Tuesday, June 26, 2018

newfiebangaa plays Ardy Lightfoot - Part 4 of 6


After getting aboard a pirate ship and getting a Rainbow Crystal from the captain, we've reach the stronghold of one of Visconti's henchmen...

Scene 11: Beecroft's Stronghold


Tail bounce your way to the right. Run and jump over the pits, and don't let the green guys throw bombs at you. Suddenly, you'll meet Nina...but she disappears.

There are security cameras throughout the stage. They don't hurt you, but they do alert enemies to your presence. The first security camera segment is easy enough if you're fast and nimble enough, but the second alerts a guy manning a spinning metal blade on a rope. Make a good, running jump over the blade, and run underneath the blocks below the third and fourth cameras. Ditto with the fifth. You'll want to be quick as you run to the right, as the spinning metal blade is on a push cart manned by two green guys, and if you're not fast enough, the blade will hit you from the left. At least the chest to the right contains Pec if you get hit.

After the chest, DROP DOWN. Do not jump to the right. Jump onto the block being carried by the first walking statue, and stay on it. The statue will slowly move to the right after running into the wall, and you can tail bounce off the block to get over the tall wall. If you try to rush to the other side and kill all the statues, you're going to have to grab the block, place it on the other side, and have a statue give you a boost...and hope you're close enough to the wall. You're better off just having the statue carry it to the right.

Once you're past that part, Nina will fade in and out again. You'll eventually meet the wolf guy from earlier: Beecroft.

Beecroff will sit at the top of a huge stone golem. Use the statue enemy to bounce to the top of the column on the left side of the screen, then grab the mirror shard there and use it to reflect the purple lasers from the golem's eye back at Beecroft. It should be noted that the blue Rainbow Crystal is being used as a weapon to create those beams. Make sure you avoid the statue enemy when you do. Just keep standing n the right place, and you'll get the blue Rainbow Crystal just before Beecroft and his weapon sinks below the earth and the ground shakes to reveal an underground passage below your feet.

Scene 12: Underground Passage


You'll drop down into an underground passage. Soon after you drop down, head to the left-hand wall. Don Jacoby will drop down and blow up the wall to the right with a bomb before heading back to earth. This is the only one you'll be able to break...for now. Jump over the pits of water and you'll eventually find one with a 1-Up over it. Grab the 1-Up and drop down.

The skeletons tied to the rocks will come to life if you get near them. Thankfully, you can stun them with the tail bounce to more easily avoid them. Keep going to the right, and use the logs popping out of the wall to make your way up, then continue to head right, jumping over the pits of water and avoiding the green guys with the snorkel masks. Drop down when you see the huge line of stars leading downward.

To tie right if your first continue point. Run past the skeleton, which won't come to life until after you're clear of it. Make your way up and to to the right. There will be a stack of brown boxes, which you can pull up. The only ones you have to worry about pulling are the first four, but you have to push and pull them to position them carefully so you can jump onto the top of the fourth one and tail bounce your way to the top and continue to the right.

After another skeleton, there is a place where you can drop down. If you have Pec, the nearby chest will turn Pec red. This will allow you to break the rock walls that you couldn't before. Be sure to pull the lever on the right-wall to released one of the blocks blocking the water here.

With your new-found powers, break your way to the left, then make your way back down. If you see any skeletons at this point, throw Pec at them when you're at a safe distance, as Pec will now be able to destroy them. There will be a pit to the right here, but you won't be able to do anything with it yet. Head back to the left.

Go back up to the level where you found the Pec power-up and head left. Break the blocks on your way there, and you'll be back on the part of the path just before the continue point. There is a path leading upwards. Take it. Make your way to the left and you'll find the second lever. Pull it to release one of the blocks blocking the water. If you need treasure, immediately to the right is a chest blocked by rocks.

If you ever lose Pec, you can go back to the chest where you got the power-up and Pec will come back. It won't be long until you'll be breaking rock walls again!

Go back down and keep going to the left. Remember where you got the 1-Up? Drop down there again and kill the skeletons. All the way to the left is the third and final lever to pull. This could have been pulled right away, but powering up Pec makes this a lot easier.

Now that you've pulled the three switches, go back to where the huge pit with the log was. The water will now fill that pit up, and you can use the log that was at the bottom to exit.

You'll now end up at Visconti's castle. Gilson's pirate ship, which now has Ardy's face on the sails, now joins you. They shoot down the front door so you can get in. All they can do now is wait...

Scene 13: Visconti's Castle


And here we are.

Run all the way to the right to head to the next area...which had a lot more going on than the front door did. You have lava pits, stone platforms and arrows being shot out of the walls! Take the stone platforms to the other side, and when  you reach the right-hand wall, you're going to have to use the arrows as platforms one at a time to get to the top, which takes a good sense of timing and some practice to pull off. Use Pec to get rid of the green guy flying around, and when you see logs above, immediately tail bounce to them to get to the top, then make your way to the right. Do not drop down unless you want to take on this exercise in timing ever again.

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