherm's bullets to get to it.

Wednesday, February 11, 2026

PrinceWatercress plays Super Mario Odyssey - Part 27 of 92


Our Power Moon hunt in the Metro Kingdom continues...

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If you've done everything involving the Sand Kingdom tourist so far, you'll meet him on Main Street across from the Odyssey landing pad. Talk to the guy for a Power Moon, then talk to him again. This time, he'll want to see the biggest waterfall ever. This is a clue that he's heading to the Cascade Kingdom, and that you'll need to head there to meet him again.


Another seed goes in a flower pot near the slot machine mini-game. Just wall jump up the buildings nearby to find it.

There is Hint Art at the side of the triangle-shaped building. If you look at it, you'll find out that Poochie has been to the Lake Kingdom and has found a Power Moon remember that for later.

Believe it or not, you can replay the festival whenever you want. Just talk to the guy who is not dancing and is standing off to the side, and you can do it. That's good, because there's a Power Moon that's easy to miss. 

Power Moons


11. Glittering Above the Pool - For this one, you'll need to climb up the New Donk City Hall Rooftop, then long jump to the building with the pool off the top. Bounce off the nearby umbrella to get the Power Moon above the pool.

12. Dizzying Heights - Believe it or not, you can climb up the spire of the New Donk City Hall building. You'll need to do a little bit of jumping onto the corners of the spire before you can grab onto the spire properly, but you can do it. At the top of the spire is a Power Moon.

19. Metro Kingdom Timer Challenge 1 - On the west side of the city near the slot machine mini-game building, there is a scarecrow. Throw your hat at it, then use the tilting of the platforms to your advantage as you run to the Power Moon to get it before everything disappears.

20. Metro Kingdom Timer Challenge 2 - At the top of the New Donk City Hall rooftop, there is a P switch you can hit. Get on the nearby scooter and drive onto it, then drive across the checkerboard platform that materializes and grab the key followed by the Power Moon before time runs out and everything disappears.

29. Jump-Rope Hero - In the park near the Main Street entrance, you'll see two citizens of the city hosting a jump-rope mini-game. Jump right in and jump over the rope 30 times (thankfully, the game keeps count) to get this Power Moon. This one is easy, but it does get a little faster by the time you reach 30.

30. Jump-Rope Genius - For this one, you'll need to jump over the jump rope at the park near Main Street 100 times. Compared to the 30-jump mode, you'll be tapping the A button as lightly as possible to get the jumps, as it gets pretty fast.

36. Celebrating in the Streets! - At the upside down section of the festival, jump on top of the ? blocks to find two more invisible blocks. Jump on those and then jump to the pipe at the bottom. Go down it, and you'll find a Power Moon.

41. Moon Shards Under Siege - On Main Street, there is a taxi cab that you can possess with Cappy. From there, holding the left analog stick in any direction will take you to another area. From here, you can take control of a Sherm and shoot down multiple enemies as well as Blocks to find five Moon Shards. If a Moon Shard is in mid-air, you can shoot at it with the Sherm to collect it.

52. A Tourist in the Metro Kingdom! - You must collect "The Hole in the Desert" in the Sand Kingdom and complete the festival to get this one, in addition to talking to  the guy taking the taxi in the Sand Kingdom. Across from the Odyssey's landing pad, you'll see the tourist from the Sand Kingdom as well as the taxi driver. Talk to the tourist for a Power Moon.

Regional Coins


Tuesday, February 10, 2026

PrinceWatercress plays Super Mario Odyssey - Part 26 of 92


Compared to the last video, we don't do as much here due to advancing the game's plot. Nevertheless, we get some work done in the Metro Kingdom.

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Powering Up the Station


Head back to the Outdoor Café checkpoint and throw your hat at the nearby manhole cover to possess it and move it with the left analog stick. Drop down the hole, and you'll end up in the underground power plant. Throw your hat at the green platforms to spin them around, but keep in mind that you don't need to spin all of them. Keep in mind that they will start spinning more slowly over time and will eventually stop, and when that happens, you'll need to hit them with your hat again.

