Thursday, April 7, 2016

lukenuetzmann plays Do-Re-Mi Fantasy: Milon no Dokidoki Daibouken - Part 16 of 20


We finally get the stars out of the way, but we're still going to need another instrument!

Level 6-5


You want to leave as little distance between where you're currently standing and the platform you want to climb to with the note ladders, as they can only go so high before they disappear.

When you reach the slopes, you'll have to jump over rocks pushed out of holes in the walls by the cavemen. You can also use these boulders to get around if you need to.

If you see a rock sign with Japanese writing and the up arrow, it means you can climb on the nearby wall. The climbable walls are tan (as opposed to burnt sienna).

The cavemen will also start running on top of huge boulders in an attempt to flatten you. Get out of the way so you can jump over them.

When you make it to the top of the mountain, don't just go right to the goal. Instead, get the star before you leave!

House

The musician here doesn't have an instrument, but he wishes you safety on your quest.

Level 6-6

There are some new enemies here. The walking volcanoes just move back and forth while shooting magma out of their heads, the gophers move back and forth at increasing speeds while jumping like idiots, and the bombs explode shortly after they light their own fuses. Also, watch out for the fire jets coming out of the walls as well as the platforms that ignite every couple of seconds.

The light blue rocks collapse when you stand on them.

You'll also be hitting a few switches as you make your way to the Key again. The Key will be inside a lone destructible block.

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