Thursday, May 22, 2025

PrinceWatercress plays The Grinch (PS1) - Part 16 of 22


The box bounce part was absolutely annoying. But just wait until I find out what the Sonic Scarecrow is for!


As long as you're in the Scoutmaster uniform, the scouts in the second section won't bother you. Of course, other adults involved in Scouting won't be so kind.

Pushing the rock off the cliff gives you a piece of the blueprint for the Marine Mobile.

The skunk will spray at you if you get too close. The bug zapper will zap you if get too close, but if a bug is chasing you around, it will zap the bug. The bugs do damage you if they see you and catch up to you, which can suck.

The boats will be in this second section, and you'll need something to drill a hole into them.

When Max goes through the hole in the blue building, he will knock some paint over, and he will look like a skunk. Find the skunk as Max, and you'll get its attention. Lead the skunk to the Scoutmaster blocking the dark blue building. This will scare the Scoutmaster off, and you can get what was behind him: two boats, a Marine Mobile blueprint piece behind the building and the fourth and last Heart of Stone in the game.

Watch out for the moose, as they will charge at you if you get close enough to them.

This part. This part right here. You're forced to jump on all of these in order to break them, as the Rotten Egg Launcher doesn't do anything, and if you fall into the water from point A to point B, you have to keep going until you finally break them all to get credit for them. If you think that's bad, the next video has something even worse.

For this part, you'll want to follow the groundhog around and pancake the groundhog when it comes out of the ground. By doing this, you'll get back one of the giftboxes that the groundhog stole, which you'll need to pancake to get credit for. The more you pancake the groundhog, the faster it goes. When you pancake the groundhog enough times, you'll get all the presents that it stole.

Above where the groundhog was is a red building. Next to that building is the Sonic Scarecrow, which is the even worse thing in the next video that I mentioned while talking about the box bouncing part that frustrated me to no end. Inside the red building is the drill, and you'll need that to drill holes in the boats to complete one of the missions here.

Remember the climbable wall near the start? Turns out there is a rope that you can grab onto with the help of the Rocket Spring, and climbing it all the way to the left will take you to a giftbox that you can destroy with the rope spin. Dropping down at the end takes you to a tent, a Marine Mobile blueprint piece and a giftbox.

At the North Shore, there is a path leading to the Mayor's Villa. The branches near the entrance lead to a giftbox. As for the path to the Villa, there are new things that you can do. The cranks can be jumped into, and spinning readies the big log trap. There is a guy on the stump, and if you crank up the trap to back up the log, shoot the beehive above him and then hit the nearby button, you'll knock the guy into the water. We'll have to do this for something later...

The scouts in the area have slingshots that they will shoot at you with if you get close enough to them while not in the scouting uniform. 

There's a platform with rumbling rocks on it. Hmmm...

There's a weight involving a boat, but I don't how to use it...yet.

There are also branches to swing on near the waterfall, and there are also giftboxes in that area.












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