Tuesday, April 19, 2016

Dilandau3000 plays King's Quest IV: The Perils of Rosella - Part 12 of 17


We can finally see what's behind all of those evil trees!

All maps by Dan_.

Tamir (Day)

Tamir (Night)

Go to any of the screens with the evil trees in them and use the axe. This will scare the trees and cause them to not bother you. From there, you'll be able to get past the trees and see what they've been guarding this entire time: a cave entrance that looks like a skull!

When you enter, one of the three witches will try to chase after you. If this witch catches you, you'll be placed in a boiling hot cauldron and killed. Instead, get between the two other witches and take the glass eye. They'll be blind and helpless. When you do this, the third witch will stop chasing you, and the witches will beg for you to give them back their glass eye. Leave the cave, then go back in. They'll plead again, then they'll throw an item towards you that wards off the undead. You'll find that this is an obsidian scarab if you look at it while it is on the floor. Take it.

After this, give the eye back to them from afar. They'll want you to come closer. Don't do it, or else they'll kill you. You'll have to give the eye back and then run to get maximum points.

Once you're done with the witches and all of the other day tasks (or if you wait long enough in game), night will fall. It is now night on Tamir. If you haven't gotten the magic fruit yet, you're out of luck - the game won't let you take it.

Now that you have the scarab, you can go to the crypt area and the zombies that come out of the ground near it won't even be able to affect you.

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