Friday, May 16, 2025

PrinceWatercress plays The Grinch (PS1) - Part 10 of 22


In this entry, we head to the dump and shave the dump guardian, then build the Octopus Climbing Device.

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It's time to enter the dump.

The ground with all of the blast marks is a minefield, basically making the floor lava. If you land on the ground full of blast marks, you'll be sent all the way back to the entrance.

You'll need the Rotten Egg Launcher, the Rocket Spring and the Slime Shooter for this part. The Rotten Egg Launcher will be used to shoot down all the mattresses that are suspended in mid-air so you can bring them down and use them as platforms. The Slime Shooter is used to disable the sentry robot at the entrance to the dump temporarily, allowing you to enter the dump proper. You'll have 60 seconds to get to the other side of the dump.

Once you've got access, however, you can't simply waltz in there. This is where the Rocket Spring comes in. You'll need to launch yourself from one platform to another with the Rocket Spring, and if you land on the ground with the blast marks at any point, you'll be forced to start over from the entrance, and you'll also have to re-slime the sentry robot. There are Rotten Egg plants near the entrance that you can refill with is, and there are a few in the dump itself for just in case.

When you get to the other side, you'll want to get to the orange hut to the side. You'll find another blueprint piece for the Octopus Climbing Device on the outside as well as the scissors on the inside. You'll need the scissors to shave the dump guardian. 

At the big orange house, you can find another Octopus Climbing Device Blueprint piece as well as one of the four Hearts of Stone that the game has. When you enter the house, you'll want to sneak at all times, as you don't want to wake up the dump guardian. Be sure to look around the stairs for the last blueprint piece for the Octopus Climbing Device, then sneak up the stairs to get up to the dump guardian without getting caught. Sneak up to the dump guardian with the scissors to give him the shaving of his life and complete the shaving mission. Getting this done not only gets rid of the dump guardian, but it also gets rid of the sentry robot at the beginning of the area, so you'll never have to deal with them again.

If you want to check your work quickly and easily, summon Max with Select and have him run around. He can pick up collectibles and Rotten Eggs, so if you missed something, you can still grab it. The mines also don't hurt him. You're done in the dump, so step on the mines for a shortcut back.

With the Octopus Climbing Device, you can climb on certain walls by jumping into them and pressing Circle when the device is equipped. If the device activates, you can climb on it. From there, you can control The Grinch with the D-Pad, and you can pull yourself up a ledge by holding Up on the D-Pad and pressing Circle. If you press Circle while anywhere else on the wall, you will drop down. The device will constantly use rotten eggs the more time you spend on the wall, so you'll want to know where you're going and get there quickly.

With 750 giftboxes destroyed, you can play the Spin' n Win mini-game. There are three difficulties, and you have sixty seconds to swing from one end of the area to the other. If you get to the end, you don't win anything. This mini-game - and the other two you can unlock - are just for fun. If you fall at any point, it's back to the start. 



Thursday, May 15, 2025

PrinceWatercress plays The Grinch (PS1) - Part 9 of 22


It didn't take long at all to get a ton of missions done in the junkyard. Next stop: Who Lake.

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Some of the pipes have little rods that you can swing on. If the rod isn't moving into the pipe, switch directions and then swing. This is how you link the pipes and conduct the gas down to Who-Bris' shack. Some of the pairs of pipes look like a bent big tubes of toothpaste sticking out of the ground with a shinny T-shaped next to it, and you'll have to shoot at the skinny ones with the Nitro Eggs to spin them into place. These pairs of pipes are also part of the gas conducting mission. Some of the pipes will also be in the shafts with the buttons that temporarily turn off the force fields.

In order to get that blueprint in the area with the rats, you'll have to shoot down the vent cover with a Nitro Egg. You can also push the big pipe section into the rest of the piping as part of the gas conducting mission. As for the platforms in that area that were being held up by cranes, you can shoot them down with the Rotten Egg Launcher to place them over the gaps, then lead the rats over to the pipe where you just found that blueprint piece with Max. When you bring all ten mice over to that pipe, you'll infest the Mayor's house and complete that mission.

By shooting what look like laser cannons at the steel double doors with the Slime Launcher, you can deactivate the nearby electrical trap and get the giftboxes. Also, you can destroy the giftboxes near the electrical gates with Nitro Eggs.

Apparently, by linking enough of the pipes, you'll get rid of the steam blocking your way to the blueprint piece. Beyond the blueprint piece is the last food and the last robot. The vent with the green arrow pointing downward towards it is where you need to place the parts of all ten destroyed robots in order to feed the computer.

You'll also find a pipe puzzle. Go up to the valve wheel and turn it off to keep the steam away from the lower-left lever. From there, pull the lower-left lever down. Pull the lower-right lever up, then pull the upper-right lever. Pull the lower-left lever back up, then pull the upper-right lever again. All that's left is to bring the pipe that was brought up back down, so pull the lower-left lever. Turn the valve switch so the steam is on, and the mission is done. 

When you complete enough missions, you'll unlock Who Lake, the fourth and final level of the game.














Wednesday, May 14, 2025

PrinceWatercress plays The Grinch (PS1) - Part 8 of 22


In this entry, we start our journey into the Whoville Dump. There's quite a bit to do and just as much to figure out, as you can see.

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In this video, we start exploring the Whoville Dump. Here, your missions are: stealing food from birds, feeding the computer with robot parts, infesting the Mayor's house with rats, conducting the Stinky Gas to Who-Bris' shack, shaving the dump guardian, short-circuiting the power plant, and squashing all the giftboxes. There are also a pair of scissors to collect for later.

The first thing you will notice are the red Nitro Eggs. These are more powerful than your rotten eggs, and you can carry up to five of them. These red ruby eggs will allow you to destroy the robot sentries that are circling around the pipes leading to the switches, as well as destroy the robots that are moving around for their parts.

Watch out for steam. The steam will damage you if it touches you, and it will come out of vents and pipes that are all over the place.

Birds will be surrounding the food items that you'll need to collect. If you see them, you'll need to shoot at them with the Rotten Egg Launcher to get them out of the way so you get the food. If they take the food, wait for them to come back down before shooting at them again; that will bring the food back so you can pick it up.

The robots with the green jewels on their chests - some of which will be moving around with boxes - can be destroyed for parts. You'll need to hit them with the Nitro Eggs to do this, and you'll want to do it from a distance, as they will move up to you and shock you if they see you.

The sphere-shaped sentry robots guard the pipes. Some of them will be covered, and you'll need to drop down them to find some giftboxes to pancake as well as a button to jump on. The buttons will turn off the force fields blocking the path to other parts of the junkyard, but only temporarily, and you'll really have to memorize where you need to go, memorize where you need to stand in order to get back aboveground with the Rocket Spring, then hoof it in order to get to the other end before the force field comes back. Memorizing exactly where you need to go is essential, as the game really only gives you just enough time to get past where the force field was. Getting out of the shaft is easy: you'll have to stand on the oil slick on the floor and use the Rocket Spring there to get out of the shaft.

