Showing posts with label Abadox. Show all posts
Showing posts with label Abadox. Show all posts

Sunday, November 20, 2016

Abadox - The OST

Here it is: the soundtrack to Abadox.

plasticallan plays Abadox - Part 3 of 3


This is it! We've reached the epic confrontation with the virus that has taken control of the entire planet! This is gonna get nasty!


Stage 5 (continued)


After you beat the mini-boss, destroy the wall.

The big flashing globes that produce the force fields that can kill you are indestructible, so move past them when the fields are down. The fields stop working when the boss music kicks in.

The boss here is a giant robot. The head produces three-way shots, and both hands do it too. The hands can also shoot lasers straight to the other side. Stand just below the path of the straight-flying projectile in the head's three-way shot and pummel the head with your weapons. If you're standing between the path of that straight shot and the higher laser of the two, you're doing it right.

Stage 6


There's a whole lot of new enemies here. There are enemies that walk on the walls and fire on you. The green brains of the skull enemies can come out after you destroy their main bodies, and can stick to you to keep you from firing until they disappear.

Just like last stage, there are force field generators that will destroy you. Be ready to move past them when they're down.

To get past the crushing wall, stay at the top and wait for almost all of it to show up. Go straight down and let your barriers and personal shield take the damage. You want to get to the other side as soon as possible to avoid a one-hit kill.

The blue enemies that move to the top and then try to ram into you from behind will also shoot green fireballs that circle around the screen. Believe it or not, you actually have to shoot them down in order to get rid of them.

The mini-boss here is a set of eyes that shoot those cursed green fireballs. Move in the same direction as the fireballs and keep firing so you can take out both the boss and the fireballs at the same time. If you have powerful weapons, this is far easier compared to if you don't.

The second half of this stage is a nightmare. Just keep firing at everything, and avoid all those lasers! By all means, keep your shields high. There is a barrier power-up near the end, but that's about it.

The boss is actually really easy if you know what to do. Guess what? You probably didn't even see this coming, especially if you've played through the game before and found this boss difficult. Get up to one of the eyes before the fight begins and stand right in front of it with guns a-blazing. You'll be able to finish the fight before it even starts, and you won't have to deal with the random enemy fire or the arms of this final boss. Yes, this is the final boss...if you can believe it.

When you beat the game, you'll free Princess Maria! You did it!

Wait. No, you didn't.

Get all the speed power-ups and be ready to move. There are no enemies here except for whatever walls you're about to crash in. This part moves faster and faster, but it can be done.

When you make it out, you've finally finished the game.


Saturday, November 19, 2016

plasticallan plays Abadox - Part 2 of 3


This is a short game, but it gets pretty nasty pretty quickly...

Stage 3


The red eye enemies split into two much smaller red eyes that fly around in wide circles when you destroy them. You'll need to do away with the smaller eyes if you don't want to take unnecessary damage, as they can really be a pain in the pants.

If you have the homing missiles, taking out the turrets in the narrow corridor is a snap.

The mini-boss here is some sort of fish. Stay close to the middle and avoid the huge salvo of three-way shots that it fires off, then move out of the way by getting under and around when it moves close to you. When he goes to the right, avoid all the enemy bullets and start firing at it.

The spiked square gives you a circular beam. It's very powerful, and it's big enough to take out a lot of things that are coming towards you.

The narrow pits at the top and bottom near the end spawn an infinite amount of enemies. Shoot them all down as you try to make your move. When you have enough space, move to the right before the enemies get you.

The boss is some weird alien thing with an eye in its body. The eye shoots a five-way shot as the face on the ceiling spawns the same enemy over and over. If you still have your homing missiles, this one's a snap. Park yourself just under the center shot of the eye's five-way shot and keep firing at the eye. The homing missiles will take care of the enemies that come at you from above.

Stage 4


Back to the vertical shmup grind here.

The worst of the enemies are the bubbles. Destroying them turns them into some sort of green lizard that latches on to the ship, drags you to the center of the screen and leaves you at the mercy of the enemies. Shoot it down with strong weapons or get out of its way.

The giant worms that come out of the walls can be shot at the base, where the eye at the other end is at. If you do that, be prepared to move away slightly from the appendages that split apart when one dies.

The mini-boss is some sort of spider. Stay at the top and avoid the blue fireballs it shoots out as you take this thing down. If you have strong weapons, this thing will go down in seconds.

You'll soon have to move past a giant worm-like creature with the teeth of a lamprey eel. Avoid the spikes that come out, and move past them so that you can get past all of them after they've moved back into the worm. If you see any turrets in your path, shoot them down.

