...and this is where the game starts to get hard.
Room 17
Password: 302945
The paths here are really short...and there are blobs. Always be ready to kick a red ball at enemies at all times, and be sure to get both of the white balls at the top at the same time.
Room 18
You really don't have a lot of room to maneuver here as well, as the series of paths are like one long rope-like shape. Thankfully, all the enemies are blobs, so use the fact that the blobs always have to turn at the junctions against them.
Room 19
Well, you've got three squares to work with. Work on the middle first, then go for the sides. Again, watch the blobs.
Room 20
The binder clips are the opposite of the ice skates: they can move up and down, but they can't move left or right.
The panels reveal the penguin with a unicorn.
Room 21
Password: 153876
The panels here are spread apart even more here than in other stages. Take out monsters as you free the minature sections to make this stage easier.
The panel areas are pretty small, so watch the enemies and be prepared to back away in advance.
Room 22
All of the panels are thin vertical strips. All of them. Even worse, all the balls are black, so you won't be able to make the enemies go in reverse if they're about to gang up on you...and they're all blobs, which just makes this room even more unpredictable.
Your best bet is to take out as many enemies as possible within the fastest amount of time. If you can get rid of at least two most of the time whenever you free any panels, great.
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