The force fields shock you if you touch them, so you have to get rid of them with the switches in order to really move around in this level. Even worse, while you're down in the areas with the buttons, there will also be frayed wires with electricity coming out of them. These wires will shock you, and you'll want to avoid touching them as you get out of the shafts where the buttons area, as getting shocked will cost you valuable time.

There is a whole area full of rats. The rats will follow you if you're playing as Max in that area, and there are also wooden planks on cranes above the area, too. Hmmmmmm...

There are levers that activate a crusher in this level. The lever pulls the crusher up and also brings it down, and if you bring the nearby block over to where the crusher comes down, you can get a giftbox out of it.

There is a guy on top of one of the shaft entrances. To get rid of him, you'll need to shoot a Nitro Egg at the wrecking ball. The wrecking ball will swing by and knock the guy out of the dump.

If you die, you get sent back to the start of the current level. You have infinite lives, so don't worry about that.

There is a set of metal double doors, but at this point, I don't know what to do regarding it...yet.
















Tuesday, May 13, 2025

PrinceWatercress plays The Grinch (PS1) - Part 7 of 22


We've unlocked the third world in the game after only a handful of videos! We're really making some headway here!

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It's time to head back to the Whoforest, now that there's no more to do in Downtown Whoville (for now).

Now that we have the Rocket Spring, we can take the beehives to the roofs of the rest of the cabins and throw the beehives down in them. Just make sure the "Drop It In!" prompt in on screen before you press Triangle.

Once you throw beehives in all ten cabins, you can then walk in through the front door of each and every one of them. There will be giftboxes to pancake and blueprints to collect, but watch out for the bees! The blueprints for the Slime Shooter gadget will all be in the cabins, so if you miss any, go check the cabins again.

One of the cabins has a locked chest. We'll be able to open it eventually.

You can use the Rocket Spring to get on top of the snow cannon. Smash the giftboxes, then press Triangle at the hole at the top to drop the glue in and gum up the works.

At this point, we've done enough to unlock the Whoville Dump, the third level of the game.

The Slime Shooter, when unlocked, will let you shoot slime at anyone or anything. Hold the Circle Button to charge it up, and when the charge gauge is full, release the button to let loose a glob of slime. In Downtown Whoville, you can use it to cover up the horns playing the music and get the giftboxes near them more safely (assuming you haven't gotten them already), and you can shoot slime at the police officers to get their giftboxes and get them out of your way.

To get the giftbox at the top of the Christmas tree in the center of Downtown Whoville, you'll need to aim at it with the Binoculars and shoot it with the Rotten Egg Launcher to knock it down for pancaking.
















Monday, May 12, 2025

PrinceWatercress plays The Grinch (PS1) - Part 6 of 22


In this video, we get all of the missions in Downtown Whoville complete. The giftboxes, however, will be a different matter.

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Now that City Hall is open, we might as well go in there.

The door at the bottom leads to a conference room. Press Triangle to open the doors here. On the walls, one of the file cabinets will be a little taller than the others, and you can pull them out by holding Triangle and using the D-Pad to get Binoculars blueprints. Congratulations, you've found the rest of the blueprints for the binoculars.

At the upper floor, you'll want to sneak around and stay behind the columns so that the security guards do not see you and kick you back to the entry room. Enter the rooms that you find to look for giftboxes and other important items. Behind a set of brown cabinets that you can push out of the way is a safe. Pull out the safe, then pancake it from above to get the hammer and chisel. You'll be needing these soon.

Across from where you find the hammer and chisel is the Mayor's statue, which is protected by security lasers. You can jump over them to get to the statue, but if you use your bad breath attack where the lasers are supposed to be, you can expose the lasers. Be careful as you not only get to the statue, but also pick up the Grinch Copter blueprint that is here.

When you get to the statue, get behind it and press Triangle at the button you find to deactivate the security system and turn off the lasers. Since you have the hammer and chisel, you can now stand at the front of the statue to vandalize it and complete the statue defacing mission. You're done in city hall, so you might as well leave.

The Rocket Spring will allow you to get a few giftboxes in slightly higher locations in Downtown Whoville, including some of the ones that are handing from above. For those, you can Rocket Spring and bounce on them to easily pancake them. You still won't be able to get the even higher ones easily.

Remember the orange building guarded by the policeman? That's the Countdown-to-Christmas Tower, and now that you have the Rocket Spring, you can leap up to the doorway above the lever and grab the handles to pull the door open and get to the next level. From here, you'll have to pull some levers in order to get some gears in position so that they open a door when they turn. When that happens, you can take the elevator to the next floor. B e ready to solve lever puzzles and smash the occasional giftbox.

For the first floor, pull the left lever up, the center lever up, and the right lever down. When you jump on the red button, the gears will be able to open up the second level.

For the second floor, pull the right lever down and the left lever down, then jump on the red button to lower the platform. Push the block in the room onto the platform, then pull the right lever back up to get the platform running when you jump on the button again.

For the third floor, push the block in the room towards the big gear that is sticking out, then jump on the block and push the gear with Triangle and the D-Pad. Pull the right lever down, then jump on the red button. This will move another gear into place. At this point, you can push the block onto the platform. Pull the center lever down, then pull the left lever up. After that, pull the lever near the elevator that is by itself down.

At the top floor, press Select to call Max and have him go through the hole in the door. Move to the hammer to grab it, then get the Grinch Copter Blueprint. There will be a picture above the blueprint; it will signify the order in which you need to hit the five bells in the previous room from left to right, and it is different each time you play. To hit a bell, you'll need to stand under the shadow of the bell and launch yourself into it with the Rocket Spring. The green lights above the next door will light up as you get the sequence right.

In the next room, pancake all the giftboxes and get the Grinch Copter blueprint, then use the hammer near the bell man to hit the bell man. This will cause the bell man to wake up and set the time to three days instead of thirty, and that will complete the Christmas timer mission.

Once you unlock the Binoculars, you can zoom in and out with Triangle and X, respectively, while in the first-person view.





Sunday, May 11, 2025

PrinceWatercress plays The Grinch (PS1) - Part 5 of 22


In this entry, we finally have an idea of what to do next in Whoforest, then we head back downtown to take care of a few missions there.

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At the start of the video, I have to go up to the upper reaches of the other area and shoot the spinning target next to the cabin at the top of the big tree you can enter the underside of by going into first-person view and shooting the spinning target with the Rotten Egg Launcher. By doing that, an elevator will lower to the bottom of the tree, and you can get on the elevator and press Triangle to ride it to the top. This will take you to some giftboxes, the last cabin and the ninth and last blueprint for the Rocket Spring. Be sure to take the elevator back down, as you'll need to use the elevator later. 

With the Rocket Spring blueprints taken care of, you can head back to Mount Crumpit and build the Rocket Spring. To switch between gadgets, hold R1 and press Left and Right. The Rocket Spring, when used, allows you to jetpack yourself to higher areas. Hold Circle to charge it, then let go to rocket yourself upwards. It takes four rotten eggs for a full charge. 

With this out of the way, it's back to Whoville, as we have things that we can do now. Believe it or not, you can now shoot rotten eggs at the windows that open and close with the Rotten Egg Launcher. If there is a green cloud coming out of the window, that means you've already hit that window.

