Saturday, November 19, 2016

plasticallan plays Abadox - Part 2 of 3


This is a short game, but it gets pretty nasty pretty quickly...

Stage 3


The red eye enemies split into two much smaller red eyes that fly around in wide circles when you destroy them. You'll need to do away with the smaller eyes if you don't want to take unnecessary damage, as they can really be a pain in the pants.

If you have the homing missiles, taking out the turrets in the narrow corridor is a snap.

The mini-boss here is some sort of fish. Stay close to the middle and avoid the huge salvo of three-way shots that it fires off, then move out of the way by getting under and around when it moves close to you. When he goes to the right, avoid all the enemy bullets and start firing at it.

The spiked square gives you a circular beam. It's very powerful, and it's big enough to take out a lot of things that are coming towards you.

The narrow pits at the top and bottom near the end spawn an infinite amount of enemies. Shoot them all down as you try to make your move. When you have enough space, move to the right before the enemies get you.

The boss is some weird alien thing with an eye in its body. The eye shoots a five-way shot as the face on the ceiling spawns the same enemy over and over. If you still have your homing missiles, this one's a snap. Park yourself just under the center shot of the eye's five-way shot and keep firing at the eye. The homing missiles will take care of the enemies that come at you from above.

Stage 4


Back to the vertical shmup grind here.

The worst of the enemies are the bubbles. Destroying them turns them into some sort of green lizard that latches on to the ship, drags you to the center of the screen and leaves you at the mercy of the enemies. Shoot it down with strong weapons or get out of its way.

The giant worms that come out of the walls can be shot at the base, where the eye at the other end is at. If you do that, be prepared to move away slightly from the appendages that split apart when one dies.

The mini-boss is some sort of spider. Stay at the top and avoid the blue fireballs it shoots out as you take this thing down. If you have strong weapons, this thing will go down in seconds.

You'll soon have to move past a giant worm-like creature with the teeth of a lamprey eel. Avoid the spikes that come out, and move past them so that you can get past all of them after they've moved back into the worm. If you see any turrets in your path, shoot them down.

When you reach the end of the worm, you'll see an eye on the left side. Stay at the very top of the screen here. You'll want to be just to the right of the wall to your left, and you don't want to be directly above the eye lest you want to get fried by the lasers it shoots out. If you have strong weapons, this will also go down in seconds. Otherwise, stay at the top of the screen and move to the left when the laser comes out.

Stage 5


The turrets here have two forms. Once you shoot at the guys sticking to the floors and ceilings and blow their heads off, they'll turn into regular turrets.

The walking turrets shoot missiles straight up into the air. Take them out whenever you can; it'll make getting through this stage easier.

The miniboss here are a combination of Nazal and the aliens from Alien. Shoot at them and avoid their shots. With the flicker going everywhere, it'll be a bit crazy, but it can be done. Once you've done enough damage, you'll take them all down and be able to proceed.

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