Once you make your way through the sewers, you'll face two poison-spitting Piranha Plants. Throw your hat to clear the poison as well as stun the Piranha Plants so you can jump on their heads to get a Power Moon. After that, the glass dome on the switch will break; jump up to the switch and ground pound it to power up the city again and kick off the festival.

From here, you'll be back in City Hall with Pauline. When Pauline asks if you want to take part in the festival, say yes.

A Traditional Festival!


Once you're back at the Odyssey, enter the pipe shortly after the start to enter a huge 8-bit area. In this area, you'll be avoiding flaming oil barrels, dodging barrels, going upside down and even facing Donkey Kong himself.

Keep holding Y and left to run up the curved wall during the middle of the 8-bit area.

To defeat Donkey Kong, just hit the four ? Blocks below him. That will get rid of him. Once you beat him, you'll reach the rooftop. Talk to Pauline, and you'll get a Multi-Moon.

Power Moons


6. Powering Up the Station - Defeat the two poison-spitting Piranha Plants in the Underground Power Plant to get this Power Moon.

7. Festival in New Donk City - Get through the 8-bit area at the festival and talk to Pauline at the rooftop for this Power Moon.

35. Sewer Treasure - In the sewers leading up to the Underground Power Plant, there is a big vertical platform you'll need to hit with your hat. Wait for it to start losing speed after spinning, then get to the top of it as it gets completely vertical to jump your way to a hard-to-reach platform. You'll find a Power Moon here.

Regional Coins


Monday, February 9, 2026

PrinceWatercress plays Super Mario Odyssey - Part 25 of 92


Now that the Mecha-Wiggler is defeated, it's time to get some Power Moons...and there's a ton of 'em.

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A Fresh Start For New Donk City


Now that the Mecha-Wiggler has been defeated, you can explore Metro Kingdom at your leisure. 

You can hit the crossing signal signs from below for coins like they're ? Blocks.

By talking to Pauline, who is now standing in front of New Donk City Hall, you'll find out that Pauline wants to throw a celebration for your victory against the Mecha-Wiggler. You'll need to find four back-up musicians for the upcoming festival that she is about to hold in your honor. Thankfully, they're easy to find...if you know where to look. As you find more musicians, you'll see more people inside New Donk City Hall as well as her the background music come together more and more. 

If you ground pound the dumpster near where you find Captain Toad (see below), you can find a free Life Up Heart.

There is a taxi cab blocking a manhole near the Outdoor Café checkpoint. Remember that for later.

The dumpster next to New Donk City Hall will give you 50 coins if you ground pound it.

After you find the four back-up musicians (see #2-#5 below), Pauline will tell you that the underground power plant seems to be out of commission, and that you'll have to power it back on in order to get the festival going. At this point, the manhole near the Outdoor Café checkpoint will be unblocked. 

Power Moons


2. Drummer on Board - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the drummer nearby. Talk to him to get him to join and get a Power Moon.

3. Guitarist on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the guitarist in the park near the Main Street Entrance checkpoint. Talk to him to add to the band and get a Power Moon.

4. Bassist on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the bassist at the The Mayor Pauline Commemorative Park, which is east of New Donk City Hall. Talk to him to bring him into the band a get a Power Moon.

5. Trumpeter on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the trumpeter at the top of the triangle-shaped building near New Donk City Hall. To get to him, you'll need to teleport to the New Donk City Hall Rooftop checkpoint, then go down a level, travel up the power wire, and then long jump to the rooftop of the triangle-shaped building. This is the easiest way to reach this guy. Talk to the trumpeter to make him part of the band and earn a Power Moon.

10. Girder Sandwich - On the east side of the city near the Mayor Pauline Commemorative Parker, there is a girder area hanging off the edge. There are two walls you can wall jump up, and at the top, you can find a Power Moon.

13. Secret Girder Tunnel - Near the Odyssey, there is a girder with a Power Moon inside. If you look around the girder, you'll eventually find the entrance to the inside of the girder and be able to get the Power Moon.

