Monday, June 18, 2018

HCBailly plays Terranigma - Part 65 of 75


The only "ruins" we know of is Neotokio. Time to head there for that last Starstone.

World map by Tropicon. Neotokio map by Amir Azadur. Neotokio Sewers map by xyzbilliu.


Head back to Airsrock in Australia and climb up to the top, and talk to the guy you meet there. He will tell you he is watching for the end of the world from here, and asks if you would listen to him. Say "sure." He'll tell you a certain race revered this grand view and vast nature as god, but today, modern societies make a racket about preserving nature. He asks how man thought they were so powerful as to protect gods, and thinks that the beginning of the end started there. As he watched, he paid heed to a voice that spoke to him about an older boy that appears bearing a rod - which is obviously you - to whom the Starstone must be given. He'll give you the fourth Starstone.

From there, head back to Japan and go to Neotokio.

Neotokio



Head up the stairs in the northwest corner of town and enter the police station. You'll hear what sounds like a phone ringing in the desk in the corner. Go up to the desk and interact with it. You'll find the Transceiver in the desk drawer, and Ark will take it.

You'll then hear a girl cry for help from the Transceiver. Yomi shows up and tells you that the girl doesn't seem to know how to operate the unit. Yomi will also ask if you hear the sound behind the girl. It's the sound of flowing water, and there is no river in this town. The girl has to be in the sewer...but where is the sewer.

Leave the police station and enter the small building near the stairs. The first lone door with the metal grate right in front of it will now be unlocked. This is the sewers entrance.

Sewers



The beginning of the sewers is linear, for the most part. You'll be fighting the Slimes again, and you'll also fight some ghosts that not only shoot fireballs at you, but also crumble for a few seconds if you don't kill them right away. There is a door near the beginning of the path, but it's locked. You'll have to find a way to unlock it in order to continue.

For now, go south from this door. Watch out for the enemies with the guns, as they will steal your money if you get too close. You'll eventually find another door at the end of the path. Go inside, and you'll hear the Transceiver noise again. The girl will cry for help again, then scream. Go into the crawl space nearby and open the chest you find to get the Sewer Key.

Head back to the locked door and use the Sewer Key on it. As you make your way to the door, the girl will say that a lion is chasing her. When you open the door, you'll finally meet the girl...and the lion. Take down the spinning guns as you get to the chest with the H. Water, then enter the doorway in the upper-right corner, and you'll enter a very linear maze area that is much like the sewer areas of Dragoon Castle. You'll find a Luck Potion in a chest near the start, as well as the Fauchard off the beaten path. You'll want to equip this, since it's a pretty good weapon at this point.

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