We're now trapped in an ancient pyramid. Looks like we're going to have to find a way out.
Continue your way across the snake platform, avoiding more bombs and taking care of the green guy at the end. Take the flashing red bomb at the pile of bombs here, and use them to blow up the two walls that block your path. From there, drop down when you see the stars. You'll find a treasure chest here. To get out, climb on the rope above the mechanical snake so that the snake wakes up, and jump off of it before it grabs hold of the rope. Leap on its tail and you'll be able to go super high and land on the platform to the right.
From here, make your way right, and grab the block. Jump over the floor where the first ray of sunlight is so stalactites don't fall on you, then place it at the bottom of where the second ray of sunlight comes down. This will open the door to the right and allow you to enter the next stage.
Scene 8: Mouse Trap
If you clear a scene without Pec, you'll get him back at the beginning of the next one. This is helpful, especially in the later scenes.
At the start, attack the green guys on your way to the left. The mouse that climbs the ceiling is just there to distract you, and doesn't really do anything.
Once you drop down, you'll be in a slightly more expansive area. The first continue point is available if your drop far enough down.
You'll soon come across a gray block. Tail bounce off of it to the left, where there is another gray block. You'll have to pull it towards you off the edge of the floor, and then drop it down to the left. To do that, walk up to the block, hold Y and then hold Left to pull it left. From there, push the first gray block to the left and you'll be able to continue.
As you head further to the right, you'll see a set of spikes above you. As you run to the right, you'll hear a rumble. Push the gray block so you can jump over it, so the spikes will fail to hit you and bounce off the block instead. From there, run to the platforms above the spike pits and make your way up. You'll soon find the second continue point.
When you enter the room with the skeleton in it, you'll fight a genie that comes out of a magic lamp. When he descends towards you, tail bounce onto him, then tail bounce off the lamp. The genie will disappear, and you'll get a key that allows you to unlock the door to the right.
You'll find the green Rainbow Crystal again, but the mouse from the beginning of the stage will run around with it while comedic music plays. Thankfully, the mouse isn't super fast, and once you catch up with it, the Rainbow Crystal is yours again.
When you continue to the right, the ceiling will slowly close in on you! Before it can crush you however, the guy who looks like Indiana Jones - whose name is Don Jacoby, by the way - holds the ceiling back so you can escape. Unfortunately, the ceiling falls on him when you reach the other side.
After leaving the pyramid, Ardy thinks about Don Jacoby, then gets on a nearby raft.
Meanwhile, another henchman - this one a wolf - in that fortress far, far away takes orders from that guy behind the curtain, whose name is Count Visconti and seems to have his own plans for the treasure we are collecting. Visconty tells him about our victories against Grounder, Catry and the mouse in the pyramid, then gives him instructions.
Ardy soon encounters a pirate ship...
Scene 9: Gilson's Pirate Ship
You can use the tail bounce to get the stars while on the raft, but watch out for the shark moving back and forth in the water.
You'll eventually encounter a series of rowboats, and you'll have to use those as platforms to get to the pirate ship. Be ready to run and jump, and avoid the yellow sea chicks that the guy in the window is tossing out. The yellow sea chicks in the boats will slowly move back and forth, and also jump every once in a while.
You'll eventually have to jump up on some platforms on the side of the ship itself to get anywhere. Keep a look out for the first continue point as you do. Avoid the barrels that the guys in the windows toss out at this point, and pay attention to the bottom so that you don't have to make a bunch of blind leaps.
You'll eventually find two rowboats that will lead to a giant anchor connected to the ship. Get on the anchor, and you'll trigger a boss battle against the pirate captain Gilson.
Gilso will fly between both sides of the anchor. Tail bounce off his head, then land on the top of the anchor in the center of the screen. From here, you can easily tail bounce on his head again when he shows back up. He will keep flying in from the upper-left corner of the screen towards the right side of the anchor, making him predictably easy to avoid and also attack him multiple times. The anchor will be raised as you fight, but you'll eventually take Gilson down.
After beating Gilson, you'll be able to get on deck, and Gilson hands you the orange Rainbow Crystal.
The sun eventually starts to set, and back home, the wolf in the cape shows up at the elder's home. He attacked the elder, then breaks into the bedroom located below the house and kidnaps Nina.
Scene 10: Island of Ruins
As soon as you go to the right, you will see a giant, semi-circle shaped statue head that spits out giant balls. Avoid those, and avoid any skeletons that you see along the way. Watch out for any arrows that are spit out by the square statues from out of nowhere.
From here, you'll have to jump over the pits of water and avoid or attack the green guys (some of which dive out of the water to get you). Be sure not to fall into the water, as some of the water pits have spikes in them.
You'll soon find the first continue point. Go left and drop down to find a chest (which will contain Pec if you need him) and a 1-Up further to the left. Place the red square with the white circle on it on the left side of the see-saw when it is down (if you need to, walk on the see-saw to make sure it goes down), then leap onto the right side. The block will help you get back up to the continue point.
Make your way to the right, and watch out for the arrow that is shot out of the statue to the left when you make your way down to some more water pits. You'll have to do some more platforming to avoid the water pits here, and you'll even have to tail bounce off a green guy to ensure you clear some spikes. You'll eventually come across a long spike pit, where the only way to the other side is by tail bouncing off the gray balls that roll towards you to the left. You may lose Pec on the way to the other side, so take advantage of your invincibility frames if you can. You'll see a skull made out of collectible stars on the other side, then you'll encounter a skeleton. After jumping over the skeleton, you'll reach the end.
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