We're there...but how do we get in...?
Stage 3: Count' Castle
At the beginning of this stage, you'll have to use the trees to get up to the castle, as the Count has never heard of a door. That, or we can't see it. I dunno.
When you make your way downstairs, take the stairs to the left of the archer. Hit the switch, then make your way right as fast as you can so you can get past the gates before they clang shut. After spending some time downstairs after this, you'll have to get rid of the guy in the robe blocking your path so you can go to the right and jump onto the switch. From there, get up the stairs and make your way to the right past all three gates before they slam shut on you.
The purple platforms will tilt towards whichever end you're standing on if you're not standing dead center on them, so you'd better be careful with them!
New enemies here include robot sentries that look slightly like mines, zombies, and sea anemone-looking things.
The boss here is the Count. Do not move a muscle. As long as you have at least four hearts, you should be able to beat this guy, but having five is ideal. Just stand in the doorway and slash at him. Don't even move a muscle and mash the attack button as much as you possibly can. You'll take damage, but the Count will fall before you do.
After you win this battle, you'll find out the Count is someone else. I'm assuming that's his flunky from the last cutscene. He'll tell you Count Crimson is at Maclonna Island along with your dad, Dr. Slater.
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