It's safe to say that I do not like this half of the lab. It just reeks of the "Nintendo Hard" label given to 8-bit games.
Stage 6: Laboratory (continued)
The second half is very spike crazy. Not the retracting ones, though, just the regular ones. At one point, you have to leap over some spikes on a small platform, and there's a whole bunch of spikes around you. Apparently you have to walk off the platform at its right-most point, hang onto the breakaway platform, get onto it, then run to the right from there. This is crucial if you have only three hit points.
You'll eventually catch up to Crimson, who decides that using the Moon Crystal to change himself into a horrid Ninja Gaiden-like monster is a good idea. So he does it.
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