To advance the Countdown to Christmas clock, aim at it with the Rotten Egg Launcher in first-person view, then shoot a rotten egg at it. This will advance the clock to 8 PM and open the doors to city hall. 

There are some giftboxes that you can shoot down with the Rotten Egg Launcher, but they have to be on the surface of a roof in order to be destroyed.











Saturday, May 10, 2025

PrinceWatercress plays The Grinch (PS1) - Part 4 of 22


In this video, we head to the Whoforest and get some things taken care of, but we end up at a loss when it comes to everything we can do.

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Let's get stuff done in Whoforest! Your missions are as follows: making ten Christmas trees droop, sabotaging the snow cannon with glue, putting ten beehives in ten cabins, sliming The Mayor's skis, replacing the ten candles on the cake with fireworks, and squashing all 750 gifts. You also have two items for this level: a bucket which I'm assuming holds the glue, and some sort of magnetic keycard.

If you jump onto the cabins and approach the chimneys, the game will tell you that the chimneys are, in fact, chimneys. If you shoot the beehive on the non-Christmas trees, you'll be able to knock a beehive down. You can then walk into it to grab it. You'll have fifteen seconds to figure out what to do with it, which is to take it to the chimney of a cabin and press Triangle to drop it in the chimney. When a beehive is thrown down the chimney, smoke will stop coming out of that chimney, so you can tell at a glance if you chucked a beehive into it.

If you fail to get to the chimney in time, or if you drop it away from a chimney, bees will come out of the beehive. They're going to hit you no matter what, so be ready to waggle the D-Pad left and right repeatedly until the bees leave you alone.

When you approach the Christmas trees, Whos in red coats with flamethrowers will suddenly show up to protect them. Hit them from a distance with the Rotten Egg Launcher, then move up to the tree and kill it with your bad breath. The tree will die, and the Who with the flamethrower will sob before disappearing.

You won't be able to climb up the ice walls until you get another gadget.

To get rid of the big brown creatures that come out of the holes in the ground, hit them with your bad breath. You'll not only get a giftbox from them, but you'll never see them again afterwards. If they are uncooperative, stun them with the Rotten Egg Launcher. Sometimes they'll be out in the open; other times they will appear when you approach their holes.

The guys who throw snowballs can be hit with the bad breath attack. This will cause him to fall into the snow and drop a giftbox. I didn't know this at the time (and I didn't know this until much later in the Let's Play), but you have to pancake them afterwards while they're feet up in the snow to get another giftbox to smash and get rid of them for good.

The branches are necessary to get to the upper level where some of the cabins are as well as where the snow cannon is. This is where it really becomes apparent how needlessly complex the swinging controls are. Once again, it's all in the feet.

Close to the snow cannon is an ice wall you can destroy with the Rotten Egg Launcher, and inside is the glue bucket. We won't be doing anything with this bucket of glue...yet.

There was actually a target at the top of the tree platform that I could hit with the Rocket Egg Launcher (the same tree that had those weird red markings when I was underneath it). I figure that out between this video and the next.

















Friday, May 9, 2025

PrinceWatercress plays The Grinch (PS1) - Part 3 of 22


If you're wondering how I caused that glitch regarding the computer, it was because I wasn't standing in a neutral position when I pressed Triangle in front of the computer lever. I figured this out right after it happened, and this kept that glitch from rearing its ugly head again for the rest of the Let's Play.

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In order to don the Who Cloak, you must find a red phone booth, press Triangle to open the door, then go in and press Triangle again to switch between your normal Grinchy self and the Who Cloak. While in disguise, nobody will mess with you...not even the police officer near the post office. You won't be able to open the door to the Whoville post office and enter it without wearing the Who Cloak, so you're going to need it to do what we need to do here.

If you go straight forward from where you enter, you'll see Cindy Lou Who (at least, I believe that's her; she's never named). She will follow you around wondering who you are, but that's about it.

Instead, you need to run around the perimeter of the post office while avoiding the red spotlights of the security cameras. If you get caught by one, you'll be booted back to the entrance, but you'll be free to move around again and do whatever you want afterwards. Just wait for the lights to turn off as the security cameras move around before moving forwards.

As you circle the perimeter of the post office, you'll notice that different doors to different mailrooms have a different color light surrounding them. Keep the lights in mind for the doors that you want. 1 is purple, 2 is orange, 3 is cyan, 4 is yellow and 5 is gray. You'll need to enter and shuffle the mail in the first four mailrooms to unlock the fifth mailroom.

You'll also see air vents. The Grinch cannot enter these, but Max can, so press Select to switch to him and then move into the air vent. Before you do that though, you'll want The Grinch next to the door that you want to unlock. Once you have The Grinch in place, have Max enter the air vent. You'll then enter a maze Look for the number and color for the door that you want, then follow the color and enter the air vent exit that you see. The red button in the mailroom will open the nearby door, and you'll have ten seconds to get the Grinch into the mailroom. If you don't, then you'll have to switch back to The Grinch, switch back to Max - who will reappear next to The Grinch and not where you left him - and then go through the maze all over again and get back to where you were. Thankfully, if you have The Grinch in position and you have an idea of where you are going, this part is a snap. Once The Grinch is in the mailroom, smash the presents in the room, then go up to the cubby full of mail and press Triangle to shuffle the mail. This will complete mart of the "Shuffle the Mail" mission and you'll also keep the mailroom door open, which will make it easier to keep track of where you've been. You'll need to do this five times, one for each mailroom.

The flashing gray heart is a Heart of Stone gives you an extra hit point when collected. There are four of these in all, one in each world in the game.

If you press X as Max, Max will bark. It doesn't serve any purposes gameplay-wise.

After you mess with the first four room, Cindy Lou Who will call for her father, who will come out of Door 5 and leave it open. Inside will be a load of presents as well as the third blueprint for the Rotten Egg Launcher. Shuffle the mail once last time, and you'll see The Grinch scare the little girl on his way out of the power station in a brief cutscene. With all of the mail shuffled and another mission completed, the security system will be out of commission and you'll be free to move around without being sent back to the entrance via trap door. Speaking of the entrance, if you go back there, you'll find the fourth and final blueprint for the Rotten Egg Launcher on your way out.

Now that we've done enough stuff in Downtown Whoville, the Whoforest will be unlocked. The teleportation tube for this level will be a solid dark grey. While we could head back there at Mount Crumpit, we have blueprints to put together like a jigsaw puzzle in order to unlock our first gadget. Press Triangle at the lever in front of the computer to use the computer, then use L1 and R1 to switch to the gadget you want to unlock. Obviously, we want to unlock the Rotten Egg Launcher. Select it, and you'll be able to use the D-Pad to move the red cursor while picking blueprint pieces up with X. When you pick up a blueprint piece, the cursor will turn green. You can move it around with the D-Pad and place it elsewhere with X, and you can rotate it with Square. It wasn't until I started making these blog entries that the logo in the background of the blueprints looks like a "G," and you can use that to your advantage to see if you have everything rotated correctly. Also, the white box with the "G" logo in it should be in the lower-right hand corner with the "G" logo right-side up. If you can keep those two things in mind, you can easily get the blueprints back in order and unlock the gadgets.

