Showing posts with label Amazing Penguin. Show all posts
Showing posts with label Amazing Penguin. Show all posts

Friday, November 18, 2016

Amazing Penguin - The OST

Here it is: the complete OST for Amazing Penguin.

DeceasedCrab plays Amazing Penguin - Part 8 of 8


You thought Room 37 was bad? Check out the last rooms of the game. That's right, we're ending this.


Room 38


All the panels are connected by short zig-zagging paths, and some of the panels are dead ends.

Leave traps like you did in Room 38 whenever necessary, and get rid of any blobs you see in the panel you're at. There are nothing but black balls here, so good luck.

Room 39


The panels are really small rectangles that are close to each other. Once again, set traps.

Room 40


Here it is! The last room!

For this final room, the game changes amazingly. There are now two bears on platforms that move around the stage, and at the north end of the room is a phoenix with a flame surrounding it. If you can get the white ball over near the phoenix without either getting burned or running into the phoenix, you're done. The game is over. Congratulations!


Thursday, November 17, 2016

DeceasedCrab plays Amazing Penguin - Part 7 of 8


We're hitting the final stretch...and it's about as insane as you would imagine. I mean, we spend all this video on Room 37. Gimme a break.

Room 37

Password: 916328

As soon as you reach any of the panels here, prepare to be swarmed by the blobs.

An ingenious way of dealing with this is to leave traps. If you get chased around by a bunch of blobs, just kick or take one of the balls and get rid of them all. Also, kick a ball at one blob so you can kill the whole "two-at-a-time" mentality that the blobs always want to utilize. It also works well with blobs on perpendicular yet separate paths, as you can do this to attack some blobs without being near them.

DeceasedCrab plays Amazing Penguin - Part 6 of 8


We're finally out of that nightmare that is Room 33...

Room 34


This is a counter-clockwise spiral. Be sure to give yourself some movement room in case you come in contact with one of the blobs. Once you know where the one near you is turning, gun it.

Room 35


The panels are set up in a circular pattern, but the way to get through this room is anything but. Deal with the blobs the same way as you did in the last room.

Room 36


The crayons and pencils are back with a vengeance, along with a clip. At least this room is simpler.

The panels reveal a picture of the penguin with a girl.

Wednesday, November 16, 2016

DeceasedCrab plays Amazing Penguin - Part 5 of 8


Not only does the game get even harder, but the board designs also get crazier.

Room 29

Password: 054217

The cutscene for the password is the first appearance of the female penguin you're trying to rescue.

Anyway, the blobs are placed so that it's hard to get around in the beginning.

Room 30


The paths spell out the name "Tom." Weird.

Room 31


The paths make up a brick pattern with chevrons running from the lower-left to the upper-right. Watch the enemies and go from corner to another when it comes to freeing panels.

Room 32


There are nine four-square section linked together only by one line between each one. All of the balls are black, so you'll have to watch the enemies closely to see where they're going to move.

Room 33

Password: 689721

Pay close attention to where the blobs go and be careful when you take any of the white balls, or else going from one set of panels to another is going to be very difficult.

You'll also be kicking the black balls a lot more than you collect them. A lot more.

If you need to, get the white ball in each section last.

Game Boy World #076: Amazing Penguin


Here's a short review of Amazing Penguin.

Tuesday, November 15, 2016

DeceasedCrab plays Amazing Penguin - Part 4 of 8


Yep, the game's still hard.

Room 23


The paths are perfectly symmetrical, so watch the junctions closely before you make your next move.

If you can time it right, you can make it so that you can attack a lot of enemies at once.

Room 24


Cover the perimeter first, then go for the middle. If you can time it right, you can keep the blobs out of the middle of the board.

Room 25

Password: 840492

You can kill the clip in the center of the room with the ball, but you'll have to free the panel while it's on the junction near it if you want to get out of that middle section.


Room 26


The paths go every which way, so watch the enemies here and time when you pick up the white balls.

Room 27


Finally, something more symmetrical.

Room 28


The pencils and ice skates finally return.

At least this and the previous room are easier compared to the two before it.

The panels here reveal the penguin with a dog, a cat, a monkey and a swan.

DeceasedCrab plays Amazing Penguin - Part 3 of 8


...and this is where the game starts to get hard.

Room 17

Password: 302945

The paths here are really short...and there are blobs. Always be ready to kick a red ball at enemies at all times, and be sure to get both of the white balls at the top at the same time.

Room 18


You really don't have a lot of room to maneuver here as well, as the series of paths are like one long rope-like shape. Thankfully, all the enemies are blobs, so use the fact that the blobs always have to turn at the junctions against them.