14. Who Piled Garbage on This? - Near the Main Street Entrance checkpoint, there are some buildings you can reach with either some bouncy platforms or a spark pylon. (I use the spark pylon shortly after 6:42.) In one of the corners is a pile of garbage bags with a shimmering light below it. Clear the garbage bags out with your hat, then ground pound the light to find a Power Moon.

15. Hidden in the Scrap - At the Mayor Pauline Commemorative Park, there is a piece of the Mecha-Wiggler on the ground. If you jump onto it and ground pound it, you'll find a Power Moon.

24. How You Doin', Captain Toad? - You'll find Captain Toad at the edge of a girder on the northern edge of town. Talk to him for a Power Moon.

26. Bench Friends - Near the Crazy Cap Shop, there is a guy sitting at the bench. If you jump onto the bench, face the street and then stand on the bench, Mario will sit next to him. The man on the bench will thank you with a Power Moon.

28. Metro Kingdom Slots - On the west side of the kingdom, there is a building with some Sand Kingdom-style color ad flair on the exterior. If you go inside, you'll find another slot machine game just like in the Sand Kingdom. This time, you'll need to line up four moon icons and not three to get a Power Moon, but the rules remain the same.

31. Remotely Captured Car - By throwing your hat at the guy at the RC car course near the Main Street Entrance checkpoint, you can control him and control the RC car. Up and Down on the left stick moves forward and backwards, while Left and Right on the right stick allows you to steer. Get the car into the hole in the cage to get the Power Moon, and use the course to get a grip on how to control the RC car, because you're going to need it for a few more Power Moons.

33. Taking Notes: In the Private Room - On the left side of Main Street, you'll find a building you can enter. Here, you'll need to go between the regular zone and the 8-bit zone to collect all of the notes. For the third set of notes, throw your hat to get all the notes on the regular zone as quickly as possible before entering the 8-bit zone to finish the job. Collecting all three sets of notes will net you a Power Moon.

37. Pushing Through the Crowd - Hit the switch you see when you enter the small open building near the Outdoor Café checkpoint, then long jump your way through the crowd and get the Power Moon on the other side before it disappears.

43. Inside the Rotating Maze - Throw your hat at the manhole cover near the RC car course to find a hidden underground area. Here, you'll find a maze. Hit the walls with your hat to get around and find the five Moon Fragments. Once you find all five fragments, you'll get a Power Moon at the exit.

45. Hanging from a High-Rise - After exiting the area with the moving people near the Outdoor Café checkpoint through the pipe on the other side, you'll find a rocket that will take you to another area. Here, you'll need to swing from pole to pole in order to reach the end and get a Power Moon. But...

46. Vaulting up a High-Rise - ...you'll soon notice near the end that one of the moving pole is moving upwards, midway through. If you take it upwards and jump off the wall to the top, you'll find another Power Moon!

49. Motor Scooter: Escape! - Time to play on the scooter! Y accelerates while B jumps. ZL dismounts. You'll be moving towards the camera as you speed away from a dinosaur. You'll get a Power Moon on the other side.

50. Big Jump: Escape! - Along the way, there is a set of crates on the left you can jump on. Thankfully, the yellow "no parking zone" diagonally painted lines will help you line up with a lot of things once you get the course here down. Jumping on it, then jumping again at the lone crate on top will net you this Power Moon. 

Regional Coins


Sunday, February 8, 2026

PrinceWatercress plays Super Mario Odyssey - Part 24 of 92


...and now for one of my favorite Kingdoms in the game.

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Metro Kingdom

Scourge on the Skyscraper


After taking care of some loose ends in Cloud and Lost Kingdom, it's finally time to head to the Metro Kingdom. When we head down there, it will be dark and rainy. When you talk to the people near where you land, they will mention the Mecha-Wiggler and the Broodals' ship at the top of the Metro Kingdom's tallest building, New Donk City Hall. Also, Pauline - yes, that Pauline from Donkey Kong - is the mayor of the kingdom, and she is concerned about not only the Mecha-Wiggler, but also the tacky advertisements for Bowser's wedding to Princess Peach. You'll have to make your way to the top and take the Mecha-Wiggler out so that it doesn't suck all of the kingdom's electricity dry. Fortunately for you, getting around the Metro Kingdom at this point is pretty straightforward if you look around.