The Rotten Egg Launcher lets you shoot rotten eggs at Whos and other things and beings. By holding L1, you can use Up and Down on the D-Pad to switch gadgets. With the Rotten Egg Launcher equipped, you can aim with the first-person view mode when you press R1, which will now show a target reticle in the center of the screen. Circle fires a rotten egg whether you are in first-person view or not.

If you go to the upper level above where the Gadget Computer is, you'll find a few doors that lead to mini-games. You can only open these if you've smashed enough gifts in the game. They serve no purpose other than to have a fun time outside of the main game. There is also a locked door with a keyhole, but it is locked from the inside and you won't be able to see what is behind the door until much later.

Back in Downtown Whoville, you can now fire rotten eggs at the kids who tried to hug you and throw snowballs at you earlier. Hitting them will cause them to drop giftboxes, which you can then smash. The guys who ran away from you will cower in fear if you look at them in first-person view mode with the Rotten Egg Launcher equipped, and you can also shoot them for giftboxes. You won't be able to do anything to the police officers...yet. As for the giftboxes that are airborne, you won't be able to do anything with them with the Rotten Egg Launcher. You're still going to have to wait to get those. The rotten eggs can also be used to break the walls made out of snow, which will uncover more giftboxes.

Beside some of the obvious reasons that you'll need Max for, Max can also be used to scout ahead and look around in certain areas without incident. Enemies will not mess with Max, and neither will any hazards. This is very useful if you want to explore without getting hurt.

Thursday, May 8, 2025

PrinceWatercress plays The Grinch (PS1) - Part 2 of 22


Downtown Whoville is pretty small, but there's quite a bit to do.

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The first of the four teleportation tubes will be light and dark grey, and will take you to Downtown Whoville. Press Triangle when you're under the tube to enter the level. This is the first, and right now, only level that you can access for now until you can get some tasks done. 

Your missions for Downtown Whoville are shuffling the mail five times, smashing ten snowmen, painting ten posters of The Mayor, launching eggs into ten houses, advancing the countdown-to-Christmas clock, and squashing all 500 gifts. You also have four special items to find that you'll use in certain parts of the level.

If you need to return to Mount Crumpit, return back to where you started, stand underneath the teleportation tube and press Triangle.

Be on the lookout for the citizens of Whoville. The kids in the light green jackets will hug you if they grab you, and they will fill up the health meter. Waggle the D-Pad left and right to break free if they grab on, and stay away from them. To refill health, you'll have to smash giftboxes, which is one of the weirdest things about the game. This can make things a little harder later on. There will be other kids who will throw snowballs at you, and others still will just run away from you if you approach.

If you see any gifts, jump on or pancake them to break them. Some of them will have to be pancaked in order to be broken, especially if they are worth five or ten giftboxes. Different colors are worth different values, much like the gems in the Spyro series.

The rotten egg plants will give you ammo for your various gadgets. You can carry up to 200. Rotten egg plants will eventually re-grow, and depending on how grown it looks, you can get anywhere from one to three to five units of ammunition. Make it a habit to collect any you see to fill up your ammo, as you're going to need them later.

To destroy the snowmen, jump on them. You may have to pancake them to ensure accuracy.

You'll need the paint and the paint bucket to vandalize the posters of The Mayor.

The blue pieces of paper are blueprints. Collect them in order to unlock gadgets at the game's main hub in Mount Crumpit.

You can pancake the gifts underneath the music-playing from the side if your timing is right. There is another way to smash them, but we don't have it yet.

You can jump into ledges to grab them. Press Up on the D-Pad to pull yourself up. 

There is a tutorial on the poles. Jump into them, then hold Square to spin. Depending on where your feet are in front of you when you jump, you'll either do a high jump or a long jump. Your feet will have to be slightly lower than your body to do the long jump, and if they're slightly higher, you'll do the high jump. It can be hard to differentiate between the two, and it can be frustrating. If you need to turn around on a pole, hold Square and press Triangle while at the top of the pole to turn around.

The poles will be used to get to the two planks ahead, and there will be a guy jumping around. Pancake the opposite end of where the guy is to launch him into the stratosphere and get the paint and paint bucket. With this, you can vandalize the posters of The Mayor by standing in front of one and pressing Triangle.

There are gift boxes in the air that you won't be able to get to right now. You'll be able to destroy them eventually.

There are police officers, especially one near the post office. Some of them will be asleep at their posts, and you can hold Triangle and move to tiptoe past them without alerting them. The one near the post office gives you the hint of "If only you could not be recognized..." Remember that for later. If any of them see you, or if they are awakened, they will shoot you with an ice blast. You'll have to waggle the D-Pad left and forth to break out before you lose a ton of health.

You'll eventually find the front door for City Hall, where a ceremony will be held. You'll need to find a way to advance the clock at the top of the building to 8 PM to open up the doors.

If any hummingbirds approach you, use your bad breath to kill them.

You'll find the Who Cloak if you sneak into the Countdown-To-Christmas tower. You'll need this to get into the post office. To put on the Who Cloak, you'll need to find one of the phone boxes in town, walk into it and press Triangle to switch between your normal Grinchy self and your disguise.























Wednesday, May 7, 2025

PrinceWatercress plays The Grinch (PS1) - Part 1 of 22


While the developers couldn't get Jim Carrey's voice talents, this is still an okay game...up to a point.

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Around the same time that the live-action Grinch movie starring Jim Carrey came out in 2000, there was a video game loosely based on the film. Much like in the film, The Grinch plans on stealing Christmas for Whoville, but as he looks through his blueprints to see what gadgets he should make, he falls off a pile of boxes and knocks his blueprints off. The blueprints fly out of the cave and into Wholand, and now The Grinch has to go down there and get all the blueprints back.

From here, you'll gain control of The Grinch at the top of Mt. Crumpit for the in-game tutorial.

If you go back to the cliff, you can get The Grinch to look into his telescope, but you won't be able to do much here.

The first thing you'll learn how to do is jump and pancake. Besides the obvious of using the D-Pad to move around, pressing X allows you to jump, and pressing X again while in mid-air allows you to perform a pancake attack that allows you to smash boxes and other things. It cannot be used to defeat enemies. By smashing the crates, you'll find a key to the nearby door in the last crate that you smash. Get the key, then run into the locked door to open it.

Sometimes, you can move things by pressing and holding Triangle while in front of them, and then pressing Up, Down, Left or Right on the D-Pad while holding Triangle. When you move the shell blocking the next room out of the way, you'll learn how to play as Max. To switch between The Grinch and Max, press Select. Move Max around with the D-Pad, and use Max to enter small holes that The Grinch cannot. Max can collect items, but cannot use them; if you find anything, you'll need to return to The Grinch and press Select so that The Grinch can get and use the item. Move Max through the hole in the wooden door to get the key, then return to The Grinch. You can then go through the next locked door.

