The Sonic Scarecrow "puzzle" is 100% Grade A ass, and I did it so you don't have to.
By shooting the skinny-looking sticks holding up the platform with the Rotten Egg Launcher, you can bring down the rumbling rocks. A rock will land on a nearby see-saw-like wooden platform, and you can pancake the empty end to launch yourself onto a wooden balcony. This is the entrance to the Mayor's Villa, but we can't do much there...yet.
Off to the side, you'll need to tiptoe up to the edge of a tree branch for the Grinch Copter blueprint piece. From there, you can jump to some wooden platforms which lower with your weight. Be careful jumping from one platform to the next so you don't accidentally drop into the water...which always takes you back to the start if you do, which is a major annoyance. On the other side of these platforms, which I use the Rocket Spring for in order to ensure better landings, there is a guy who wants scarves from the five Scouts in this section, and in return, we'll get something useful. We won't be able to do this yet, which also means that the giftboxes in his home will remain unsmashed...for now.
In order to go between sections of Wholake, you must be dressed as a Scoutmaster. If you're in the regular Grinch form, you'll be given no entry or re-entry.
To get the boats that are in the water, you'll need to hang onto the cranks that they is tied to and crank them so that the boats are dragged back onto the shore. That way, you can drill a hole into them.
If you pancake the moose, you can get giftboxes out of them.
When you complete enough missions in all four worlds, The Grinch will look down upon Whoville, who surprisingly has not fallen into despair from his antics yet, and after knocking Max into a wall and causing snow to fall on him and give him an inadvertent Santa beard, The Grinch gets an idea. The Grinch will make a sleigh, and use that to wreak more havoc on Whoville...if you can get all the parts for it. From here, the door leading to the sleigh room will be unlocked. Thankfully, there is a list after the Wholake missions that hints at where the missions are and what part goes to which one.
I finally found out what the Sonic Scarecrow does. As it turns out, it does scare nearby crows...for eight seconds. The crows in question are hanging on a branch that you need to swing off of to get a giftbox and one of the blueprint pieces for the Marine Mobile Blueprint 16. Unfortunately, the developers thought it was a great idea to complicate the swinging controls by having two elevations instead of just the one, which proves that just about every game in existence does this better - and by better, I mean right, and by right, I mean correctly - but also makes this so much harder than it needs to be. Not surprisingly, there's a rant after this, and is starts right here. You have to be both quick and perfect, and these two things do not mix very well in regards to how the branch swinging controls in this game work. I was beyond pissed having to do this one, and I got no pangs of satisfaction from getting it done. The fact that you have to do this to complete the game 100% and roll credits does not help.
The Marine Mobile lets you go underwater, but you'll only be able to use it one place: the cavern where Wholake starts. Once you build this device, you'll be able to dive into the water inside the cave and accomplish more in the game.
No comments:
Post a Comment