Thursday, April 14, 2016

Dilandau3000 plays King's Quest IV: The Perils of Rosella - Part 3 of 17


Time to see more of Tamir and see how we can get that unicorn.

All maps by Dan_.



Let's go west, since we can't go east any further. You'll see a house in the distance, but there's nothing to do here. Go west again.

You'll now be at a house inside of a tree. Since you're north of the mines, this might just be the dwarves' house. When you go inside and look around, you'll notice that the house is a mess. Type in "clean house." (Once again, ignore the quotations.) Rosella will instantly clean the house. At least it's automatic this time around!

When Rosella is done cleaning, the dwarves will come in and get a bowl of soup and sit at the table. When they're all ready to eat (one of them gets double helpings of soup!), they invite you eat with them as thanks for tidying their house. Then you'll watch as Rosella and the dwarves eat (you can talk to them if you like), then they'll leave. If you want, you can "clean house" again, and although you won't get extra points for it, it'll make it easier to notice the blue pouch on the table. Take it. Check it out in the inventory and you'll find out it's full of diamonds.

Head out of the house, go south and enter the mine. This time around, the dwarves won't kick you out. Head to the right and give the pouch to the dwarf that is looking at the diamonds. He'll let you keep it, and also let gives you an extra lantern. (I'm guessing there were eight dwarves at one time, since they also had eight dishes on the table before you cleaned their house for them.) Head out of the mine.

Go back north to the dwarves' house, then go west. This takes you to a bridge.

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