To get past the breath analyzer, you'll need to breathe on it. To use your breath attack, press Square. Press Square in front of the breath analyzer to open the next door. You can also use the breath attack to reveal a few things as well as get rid of some annoying Whos.

Press Triangle in front of a lever to grab it. From there, the game will tell you where you can go with Up or Down at the bottom of the . Head down, and you'll reach The Grinch's computer as well as the level hub. The computer will be used to rebuild gadgets when you get all the blueprints for them, and the teleporters will take you to the four worlds of the game...assuming you've unlocked them. You'll only be able to play the first one, Downtown Whoville, at the start, and you'll have to do things in the levels to unlock more of them.

L2 and R2 allow you to rotate the camera. Pressing R1 will let you look around in first-person mode, and pressing it again will bring you back to the normal view in the direction you were last looking, which allows you to line yourself up with things. Double-tapping R1 allows you to quickly get the camera back behind The Grinch.

At the Pause screen, you can check out the missions that you can do for Downtown Whoville. Pages for other levels will unlock alongside the levels. You can also see all the gadgets that can be rebuilt and used, and you can also see the totals for all the collectibles that you have. You can also play around with the sound settings, save the game, and quit the game. 

Tuesday, May 6, 2025

PrinceWatercress plays London Adventure - The Longplay


...and now, the game, minus commentary. Enjoy!



You have been spending your holiday in London. You are returning home today and must catch the five o'clock flight from Heathrow Airport. Before you go to the airport, you want to buy some souvenirs for your friends at home. You have to find your way around London, visit the right shops and buy the presents you need.

You will be told where you are at what you can see at each place. You will then be asked what you want to do or say.

Choose what you want to do or say by using the arrow keys (to the top right of the keyboard) until your choice is shown at the bottom of the screen and then pressing Return. Thankfully, it's pretty easy to know what to pick if you have a grasp of the English language; nevertheless, I'll mention what you need to pick in this blog.

This is your shopping list: a tie, a policeman doll, a print, a statuette, a tea tray and perfume. You can get some useful information (including your shopping list) by pressing some of the red keys at the top of the keyboard. A reminder of these keys will appear at the top of the screen.

Remember your time is limited. You must not miss your plane. Good luck!

The game starts at 9 A.M. in Charing Cross, in front of the National Gallery. It is nine o'clock in the morning. You have a wallet with £5 in it, six traveler's cheques, your passport and your return plane ticket. You are outside the British Council office in Spring Gardens and you can see the large building on the other side of Trafalgar Square. To the right there is a kiosk and the entrance to a Tube station.

F0 shows the time. Believe it or not, while time passes as you do things in the game, time will still pass even if you're not doing anything and leaving the game idle, so keep that in mind. F1 shows your inventory, which shows what you are currently carrying. F2 shows the shopping list, which we've seen earlier. F3 shows the guidebook, assuming you've bought it. F4 shows the Tube Map, assuming you've bought it.

Walk to the kiosk. Here, buy the carrier bag. You'll need to increase the amount of things you can carry as well as make it so you can carry all of the souvenirs that you are buying. If you want, you can buy the Tube Map and the Guidebook. The Tube Map will show the routes to all the places you need to go, with different colors for different lines, and the Guidebook will tell you where you can buy all the souvenirs. (Not surprisingly,  The carrier bag are 5p, 50p and £2, respectively. 

  • "I'd like this carrier bag, please."
  • "I'd like this Tube map, please."
  • "I'd like this guidebook, please."

From here, you can either make your own hand-drawn map or take a picture of the map, or you can copy down what is in the guidebook or take a picture of the screen stating what is in it. Since I can do that, I then restart the game in the Let's Play video of the game (as opposed to the longplay).

From here, you can buy the policeman doll for £2.50. You can buy the policeman doll at the kiosk outside any large building, but I just do it here for the sake of it.

  • "I'd like this policeman doll, please."

To get more money, you'll need to find the bank, and to find the bank, you'll need to stop a passer-by and ask them where you can change traveler's cheques. You'll get some directions and head to the bank automatically, but the bank will only be open between 9:30 and 15:30. 

The Tube is the London subway system, and you can use it to go anywhere in the city. When you go there, always head to the ticket station first and buy a ticket. Of course, it helps to know where you're going and where to buy a ticket for, and you can ask how to get somewhere. You can then pick which Tube station to stop at and then ask how to get there. For Knightsbridge, for example, you take the Jubilee line and change at Green Park.

  • "Could you tell me how I get to (insert Tube station name here)?"

From here, you can buy a ticket to the Tube station you want to go to. From here, you can go down the tunnel marked "Jubilee Line," and you'll then wait on the northbound platform until the train arrives and the doors open.

  • (Insert Tube station name here), please."

Get on the train, and get out when the train arrives at Green Park station. This part is timed, and if you wait too long, the train moves to the next stop, much like in real life. From here, go up the escalator, and you'll be back outside.

From here, I go to the bank like I tried to do earlier. Once at the bank, go up to the counter marked "Foreign Business." When changing traveler's cheques, change one or two at a time. If you change too many at once, you'll lose more money out of them from fees, so just change one or two - $20 or $40 worth of cheques - every time you need more money.

  • "I'd like to change some traveler's cheques, please."

After getting my money, you can stop a taxi. Ask the driver to take you to Harrods.

  • "Harrods, please."

The taxi ride can either become pleasant and take you there, or you can get stuck in traffic. Sometimes, you may end up back where you started, and you'll have to spend more money to call another taxi and try to get to Harrod's again. Thankfully, the fare is not all that expensive. You can also use the Tube to get to Harrod's as well. 

Once you make it to Harrods, you can then walk to it after you pay the fare and step out of the taxi outside of a large building. Enter the large building to enter Harrods. Once inside, approach an assistant. You'll need to do this to politely buy what you need. The perfume is £15, the tie is £8, and the tea tray is £4.

  • "I'd like this perfume, please."
  • "I'd like this tie, please."
  • "I'd like this tea tray please."

From here, leave Harrods, stop another passer-by to go to the bank, and change two traveler's cheques - $40 - worth of money. At this point, you should know what to do.

The only things you'll need left are the print and the statuette. The statuette can be purchased at the British Museum near Goodge Street. Head to the tube, and ask how to get to Goodge Street. You'll have to take the eastbound line and change at Leicester Square. From here, buy a ticket for Goodge Street, then go down the tunnel marked "Eastbound." 

  • "Could you tell me how to get to Goodge Street?"

Enter the train, then stay on until the train stops at Leicester Square. When it does, get out. From here, enter the tunnel marked "Northern Line" and go down the tunnel maeked "Northbound." Get on the train, then get out when you reach Goodge Street. Go up the escalator, then enter the large building to enter the British Museum. Approach the assistant, and politely ask for a statuette, worth £8.

  • "I'd like this statuette, please."

Leave the building, then go back to the Tube and head to the ticket office to buy a ticket to Charing Cross.

  • "Charing Cross, please."

Enter the tunnel marked "Southbound," then get on the train when it arrives. Get off the train when it arrives at Charing Cross, then go up the escalator and enter the large building. You'll be in the National Gallery. Approach an assistant and politely ask to buy a print for £2.50. 

