It's time to go through the four chambers and then tackle those thieves at Mt. Sampin!
All maps by zagato blackfist.
When you complete the Chambers of Earth and Water, you'll get another option for the magic list, T-Star. These are your throwing stars, which are your basic shurikens.
Rick will tell you to go next door for more training. Go to the building with the two doors to the right of where you met Rick to meet Gengar, another character from the Hiryu No Ken series. This time, you'll have to go through the Chambers of Fire and Wind, and if you get through them, you will get the Spider Shoes.
The Chamber of Fire has quite a few pits, and with that, some enemies that will rocket up from the bottom and split into two when they make it to the top of the screen. Be sure to go slow at the beginning, and make sure not to touch the spikes and you try to scale the walls near the end of the first part.
At the beginning of the Chamber of Wind, there is a series of blue blocks the path to the Soundmaster's Studio. Go to the menu, select Equip, then select Ninja Cyclone. At the cost of your M icons, you'll be able to break the blocks with the resulting spin kick.
Not surprisingly, there is wind in the Chamber of Wind that will push you around. If you hear what sounds like a muted explosion sound, that means the wind is moving. Be attentive to when the wind moves so you can know when to advance.
When you beat the Chambers of Fire and Wind, Gengar will prove himself a man of his word by giving you the Spider Shoes, which allows you to scale ceilings.
Now that we're done here, it's time to head back to Yokan, use the inn to restore your strength if you need to, and then head to Mt. Sampin.
On the way, you'll meet a new enemy: a white, bulldog-like enemy on a platform. Jump while holding Left or Right on the Control Pad and you will perform a somersault that will allow you to stomp them as they whiz by. Once you get the timing down, it won't be long until you're clearing screens that have this enemy like a pro.
Mt. Sampin is directly east of the town of Yokan.
Mt. Sampin
There are two paths. One leads to a dead end, while the other is the way to the thieves. After taking the first staircase, just go all the way north and then go east; if you go east from the outset, you'll be travelling towards the dead end.
When you talk to the thief, you'll enter a battle. Go to the menu, go to Magic and equip T-Star. You'll use a few M icons, but you'll be able to throw quite a few shurikens at them for a couple of seconds. You'll eventually switch back to your fists, but even then they are easy. All they do are play on their guitars, and also surf towards you on them. They can shoot fireballs, though.
When you beat the thieves, you'll get the Auraball. This yellow ball will allow to use Mighty Ball and Ninja Cyclone during battle.
You're done here, so go back to Yokan.
Also, the big-eared enemies that look like they are carrying cymbals have a strange pattern. They spawn clones of themselves a few times, then only one shows up on-screen and claps the cymbals together. When it does, you will have to quickly get up to it or else it will try to hit you with an eight-way shot. Thankfully, you only have to destroy one.
Yokan
Go back and see Emperor Chin. He will tell you the thieves' ringleader is hiding somewhere near Edo City, on an island called Tamari to the south. Prince Bonbon will give you the Dragon Blade, which is your first sword.
When you leave Yokan, go south, take the bridge to the west, then keep going south. At the pair of bridges, go around the mountains to the east and keep going west.Go south when you can't go west anymore, and keep to the west coast. You'll find a cave.
When you enter this cave, you'll meet Princess Leila and play the Janken House mini-game. She will play another card matching game, but this time it is a rock-paper-scissors (or Janken) game. The open hand is paper, the two fingers held up is scissors and the closed fist is rock. Rock blunts scissors, scissors cuts paper, paper covers rock. You don't have to pay anything to play this, but if you do well enough, you can win a spell. Once again, you can only miss three times. If you win three times, however, you win the Vitalizer spell, which lets you recover health at the cost of 10 M icons.
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