Monday, November 14, 2016

DeceasedCrab plays Amazing Penguin - Part 1 of 8


If you've played Disco No. 1, Qix or Duncan in Thin Ice, you'll love Amazing Penguin!

Room 01


Your task is to get rid of all the balls on the paths to free all the panels. The white balls are just balls you can collect for points while the black balls can be used as weapons that you can kick at enemies to temporarily get rid of them. Keep in mind that enemies will turn around whenever you collect a white ball, so keep an eye on what the enemies are doing.

You can only kick one of the black balls if you're in front of it.

If enemies are next to a panel when you free it, they'll be rid of. They will come back after a few seconds, though.

The edges of the panels are the only places that you can move on. In other words, you can only move on the lines.

Some panels will have hearts on them. If you free a panel with a heart on it, you'll get extra points. Freeing more hearts simultaneously raises your bonus points significantly.

The little blobs just move along the paths. That's pretty much all they do. They will always turn when they reach an intersection or corner and can double back when you don't expect them to, so be careful around enemies. As expected, being touched by an enemy equals instant death.

You also have a time limit in each room. If you don't complete the room before time is up, you lose a life.

Room 02


Defeating enemies here will be hardest around the center panel.

Room 03


Keep in mind that the balls do not follow the paths you're forced to walk on when you kick them. They'll go all the way to the side of the screen in the direction you kicked it in. Use this in your favor to get rid of enemies before they become a problem.

You'll earn an extra life every 10,000 points...but play smarter, not harder.

Room 04


The crayons are a little bit faster than the little blobs.

Every so often, you'll reveal parts of a picture as you free panels as opposed to the same static pattern. Here, it's the main character playing violins for two rabbits.

Room 05

Password: 981990

You get a password every four levels, and they come with a little cutscene. You also get new music!

If you lose all of your lives, you'll be taken back to the last level where you got a password at.

Anyway, the paths are very linear. This can be good or bad depending on how you want to tackle this course. Taking out enemies two at a time works best.

Room 06


This one has a rather interesting pattern. Once again, take out two enemies if you need to, and pay attention to where the blobs go.

Room 07


The pencils are very fast...even faster than the crayons. If you see a pencil pointing at you, just stop what you're doing and run away. Turn at a junction if you need to, because they are annoying as anything you've encountered so far in the game. It's only going to get harder from here.

Room 08


This is where the white balls start to make things a little more interesting. Pay attention to where the enemies are going, because you'll want to know where they go when you send them in reverse.

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