  • "I'd like this print, please."

You'll now have everything on your shopping list, so leave the building and take the Tube. Go to the ticket office and politely ask for a ticket for Heathrow Central, which will take you to Heathrow Airport and end the game. 

  • "Heathrow Central, please."

You can ask the ticket office attendant how to get there, but you'll eventually find out - either through them or the tube map - that you'll have to do it the same way I'm doing it here. Get on the train, and stop at Green Park, then go down the tunnel marked "Piccadilly Line" and go down the "Westbound" tunnel. Get on the train, and get out when you see the "All change, please." message. You'll be at Heathrow Central station when it happens, and when you get out, you'll reach the airport and end the game, and you'll have done it with all the souvenirs as well as plenty of time and money to spare. You just beat London Adventure!

It's a fine text adventure game, and it's a heck of a way to find all the cool spots in London. While all the action is in the dialogue prompts, they get the job done, and the game behaves like it should. My only complain is that the game goes the same way every time and that the shopping list is not randomized, so that's quite a few places in the game that are left completely unexplored. Other than that, it's still a fun game and one to recommend.

The Guidebook


Foyles: The largest bookshop in the world. Nearest tube - Tottenham Court Road.

Hamley's: A large toy shop in Regent St. Nearest tube - Piccadilly Circus.

Harrods: A high quality department store. Nearest tube - Knightsbridge.

HMV Shop: Sells records and cassettes of music to suit all tastes. Nearest tube - Oxford Circus.

Selfridges: A general department store in Oxford Street. Nearest tube - Marble Arch.

British Museum: Contains antiquities of all kinds. Nearest tube - Goodge St.

National Gallery: Houses a fine selection of European paintings. Nearest tube - Charing Cross.


Monday, May 5, 2025

PrinceWatercress plays London Adventure


Compared to some of the other BBC Micro games that I've played, this one is a little more involved despite still being a text-adventure style game. It can be, however, quite fun.



You have been spending your holiday in London. You are returning home today and must catch the five o'clock flight from Heathrow Airport. Before you go to the airport, you want to buy some souvenirs for your friends at home. You have to find your way around London, visit the right shops and buy the presents you need.

You will be told where you are at what you can see at each place. You will then be asked what you want to do or say.

Choose what you want to do or say by using the arrow keys (to the top right of the keyboard) until your choice is shown at the bottom of the screen and then pressing Return. Thankfully, it's pretty easy to know what to pick if you have a grasp of the English language; nevertheless, I'll mention what you need to pick in this blog.

This is your shopping list: a tie, a policeman doll, a print, a statuette, a tea tray and perfume. You can get some useful information (including your shopping list) by pressing some of the red keys at the top of the keyboard. A reminder of these keys will appear at the top of the screen.

Remember your time is limited. You must not miss your plane. Good luck!

The game starts at 9 A.M. in Charing Cross, in front of the National Gallery. It is nine o'clock in the morning. You have a wallet with £5 in it, six traveler's cheques, your passport and your return plane ticket. You are outside the British Council office in Spring Gardens and you can see the large building on the other side of Trafalgar Square. To the right there is a kiosk and the entrance to a Tube station.

F0 shows the time. Believe it or not, while time passes as you do things in the game, time will still pass even if you're not doing anything and leaving the game idle, so keep that in mind. F1 shows your inventory, which shows what you are currently carrying. F2 shows the shopping list, which we've seen earlier. F3 shows the guidebook, assuming you've bought it. F4 shows the Tube Map, assuming you've bought it.

Walk to the kiosk. Here, buy the carrier bag. You'll need to increase the amount of things you can carry as well as make it so you can carry all of the souvenirs that you are buying. If you want, you can buy the Tube Map and the Guidebook. The Tube Map will show the routes to all the places you need to go, with different colors for different lines, and the Guidebook will tell you where you can buy all the souvenirs. (Not surprisingly,  The carrier bag are 5p, 50p and £2, respectively. 

  • "I'd like this carrier bag, please."
  • "I'd like this Tube map, please."
  • "I'd like this guidebook, please."

From here, you can either make your own hand-drawn map or take a picture of the map, or you can copy down what is in the guidebook or take a picture of the screen stating what is in it. Since I can do that, I then restart the game in the Let's Play video of the game (as opposed to the longplay).

From here, you can buy the policeman doll for £2.50. You can buy the policeman doll at the kiosk outside any large building, but I just do it here for the sake of it.

  • "I'd like this policeman doll, please."

To get more money, you'll need to find the bank, and to find the bank, you'll need to stop a passer-by and ask them where you can change traveler's cheques. You'll get some directions and head to the bank automatically, but the bank will only be open between 9:30 and 15:30. 

The Tube is the London subway system, and you can use it to go anywhere in the city. When you go there, always head to the ticket station first and buy a ticket. Of course, it helps to know where you're going and where to buy a ticket for, and you can ask how to get somewhere. You can then pick which Tube station to stop at and then ask how to get there. For Knightsbridge, for example, you take the Jubilee line and change at Green Park.

  • "Could you tell me how I get to (insert Tube station name here)?"

From here, you can buy a ticket to the Tube station you want to go to. From here, you can go down the tunnel marked "Jubilee Line," and you'll then wait on the northbound platform until the train arrives and the doors open.

  • (Insert Tube station name here), please."

Get on the train, and get out when the train arrives at Green Park station. This part is timed, and if you wait too long, the train moves to the next stop, much like in real life. From here, go up the escalator, and you'll be back outside.

From here, I go to the bank like I tried to do earlier. Once at the bank, go up to the counter marked "Foreign Business." When changing traveler's cheques, change one or two at a time. If you change too many at once, you'll lose more money out of them from fees, so just change one or two - $20 or $40 worth of cheques - every time you need more money.

  • "I'd like to change some traveler's cheques, please."

After getting my money, you can stop a taxi. Ask the driver to take you to Harrods.

  • "Harrods, please."

The taxi ride can either become pleasant and take you there, or you can get stuck in traffic. Sometimes, you may end up back where you started, and you'll have to spend more money to call another taxi and try to get to Harrod's again. Thankfully, the fare is not all that expensive. You can also use the Tube to get to Harrod's as well. 

Once you make it to Harrods, you can then walk to it after you pay the fare and step out of the taxi outside of a large building. Enter the large building to enter Harrods. Once inside, approach an assistant. You'll need to do this to politely buy what you need. The perfume is £15, the tie is £8, and the tea tray is £4.

  • "I'd like this perfume, please."
  • "I'd like this tie, please."
  • "I'd like this tea tray please."

From here, leave Harrods, stop another passer-by to go to the bank, and change two traveler's cheques - $40 - worth of money. At this point, you should know what to do.

The only things you'll need left are the print and the statuette. The statuette can be purchased at the British Museum near Goodge Street. Head to the tube, and ask how to get to Goodge Street. You'll have to take the eastbound line and change at Leicester Square. From here, buy a ticket for Goodge Street, then go down the tunnel marked "Eastbound." 

  • "Could you tell me how to get to Goodge Street?"