The Regional Coins actually look like coins for once. They have a picture of Pauline on the heads side and a picture of New Donk City, the capital of the Metro Kingdom, on the tails side.

The larva will turn into flies that will divebomb you, but you can easily defeat them with your hat. 

As you explore the Metro Kingdom, you'll find references to Donkey Kong everywhere. Even the street signs are named after characters from the [i]Donkey Kong Country[/i] games! 

The Sherms can be used to shoot down not just enemies, but also Bowser's wedding posters (for coins) and the taxis that are lying about to uncover Hearts and other power-ups.

You can enter the Crazy Cap, which is so big that the gold coin shop is one side and the Regional Coin shop is on the other. At the gold coin shop, you can buy a Power Moon.

Watch out with the girders that twist back and forth in place. You can fall off of them if you're not careful.

If you see a checkpoint, hit it. You'll not only need these checkpoints for later, but you'll also have some place to start from in case something happens.

You'll eventually have to go up some stairs and enter a building. When you do, you'll have to do a lot of platforming and jumping to get to the top. The wooden platforms break, but they do re-spawn. The metal platforms that move around are a little more permanent.

You'll eventually make it to the rooftop. Once you approach the Mecha-Wiggler, you'll trigger a boss battle.

To beat the Mecha-Wiggler, you'll need to possess a Sherm. After that, you'll need to shoot at the bright blue parts of the body. Once you do, the Mecha-Wiggler will be stunned, and you'll need to shoot it multiple times in order to do damage. When it glows orange, avoid it until it stops glowing. If you see portals and a line of light, back away from the lights so you don't get trampled. It will also shoot out fireballs that you'll need to avoid when it gets back onto the building.

The Mecha-Wiggler will then be bright pink. Shoot at it, and when it turns orange, be ready to evade fireballs again when it teleports. When the Mecha-Wiggler goes from pink to completely black, shoot it multiple time again. This time, the Mecha-Wiggler goes down for good, and you'll get Power Moon #1 (see below).

It will then be daylight, and the rain will stop. The Broodals will get away, but you've won...for now.

Power Moons 


1. New Donk City's Pest Problem - Defeat the Mecha-Wiggler (see above).

8. Inside an Iron Girder - Along the path to the Mecha-Wiggler, you'll find some wooden crates in front of a steel girder. Break the crates with your hat or with a Sherm, then go inside the girder. You'll find a Power Moon at the end.

9. Swaying in the Breeze - On the way to the Mecha-Wiggler, you'll see a Power Moon in mid-air near a swinging iron girder. Get to the end of the girder and jump when you're under the Power Moon to get it.

27. Shopping in New Donk City - Buy the Power Moon at the Crazy Cap Shop in the Metro Kingdom. Thankfully, the building for the shop is very visibly distinct.

34. City Hall Lost & Found - Inside the building, there is a pole above another pole. If you can make your way onto the higher pole and climb up, you'll eventually find a treasure chest. Open the chest with your hat to find this Power Moon.

Regional Coins


1-3 | 4-5 | 6-8 | 9-11 | 12-14 | 15-16 | 17-19 | 20-21 | 22-24 | 25-27 

Saturday, February 7, 2026

PrinceWatercress plays Super Mario Odyssey - Part 23 of 92


We head to the Metro Kingdom...then head back to take care of some loose ends in previous kingdoms.

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Now that we have all of the Power Moons that we can get our hands on in the Lost Kingdom, we can throw our hat on the globe, repair the Odyssey and head to the Metro Kingdom. However, as soon as we land, I go. Turns out we're able to head out to earlier areas again despite Bowser and the Broodals being in the Metro Kingdom, and I decide to tie up some loose ends.

