Tuesday, June 12, 2018

HCBailly plays Terranigma - Part 53 of 75


We check out the expanded Litz before heading to Loire to expand the town again.

World map by Tropicon. Litz and Loire maps by Amir Azadur.


Let's head to Litz again!

Litz



This place is a little different from before the expansion...which is the only one that the town has.

The hospital is near the original entrance, and when you enter, you'll see that the inside looks a lot nicer. If you talk to the doctor, he'll tell you he got more patients when the town expanded.

You'll learn that the church has stained glass and that it is one of Litz's specialties along with tinned sardines if you talk to the townspeople.

At the upper-right corner of the town is the inn. If you enter the room to the right, you can eat some sardines.

The upper-left most house next to the church houses a sailor who spoke with Columbus, and learned about the village of Storkolm in Norfest (one can assume).

Believe it or not, you can walk to the west past all the northern-most buildings to get Magirock #71.

The church is near where you got the Magirock, and can be distinguished from the rest of the town by its stained glass windows. You'll learn that the chuch has gotten bigger thanks to the town expansion. If you go into the room to the left, you'll also learn that Litz has invented compulsory education.

Further to the west of the church is another house. This is the Crafts building. Pick up the gray pots and toss them out of the way to get Magirock #72, then go to the room in the lower left. You'll find out that the guy making all these pots now has apprentices thanks to the town expansion.

You'll also see a coffee booth. For ten Gems, you can try some coffee.

The Cannery is in the house to the west of the hospital. Thanks to you and the town expansion, business is booming and the guy selling the sardines is now enlisting his neighbors' help to keep up with all the orders. Keinz will also be standing near the door here.

There's also an exit out of the town to the south.

From here, head to Loire and talk to the four people in the town who gave you items and asked you to take them around the world - Matis, Marilly, Pierre and the bartender at the winery. Once you do, leave the town, go to another region, come back, and Loire will be expanded for a second and final time.

Loire



Loire has changed...big time.

Pierre's house is the right door on the left building to the west of the entrance. Pierre has now had to employ people to keep up with work orders as his cameras are now available around the world.

To the left of Pierre's house is Matis' studio. When you talk to him, he says he now works like a machine for money chased by time and doesn't seem to like fame anymore as he is no longer painting what he wants to paint.

To the east of the entrance is the inn.

To the north is another screen...and more homes and businesses! The door below the man on the balcony is an apartment house, and the door to the right is for a vacant apartment. To get it, you'll have to inquire within at Loire Realty.

Loire Realty is to the building to the right of the apartment. Just enter the door on the right and talk to the guy at the counter, and tell him you want an apartment. If you have 800 Gems, an apartment is yours and you'll get the Apartment Key. You'll be able to enter the room.

The door to the left of Loire Realty is the furniture store. Here, you can buy furniture for your new apartment (which you must have in order to buy anything here). Just interact anything and you'll see how much it costs, and then you can decide whether or not you want to buy it. Everything is 100 Gems, and when you buy anything, it'll go directly to the apartment you just got. From there, you can enter your own apartment. If you have the table, you can save your game in the apartment, and if you have the bed, you can sleep here, too.

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