When you reach the end of the worm, you'll see an eye on the left side. Stay at the very top of the screen here. You'll want to be just to the right of the wall to your left, and you don't want to be directly above the eye lest you want to get fried by the lasers it shoots out. If you have strong weapons, this will also go down in seconds. Otherwise, stay at the top of the screen and move to the left when the laser comes out.

Stage 5


The turrets here have two forms. Once you shoot at the guys sticking to the floors and ceilings and blow their heads off, they'll turn into regular turrets.

The walking turrets shoot missiles straight up into the air. Take them out whenever you can; it'll make getting through this stage easier.

The miniboss here are a combination of Nazal and the aliens from Alien. Shoot at them and avoid their shots. With the flicker going everywhere, it'll be a bit crazy, but it can be done. Once you've done enough damage, you'll take them all down and be able to proceed.

plasticallan plays Abadox - Part 1 of 3


If a virus ate an entire planet, and you went into the virus, it'd look much like this.

In the year 5012, a virus known as Parasitis has completely engulfed and consumed the planet Abadox. Princess Maria has also been devoured, and the army destroyed. Second Lieutenant Nazal is the only hope left to save her.

Stage 1


The blue ships give you power-ups.

The S Icon increases your speed.

The spiked diamond changes your pellets into a three way shot.

The eyes on the ground create projectiles they can shoot into the air as they roll back and forth.

The B Icon is a barrier. You can have up to four, and while they protect you from damage, they'll disappear after taking enough damage.

You'll soon your first miniboss - a skeletal dog-like creature that jumps around and shoots three blue projectiles into the air before shooting a much faster, smaller green projectile that goes for your present location at the time it is shot. Just keep avoiding the dog and its projectiles, and pay attention to the green shots so you don't get hit by them. This is a fairly easy mini-boss, but it just gets more difficult from there.

For the next area, shoot the wall to get entry into Parasitis itself. Be careful near the entrance, as monsters will come out of the pit at the entrance.

The teeth will move in and out of the ground and ceiling. They're pretty slow, which make the enemies in this part the real challenge.

The spiked cross gives you a five-way shot. The angles are a lot more spread out than with the three-way shot, but it can come in handy.

When you reach the tongue, watch out for the acid droplets that come down from the ceiling, as they can damage you.

The M icon gives you missiles that you can shoot along with your primary weapon.

The P icon is a personal shield. This gives you an extra hit if you don't have any barriers.

The mini-boss here is a face that comes out of the fleshy wall in front of you. Its eyes come out of the "sockets" and move up and down, trying to shoot at whatever is in their line of site every few seconds. As this is going on, the boss itself shoots a three-way shot. If you haven't lost all your power-ups yet, this mini-boss is a pushover. Nevertheless, stay to the left and shoot at the eyes until the boss dies, avoiding the projectiles the boss shoots out all the while.

If you die, you lose all your power-ups and you'll have to get them all back. Thankfully, there are checkpoints.

Stage 2


The even-numbered stages are top-down segments, but you go down instead of up. You might actually complain here, but it actually makes sense since you're going into a monster. (It's the little things that make an old-school game great.)

The heads with the red appendages at the bottom leave the appendages behind when you destroy the heads.

Watch the walls, as there are blue rods that will break apart into segments and head towards the bottom, and there are turrets in what looks like the intestines of Parasitis that shoot at you at a 45-degree angle.

The spike rectangle is a laser. It shoots straight, but it covers between the missiles nicely. It's also very powerful.

If you pick up an M icon after you get missiles, the missiles will have the ability to home in on enemies from that point on.

The green balls shoot three-way shots. Take them out when you see them, as they are very dangerous in groups.

There are arms that come out of the walls to the sides near the end of this section. If they grab you, it's instant death.

The mini-boss here is a worm with an eye for the head which flies clockwise around the screen. Shoot at the eye as it flies to the left, then avoid the worm and its numerous three-way bullets as it makes its way back to the left again. The bullets don't disappear when the boss is destroyed, so be careful to dodge them afterwards.

Shoot the wall, then be ready to dodge projectiles. The corridors here are not as open as the first section of this stage was, but enemies such as the instant death hands can be destroyed. Don't be surprised if you lose your barriers here.

The boss here is an eye that shoots a double three-way shot as turrets surrounds it. You can stand just to the right of the blasts that go straight to the top of the screen and hammer the boss from there if you still have your weapon upgrades.