Also, if you leave the Lost Kingdom and come back, the vulture will show up and kidnap Cappy again. You'll have to get to the nearby three-platform see-saw with the ground pound symbol on all three platforms and do the ground pound to take out the vulture again and get Cappy back.

Cloud Kingdom Moons


1. Picture Match: Basically a Goomba - There is a pipe in the center of the kingdom when you return, and it takes you to a Picture Match mini-game. You'll need to place the parts of the picture of the . Y and B let you rotate pieces while the left analog stick lets you move then, and ZL lets you place the pieces. When you place a piece, however, it will disappear, so remember where you put everything! Talk to the Toad when you're done You'll need to get at least 60 points, and the more accurate you are, the more points you'll get. Hitting the 60-point threshold nets you a Power Moon.

Lost Kingdom Moons


13. Caught Hopping in the Jungle! - You'll need to leave the Lost Kingdom and come back to get this Power Moon. Near the Swamp Hill checkpoint, there is a bunny bouncing around on the spinning propellor-shaped platform nearby. You can hit it with your hat, or you can capture one of the nearby Tropical Wigglers and run into it with the body extension move. The latter is easier, and I show it off in a later video.

Friday, February 6, 2026

PrinceWatercress plays Super Mario Odyssey - Part 22 of 92


In this video, we get what else we can from the Lost Kingdom at this point...and it's not much.

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Power Moons


10. A Propeller Pillar's Secret - At Swamp Hill, there is a propeller pillar with butterflies in the center. Ground Pound the center of that platform for a Power Moon.

12. A Butterfly's Treasure - Near the Ground Pound switch that lets you wall jump up to the Crazy Cap shop, there is a butterfly on a clip. Slowly approach it, and when you see the small white hat icon above it, throw your hat at it to get a Power Moon. If if flies away, get its original position out of camera view, then try again.

14. Cave Gardening - Near the Ground Pound switch that lets you wall jump up to the Crazy Cap shop, you'll find a cave. Throw your hat at all the flower sprouts before they un-bloom for a Power Moon.

18. Soaring Over Forgotten Isle - At the top of the mountain in the center of the Kingdom, capture Glydon, then fly to the island over to the south away from everything else to get a Power Moon.

19. The Caged Gold - At Swamp Hill, you'll need to throw your hat at a Trapeedle and get it so that it flies right into the nearby cage containing a Power Moon inside. After this, you'll need to go up and around to grab the Power Moon.

Regional Coins


Thursday, February 5, 2026

PrinceWatercress plays Super Mario Odyssey - Part 21 of 92


So much for a trip to the city...Bowser's at it again! That's twice he's kicked our collective butts now!

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When you take off for the Metro Kingdom, you'll run into Bowser and his airship on the way there. You'll stop over at the Cloud Kingdom.

From here, hit the ? hats with your own hat to turn them into platforms, then get ready to fight Bowser. Bowser will throw his hat; throw your hat at it to stun the hat and wear it like your own. Go after Bowser and jump over the shockwaves he produces as he tries to get away from you. When he lands on his butt, get in front of him and hit him repeatedly with the Y button until you send him into the spiked wall in the distance.

On the second phase, he throws three hats. Throw your hat at the one that isn't dark purple, then wear it and go after Bowser again. Avoid or punch out the spheres that Bowser throws at you, then get in front of him when he's on his butt and knock him into the nearby wall.

On the third phase, there are six hats. One, then two, then three are unleashed; go after the white one like you did before. Go after Bowser and watch out for the shockwaves and the spheres, then start punching Bowser. When he stops blocking, be ready to jump when he swings his tail, then start hitting him again until you launch him back on his airship.

Afterwards, Bowser gets mad, and he shoots down the Odyssey with the cannons from his airship. You'll then end up in the Lost Kingdom, and the Odyssey will be damaged. Cappy will tell you that you will need some Power Moons to fix it.