Enter the train, then stay on until the train stops at Leicester Square. When it does, get out. From here, enter the tunnel marked "Northern Line" and go down the tunnel maeked "Northbound." Get on the train, then get out when you reach Goodge Street. Go up the escalator, then enter the large building to enter the British Museum. Approach the assistant, and politely ask for a statuette, worth £8.

  • "I'd like this statuette, please."

Leave the building, then go back to the Tube and head to the ticket office to buy a ticket to Charing Cross.

  • "Charing Cross, please."

Enter the tunnel marked "Southbound," then get on the train when it arrives. Get off the train when it arrives at Charing Cross, then go up the escalator and enter the large building. You'll be in the National Gallery. Approach an assistant and politely ask to buy a print for £2.50. 

  • "I'd like this print, please."

You'll now have everything on your shopping list, so leave the building and take the Tube. Go to the ticket office and politely ask for a ticket for Heathrow Central, which will take you to Heathrow Airport and end the game. 

  • "Heathrow Central, please."

You can ask the ticket office attendant how to get there, but you'll eventually find out - either through them or the tube map - that you'll have to do it the same way I'm doing it here. Get on the train, and stop at Green Park, then go down the tunnel marked "Piccadilly Line" and go down the "Westbound" tunnel. Get on the train, and get out when you see the "All change, please." message. You'll be at Heathrow Central station when it happens, and when you get out, you'll reach the airport and end the game, and you'll have done it with all the souvenirs as well as plenty of time and money to spare. You just beat London Adventure!

It's a fine text adventure game, and it's a heck of a way to find all the cool spots in London. While all the action is in the dialogue prompts, they get the job done, and the game behaves like it should. My only complain is that the game goes the same way every time and that the shopping list is not randomized, so that's quite a few places in the game that are left completely unexplored. Other than that, it's still a fun game and one to recommend.

The Guidebook


Foyles: The largest bookshop in the world. Nearest tube - Tottenham Court Road.

Hamley's: A large toy shop in Regent St. Nearest tube - Piccadilly Circus.

Harrods: A high quality department store. Nearest tube - Knightsbridge.

HMV Shop: Sells records and cassettes of music to suit all tastes. Nearest tube - Oxford Circus.

Selfridges: A general department store in Oxford Street. Nearest tube - Marble Arch.

British Museum: Contains antiquities of all kinds. Nearest tube - Goodge St.

National Gallery: Houses a fine selection of European paintings. Nearest tube - Charing Cross.


Sunday, May 4, 2025

PrinceWatercress plays Chip 'n Dale Rescue Rangers AGAIN - The Longplay


...and now, the game in one sitting, minus commentary! Enjoy!


Zone 0


This is the tutorial level, and you'll have to play this level in order to get to the rest of the stages.

Anyway, the Rescue Rangers find out that Mandy's kitten has gone missing, and it's up to them to find the kitten and bring it back.

There's no real gameplay between Chip and Dale, really. Just choose whichever one you want. They're both technically the same character. Makes sense, since a lot of two-player simultaneous games were like this (ahem, Super Mario Bros.).

Just walk into a crate and press B to pick it up. You can throw it in any direction (including diagonally) to beat the bad guys. If you grab one and hold Down, you can hide in it. Hold Down to keep hiding, and any enemy that runs into you will instantly be taken out of commission. (Of course, you'll lose the crate.)

The apples can also be used as ammo, too, but you won't be able to jump very high if you're holding one. They don't show up that often, even though there's a Power Potion in the game that makes a "P" appear next to your character's "name" and allows for you to jump normal height.

Always check the crates for both flowers and stars. You need 100 Flowers for a 1-Up, and getting 20 Stars also does the same thing. When you get enough of these two items, the 1-Up will be flying around in the air, and you'll have to catch it. Some of these things will be out in the open, but there are more hidden in the crates. Look around and collect everything!

If you find an Acorn and you have less than three hearts (which is your maximum health), pick it up. You'll regain one heart. The flashing ones completely refill your health.

The cacti do act as spikes. You'll probably be having too much fun at the beginning to notice, though, but they do.

The Mechanical Dogs just charge towards you. The Mechanical Rats do the same thing, but they're slightly faster and they can jump pretty high. The Rats will also chase after you if you're close enough to them. The bee dives downward, but it'll probably do that before you can even come close to it.

The steel boxes can be used to jump to previously unreachable platforms. You won't be able to throw them very far, but that's for the better. You can also use them more than once, which can be useful at times.

Be careful on the frayed parts of the wires, as the sparks can damage you if they touch you.

The big boxes can contain some interesting power-ups. Sometimes they have stars, sometimes they have 1-ups (the flashing stars, as opposed to the plain silver ones), and sometimes they have other things. To find out what's inside, just run into it. If you find Zipper, you'll be invincible as long as he's flying around you. You'll be able to move around with complete impunity (bottomless pits still kill you) while Zipper kills anything that moves by simply flying into it. Nice. Too bad the invincibility effect doesn't last long, as Zipper flies away after a few seconds.

The entrance to the boss has a box near it. Run into the box to uncover a piece of cheese, and Monty will run through the wall to open up a passage. Enter to fight the boss.

The boss is some weird machine with gloves and brushes. Pick up the ball and throw it upward at the green globe at the top while avoiding the lightning bolts that the gloves toss at you. It goes down after five hits. Like the steel boxes, the balls can be used over and over again. A word of caution with the ball: don't let it hit you on the way down. Otherwise, you'll be stunned for a few seconds and unable to move.

After every stage is a bonus level. The crates contain some interesting stuff, and the faster you are, the more stuff you can get. Always get the crate at the top center of this screen, as you'll be able to get a 1-up star nine times out of ten. You only have a few seconds here. Make them count.

When you beat the level, you'll find out it was all a trick for Fat Cat to lure you here. Even worse, he's kidnapped Gadget! 

Zone A


When you complete Zone 0, you'll finally get the map. You can complete any of the zones here in any order, provided you follow the path the game forces you to take. Once you complete a zone, you can't do it again. You can move around and do them all if you want, but you don't have to. But you'll be able to make this game easier than it already is if you go through all the zones. It's a hell of a lot more fun, too. Trust me on that one.

This zone takes place in a forest. Why there are handmade wooden platforms on one of the trees is beyond me, as there's really no hinting at the fact that there's a treehouse here.

Anyway, the worms just move back and forth, stopping to look around when they reach a wall or the edge of a platform. Sometimes, they'll go a little lower on a tree branch when they go the other direction. The flying squirrel ninjas fly out, stop, then slowly divebomb you.

The boss here is an owl. Avoid the feathers that the owl drops, and throw the ball straight up at it. Avoid it when it drops down (which it will most likely do when it's nowhere near you). After five hits, he's done.

When you beat this level and get through with the bonus stage, Gadget will secret communicate with you and give you some hints: in Zone B, jump on the water taps to shut them off. You'll also find Zipper again in Zone C.

Zone B


Oh, hey! A restaurant!

The first section is full of Mechanical Rats. Thankfully, there are a ton of crates here.

The bears shoot droplets of wine into the air from the bottles they carry and get shot all the way back from the force of the bottle once you're close enough, but thankfully the droplets are easy to avoid and they don't come back.

