Friday, May 30, 2025

PrinceWatercress plays Math Rescue - Part 2 of 19


Now that we've covered all the bases on how to do things in the game, let's explore some more levels.

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Level 2: Find the Secret Passage


Be careful at the start of the level if you want the "0-9 in order" bonus points, especially if you're going for the trucks. The second truck will be a little bit lower than the third.

Other ways of knowing something can be a subtraction problem is the mentioning of things leaving or being removed. This sometimes happens in the subtraction problems. As for addition problems, if someone is collecting multiples of the same kind of item, you can tell that the numbers are going to be added up. 

It's a good thing that you have the choice of replaying a level after you finish it, as it can allow you to look for all the secret areas. Be sure to check the walls on the way to the exit door. Not only will you find a few of the numbers, but you'll find secret areas that lead to warp panels.

Level 3: More Undersea Secret Passages


There's a secret area right under the start. Just jump into the left side of the wall underneath where you start to find it.

Compared to the first two levels, this is where you'll start jumping a lot. Don't forget that the Gruzzles can jump just to get to you, too!

In addition to jumping on the submarines, you can also climb down off of them, too.

Also, using the numerical pad for the bonus round rules.

Level 4: Neptune's World


At this point in the game, you'll need to be ready to jump over Gruzzles, even though they can also jump. It's better than running out of slime often, and you'll have more than enough slime for the later levels. The points are tempting, but the Gruzzles do get more annoying when they keep coming back.

Also, you'll be going back and forth if you're going to go from 0 to 9 twice. Once again, jumping over Gruzzles whenever you can definitely helps with saving slime.

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