Wednesday, November 30, 2016

FreezingInfernos plays Battletoads - Part 3 of 6


In the next two levels, we surf on both water and snakes...in the most dangerous way possible.

Level 5 - Surf City


Here, you'll be surfing from Point A to Point B. It's like the Turbo Tunnel, but slightly more forgiving.

The logs will take three squares off of your life. This is the cruelest joke I've seen involving wood on the PrinceWatercress Blog since the planks going down the waterfalls in Ninja Gaiden for Master System dealt more damage than all the other non-boss enemies (three hits compared to one or two for everything else).

The whirlpools, on the other hand, will outright kill you, but at least you have a better chance at avoiding them than the two logs that go up and down.

You'll deal with four Space Invaders, then you'll take on another gold robot just like the ones in Level 1. Grab a rod after you destroy the first one and use it to destroy the second gold robot. You'll then take on Big Bragg.

You could fight him the old-fashioned way where you wait for him to stop jumping around, but guess what? One hit from his jumping tail swipes and he could potentially end you by jumping on you while you're down, squashing you and instantly killing you. The fact that he also does that move at random too does not bode very well, as the tail swipes do two blocks of damage and give him the ability to whack you multiple times while you're knocked out and the high jump will kill you if he lands on you.

An easy way to do this involves the rod from the gold robots. Lure Big Bragg towards the side of the screen by standing there, then move out of the way and quickly whack him while he's the side on the screen. Just mash the attack button. He can break out of this pattern, but with a little luck, he won't. Mission accomplished, and with minimal unnecessary damage, at least.

You'll be surfing again after this. Jump over the waterfall and avoid the mines. Unlike the walls, the mines are randomly placed, so your memorization skills from the Turbo Tunnel are no good here. Thankfully, the mines are the only thing you have to deal with at the end. Just be sure to hit the ramps to sail over the pits.

Level 6 - Karnath's Lair


Also affectionately known as the Snake Pit.

There's nothing to kill here; instead, this is nothing but platforming. You'll be climbing up snakes, standing on them, and jumping from one snake to another.

Wait until just before the tail of the snake has entered its destination to jump. You'll land on the next snake on your way down. Jump into the side of the snake and press Up to climb it.

There are four sections, and each is harder than the last. The entrance to the next section is signified by a hole with the word "Out" above it.

The second section introduces spikes, which makes messing up here very unforgiving. 

The last snake in section two is fast. Be ready to race to the "Out" hole.

The third one gets a little trickier. Wait for the first snake to enter its destination. Don't jump. Just drop straight down and you'll land on the second snake. Be careful with your jumps between spikes, as you'll be jumping in spaces between two spikes. Wait for the third snake to loop once to climb on it, then hurry to the wall and jump to the fourth snake. From here on out, be ready to jump over spikes and run like a dog is chasing after your ass to the exit. Jump to the next snake everytime. Remember that snakes with black stripes are fast...very fast.

In section four, jump left over the spikes, then jump left again when you reach the next platform set. Latch onto the snake here, and jump to the second snake. Keep going left at its destination, and jump straight up over the end of its tail. Be careful not to land directly on the head of the third snake, as you will fall right through it if you do. From here, there are two things you can do when you reach the fourth snake in the fourth section.

The first is to wait until it makes it fourth turn, then drop down from the side at the right time to land on it as it goes back into the wall. Two more high-speed snakes that go straight forward, one above the other, followed by the seventh snake which requires a leap of faith to the right before the tail appears. (This snake has black stripes but is an exception to the "black stripes" rule.) From there, the rest is easy.

The second is much more convenient, but requires a little bit of practice to pull off. Wait for the fourth snake to make its first turn by running on the back of the snake, then leap to the right when the third turn has been made. From there, you can reach the "Out" hole easily. Either way, you're there.

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