When you go further into the island, a vulture will swoop down and kidnap Cappy. You'll need to ground pound the golden pillars with the steps between to not only change which pillars are up and down, but also to get to this vulture. It won't take long to get to him, and when you approach, he will fly to the lower stone pillar. Ground pound the higher one just before he lands so you can knock him into the air and defeat him to get Cappy back. Talk to Cappy, and he will rejoin you.

The Wiggler-like enemies are called Tropical Wigglers and are among the most fun in the game. When you possess one, you can press the A button to extend your body, and you can use this to get from platform to platform and reach some areas more safely. You can also use this ability to grab things such as Regional Coins and keys that are directly over the purple lava that is all over this kingdom. Just remember that if you see the sweat drops coming out of the Wiggler and that the Wiggler's hands are not on the ground, you cannot reposition yourself in that particular place with the A button; you'll need to put your head and hands back above solid ground in order to de-extend yourself. Remember that these 

The he green guys with the purple eyes will throw your hat at you like an explosive projectile if you throw Cappy at them are Trapeetles. This is dangerous, but if you can avoid the projectile and keep these guys facing the way you want them, you can get rid of some obstacles with this attack.

Power Moons


1. Atop a Propeller Pillar - This Power Moon can be found on a spinning propeller-shaped pillar in the Swamp Hill area.

2. Below the Cliff's Edge - This is one a ledge off the edge of the north-eastern side of the Kingdom. This one is directly near where "Peeking Out from Under the Bridge" (see below) can be found.

3. Inside the Stone Cage - You'll be able to see this one near the Odyssey, but to get to it, you'll need to ground pound the pillars that are near it so you can reveal the opening to the cage, go inside and collect the Power Moon.

4. On a Tree in the Swamp - Bring a Tropical Wiggler to this spot, then ground the center pillar to raise the other two and make it easier to get this Power Moon.

5. Over the Fuzzies, Inside the Swamp - At the Mountainside Platform checkpoint, use a Tropical Wiggler to get on the tree platforms near the Fuzzies moving back and forth to avoid trouble and get the Power Moon on the other side.

6. Avoiding Fuzzies Inside the Wall - At the Mountainside Platform checkpoint, there is a Hat Door you can open with your hat. It leads into the nearby 8-bit area. Avoid the Fuzzies and get the Power Moon on the other side with the help of the moving platforms.

7. Inside the Rising Stone Pillar - On the way to the vulture, hitting the taller stone pillar here not only makes a staircase rising up, but also shows a hidden Power Moon to the side.

8. Enjoying the View of Forgotten Isle - At the top of the mountain in the center of the kingdom, you'll find the Crazy Cap Shop. You'll also find a Power Moon above a tree.

9. On the Mountain Road - On the way up the mountain in the center of the kingdom, you'll find a flashing spot on the ground. Ground pound it for a Power Moon.

11. Wrecked Rock Block - There are four blocks set up like a square in Swamp Hill. Throw Cappy at the nearby Trapeetle, then get him to destroy the blocks. One of them will contain a Power Moon.

15. Moon Shards in the Jungle - On the west side of the Kingdom, there is an area where you can take a Tropical Wiggler and go from platform to platform to grab five Moon Shards. Collecting all five will net you a Power Moon, but watch out for some of the Fuzzies that are circling a few of the platforms!

16. Peeking Out from Under the Bridge - To get this Power Moon, possess the Tropical Wiggler here, then land on the roots of the trees to inch yourself towards this Power Moon.

17. Twist 'n' Turn-Up Treasure - You'll need to take a Tropical Wiggler back to the beginning and go behind the Odyssey. Use your extension powers to grab the key, and you'll be able to get this Power Moon.

20. Get Some Rest, Captain Toad - In the middle of "Moon Shards in the Jungle" (see above) you will come across a hidden cave if you look hard enough. Use a Tropical Wiggler to get in, then turn back into Mario and talk to Captain Toad for a Power Moon.

21. Shopping on Forgotten Isle - Purchase the Power Moon on sale in the Crazy Cap shop at the top of the mountain in the center of the kingdom.

Regional Coins