Saturday, April 16, 2016

Dilandau3000 plays King's Quest IV: The Perils of Rosella - Part 6 of 17


We finally help out some of the locals again...

All maps by Dan_.


Unlike the other half of the cemetery, there is a crypt built into the mountainside on the other half. Unfortunately, you won't be able to enter it quite yet.

When you go north of this screen, you'll be in a bit of a spot if you're not careful here: the evil trees will grab you and end your journey. We're better off just avoiding them and heading west...

...and we see more of them. Just stay near the south edge of the screen and go west. You'll be fine.

You'll then be in a thick pine forest with a house to the north. We'll see the house later, don't worry.

Further west is more forest. You'll see a pool to the north, which we'll also see shortly.

The next screen west takes you behind a house. Go west and you'll be able to enter the house.

The screen southwest of the one behind the house also has the minstrel. Give him the Shakespeare book. He'll find out he's better as an actor than as a minstrel, and he hands you his lute before heading off.

Alright, back to behind the house. You'll randomly encounter Pan the satyr here. (Finally, a satyr appears in this one.) He'll be dancing around playing the flute, and if you play the lute, he'll stop in his tracks. Give him the lute, and he'll give you the flute. (Nice rhyme, there.)

Now that Pan's danced away with a new instrument, and you've got a nice trade-off, head west to the entrance to the house. If you walk on the dock to the west, you'll finally meet the fisherman. Stand there for a few moments and he'll pick up his fishing pole, stand up and enter the house. Follow him to the house and open the door to go in. Talking to his wife won't do much good, but if you talk to the fisherman, he'll be worried that the fish aren't biting. Hand him the diamonds, and he'll thank you by letting you have the fishing pole.

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