Room 19


Well, you've got three squares to work with. Work on the middle first, then go for the sides. Again, watch the blobs.

Room 20


The binder clips are the opposite of the ice skates: they can move up and down, but they can't move left or right.

The panels reveal the penguin with a unicorn.

Room 21

Password: 153876

The panels here are spread apart even more here than in other stages. Take out monsters as you free the minature sections to make this stage easier.

The panel areas are pretty small, so watch the enemies and be prepared to back away in advance.

Room 22


All of the panels are thin vertical strips. All of them. Even worse, all the balls are black, so you won't be able to make the enemies go in reverse if they're about to gang up on you...and they're all blobs, which just makes this room even more unpredictable.

Your best bet is to take out as many enemies as possible within the fastest amount of time. If you can get rid of at least two most of the time whenever you free any panels, great.

Monday, November 14, 2016

DeceasedCrab plays Amazing Penguin - Part 2 of 8


Doesn't seem amazing. Yet.

Room 09

Password: 235408

The paths here are fewer than in previous room, and therefore are also longer. If the pencils see you, be ready to run.

Room 10


We go back to dealing with the blobs here. If you've haven't been paying attention to the enemies, especially after you grab the white balls, you'd better start doing it now.

Room 11


If there are any walls in what looks like a panel, then it isn't a panel.

Room 12


All the panels reveal the penguin with a kangaroo, a squirrel and two ducks.

Also, this stage is the debut of the ice skate, which just moves back and forth. It doubles back very randomly, though, so be very careful if it's near you. The ice skate can only go left or right, never vertically.

Room 13

Password: 678163

If you're standing between two balls, you can grab them both at the same time. 

Room 14


This room is a little easier than what you've been through so far, as the patterns for the paths here are very linear. Just pay attention to the blobs, though.

Room 15


You won't be able to free more than two panels at any given time. Carefully time your white ball collecting so the blobs won't run smack into you almost immediately.

Room 16


This is just like the last room, but all the paths look like a bunch of asymmetrical bricks and the whole board is split into three mini-sections. At least you'll only have to deal with two blobs per section (at least), but you'll still want to time it right when grabbing the white balls.

DeceasedCrab plays Amazing Penguin - Part 1 of 8


If you've played Disco No. 1, Qix or Duncan in Thin Ice, you'll love Amazing Penguin!

Room 01


Your task is to get rid of all the balls on the paths to free all the panels. The white balls are just balls you can collect for points while the black balls can be used as weapons that you can kick at enemies to temporarily get rid of them. Keep in mind that enemies will turn around whenever you collect a white ball, so keep an eye on what the enemies are doing.

You can only kick one of the black balls if you're in front of it.

If enemies are next to a panel when you free it, they'll be rid of. They will come back after a few seconds, though.

The edges of the panels are the only places that you can move on. In other words, you can only move on the lines.

Some panels will have hearts on them. If you free a panel with a heart on it, you'll get extra points. Freeing more hearts simultaneously raises your bonus points significantly.

The little blobs just move along the paths. That's pretty much all they do. They will always turn when they reach an intersection or corner and can double back when you don't expect them to, so be careful around enemies. As expected, being touched by an enemy equals instant death.

You also have a time limit in each room. If you don't complete the room before time is up, you lose a life.

Room 02


Defeating enemies here will be hardest around the center panel.

Room 03


Keep in mind that the balls do not follow the paths you're forced to walk on when you kick them. They'll go all the way to the side of the screen in the direction you kicked it in. Use this in your favor to get rid of enemies before they become a problem.

You'll earn an extra life every 10,000 points...but play smarter, not harder.

Room 04


The crayons are a little bit faster than the little blobs.

Every so often, you'll reveal parts of a picture as you free panels as opposed to the same static pattern. Here, it's the main character playing violins for two rabbits.

Room 05

Password: 981990

You get a password every four levels, and they come with a little cutscene. You also get new music!

If you lose all of your lives, you'll be taken back to the last level where you got a password at.

Anyway, the paths are very linear. This can be good or bad depending on how you want to tackle this course. Taking out enemies two at a time works best.

Room 06


This one has a rather interesting pattern. Once again, take out two enemies if you need to, and pay attention to where the blobs go.

Room 07


The pencils are very fast...even faster than the crayons. If you see a pencil pointing at you, just stop what you're doing and run away. Turn at a junction if you need to, because they are annoying as anything you've encountered so far in the game. It's only going to get harder from here.

Room 08


This is where the white balls start to make things a little more interesting. Pay attention to where the enemies are going, because you'll want to know where they go when you send them in reverse.