To turn off the water that blocks your path (and damages you if you touch it), just jump on the tap a couple of times, just like Gadget said.

The flies line up with you before flying into you, but they're easy to jump over when they come your way. Be sure not to jump into the ovens. Thankfully, the knobs for them work as platforms.

The black balls are actually bombs! They do damage to enemies when thrown, but throw them quickly before they explode!

As stated earlier, the Power Potion (the bottle with the P on it) allow you to carry apples and jump at normal height when you collect it. You'll also get a P next to your name.

The green aliens transform into clones of your character when you're close enough. They'll still move back and forth, but it can be a little confusing, especially if you're playing in two-player mode.

The boss here is some alien spaceship. Avoid the little green aliens that it drops, and throw the ball either straight up into the air or to the side to hit the spaceship. You'll be able to throw the ball to the side if the spaceship is at a lower height.

Once you're done here, you'll get hints for Zone D: the enemies get a little tougher there, and hitting the switches will stop the iron balls.

Zone C


This zone apparently takes place in an library...or some guy's house. I can't tell.

The kangaroos take two hits to kill. They have one fatal flaw in their attack pattern: they don't turn around if you're behind them.

The hawks drop the bombs and fly at you if you get way too close.

You'll find Zipper in the second section as expected, and if you didn't get the Power Potion in Zone B, you'll find it again here.

Believe it or not, there's no boss here! This isn't the only zone in the game where you don't have a big battle at the end.

The hint here is the same as Zone A.

Zone D


This zone takes place in a toy shop.

The red crates are fake. If you get close to them, they'll start bouncing up and down. Thankfully, it takes only one real crate to kill them.

The jack-in-the-boxes move around and hide in their boxes every few seconds. Their pattern is pretty predictable, though.

The wobbly guys with the sphere hands can't be defeated, but if you hit them with a crate or something, they'll spin around wildly for a few seconds, allowing you to pass by them unscathed.

The rabbits lifting the carpets up and down damage you with the carpet. If you get close enough to them, they'll run away.

The muscle hawks will punch any crates in their path out of the way. They take two hits to kill, and I have a pretty strong suspicion that if the crates they punch hit you, you will take damage. I've never tried it, though.

To stop the iron balls, hit the switches with a crate so they go back to the "off" position. You can also turn them back on by standing on them when they're switched off. Don't forget, you can flick the switches more than once, which you'll definitely need to do for that last one.

The collapsing purple walls are really easy to avoid. Just keep running. As a matter of fact, you can jump to the left at the right time on the top row to avoid the ones there altogether. The small holes in the floors of this section will slow you down if you land in them.

The boss here is a toy robot. Avoid the balls that he shoots out as they come down, and throw the ball at the lights on its chest. If you throw it at the right time, you can get two hits on it in one shot, making it easier to land five hits.

There's a boat waiting for you in Zone E, and there are a bunch of holes in Zone F.

Zone E


This zone takes place in a garden.

The cocoons move up and down, and the broken fence segments attempt to fall on you when you're under them.

The log is basically this zone's variation of the apple.

The eyes in the bushes are beetles. If you get too close to the eye, the beetle will jump out and walk toward you. You can only hit them after they've jumped out, so be ready to duck into a crate when a beetle comes your way. Don't forget that you can also stand on the bushes and use them as platforms whenever necessary.

The first box contains the boat that takes you across the fountain, and the second one contains the hammer that lets you smash through the rock wall by pressing B. You can also use it to destroy enemies, but you'll only have it until you reach the next section.

The green stag beetles can actually be hit with a crate, believe it or not.

The boss here is some sort of catfish. Avoid the lightning bolts that it shoots out as you throw the ball straight up at it.

The pipes in Zone F change size.

Zone F


I'm guessing this is a sewer.

You'll be waiting for the iron balls to drop down in the first part of the first section and dodging them in the second part.

The second section is the one that has the pipes that grow and shrink. Do yourself a favor: don't grab any of the crates in this section in case you have to wait, so you won't fall into a bottomless pit. There are power-ups in them, but they're completely unnecessary as there is no boss in this zone.

Zone G


Finally! We're in Fat Cat's Casino!

There are only two instances where the lizard mobsters jump: when they show up on screen and when there are crates or steel boxes in their way. Other than that, they're extremely easy to defeat.

The rhino quarterback run straight through the crates and knock them away, but they're unusually slow for football players and go down in a single hit.

The box just before the boss contains a 1-Up.

The boss is some gambler cat. Nope, you don't get to fight Fat Cat yet. Avoid the coins he throws (as well as the two spikes on the floor) and throw the ball up in the air at him. Be sure to move around a bit so some of his coins will miss, giving you an extra second to aim.

When you beat this zone, you'll rescue Gadget and take a rocket ship to the last three zones of the game.

Zone H


Finally, a real sewer.

The crabs (which are strangely reminiscent of the crabs from Green Hill Zone in Sonic The Hedgehog) just move back and forth and stop every other second to spit bubbles into the air that have next to no range. That's it. They go down in a single hit.

The flying squirrel ninjas come back with a vengeance in the vertical part of the first section, so be ready to carry a crate and duck into it when one comes dangerously close.

The pits are now full of sewer water.

Also, the bears and the aliens from Zone B come back in this section. Also, enjoy not having to fight a boss.

The fans in Zone I can blow you away.

Zone I


This zone takes place in an office. Love the Mick Foley reference he makes, by the way.

The beetles from Zone E return and hide in the coffee cups this time.

To beat the pelicans, throw the crates at them so that they don't hit their mouths. Otherwise, they'll spit the crate back at you. If they hit you, you won't take damage, but you will be stunned.

As mentioned before, the fans will blow you away. Keep running toward them, jump to the top of the fans and keep going and you'll get past that blast of air.

The thumbtacks are obviously spikes.

After Monty opens the way for you, you'll be dealing with more Mechanical Rats and Bees! Yes, the bees are back, and you'll definitely have to take them on this time. Just carry a crate and prepare to duck into it.

The boss here is a caterpillar. Throw the ball at it, and prepare to dodge its segments when they fall down. The segments always come down when the boss reaches the center of the screen, and you can stand between segments to easily avoid them. They'll then bounce to the center before going back up to the boss. Once you get how the segments move, dodging them will be easy.

Zone J


The music here is really good. Sounds like leftover Mega Man OST material.

The conveyor belts, unlike other platforms, do not allow you to jump down a level with Down and A.

The rhino quarterbacks come back in greater numbers at the beginning of the zone. And with very few crates to arm yourself with, you'll have to jump over them.

New enemy here: weasels with plunger crossbows. These guys take two hits to kill.

To keep from taking damage from the axes, make your move when they're moving away from you.

The mobster lizards throw their hats at you, kinda like Odd Job. 

Throw crates at the switches to turn off the axe blades that block your path.

The boss here is Fat Cat. Avoid the ashes from his Cuban cigar, which tend to track you. There's a good amount of space to move around in between ash projectiles, thankfully. Just throw the ball up at his face five times and you've completed this awesome game.