Friday, April 15, 2016

Dilandau3000 plays King's Quest IV: The Perils of Rosella - Part 4 of 17


Time for more exploring and item collecting! Let's see what more fairy tale references we can find in Tamir!

All maps by Dan_.



You may notice that there's something gold underneath the bridge. Cross the bridge, go up to the other side, and look under it. You'll automatically take the small golden ball underneath the bridge.

Going west takes you to another beautiful meadow. You may also find the unicorn here.

Going west again takes you to the cliff at the seaside. Whatever you do, don't walk off the cliff, because you will die.

Go north now. Once again, it's more of the seaside, and you'll also see a house complete with a dock and some guy fishing. Nice. We'll get there later. For now, let's go east.

The next screen east is another meadow, as well as a tree stump in the center. Sometimes, a young minstrel playing a lute will show up sitting on the stump, though he shows up in other locations as well. Talk to him and he'll play a tune for you. Unfortunately, he's not very good. If you keep talking to him, he'll play bad renditions of other songs, some of which are previous [i]King's Quest[/i] songs.

East of this tree stump is a swamp. Here, you'll notice a frog wearing a small gold crown on its head. If you try to approach it, you'll scare it away, but it will come back if you get back and wait a little while. Throw the golden ball in the pond, and you'll "accidentally" drop it in the pond. You can pick up the frog and take its crown, but that doesn't give you the most points. Instead, pick up the frog and kiss it. Just like the fairy tale of the frog prince, the frog changes into a prince. He's surprised that you're a peasant girl and not a princess (hey, the disguise worked), but he gives you the crown anyway. Go ahead and get the ball back off the ground.

To the east of this is a cemetery. You can read the tombstones, all of which have epitaphs that are either snarky or hilarious. One of them reads:

I planted these shrubs upon your grave, dear wife,
That something on this spot may boast of life.
Shrubs must wither and all earth must rot;
Shrubs may revive, but you, dear wife, will not.

Keep this in mind, as this will come into play later.

One screen east is the haunted house. This is the last place we'll see, and it'll come into play later as well.

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