Sunday, April 17, 2016

Dilandau3000 plays King's Quest IV: The Perils of Rosella - Part 8 of 17


In this entry, we get swallowed by a whale and turn into a frog. Not at the same time, but that would be interesting.

All maps by Dan_.



Alright, let's go back east. We should see the whale on the next screen. Stay there and wait for a whirlpool to open up. When you do, go in and you'll be in the whale's mouth. 

You'll see a bottle floating near the boat with the skeleton in it. When you moves towards it, you'll be wading in more shallow water. Go ahead and get the bottle. There will be a note inside if you look at the bottle form the inventory, so go ahead and open the bottle and then read the note...repeatedly. It's a plug for Police Quest, The Black Cauldron, Leisure Suit Larry, Space Quest and other King's Quest games. D'oh!

Now to get out of the whale. To do that, you'll have to get on the left side of the whale's tongue and work your way to the center. Saving often as you inch your way up and right works well here. When Rosella stops climbing and stands up, just walk to the center and then towards the uvula. Tickle the feather with the uvula and you're finally out!

You'll see an island to the north when you get out of the whale's mouth. Be sure to save here, as you may get eaten by a shark at random. (Yes, there is a shark near this island.) When you swim to it, you'll notice that you're somewhere completely different.

Whatever you do, do not approach the pelican. If you do, you'll scare it off and you'll have no way of getting off the island. Instead, throw the fish to the pelican before he flies away on his own. It will drop a whistle as it eats the fish, then it will take off. Take the whistle, then look at the ground behind the wreckage of the boat to the right of where the pelican was. You'll find a golden bridle, which Rosella will automatically take. 

Now you can blow the whistle. When you do, a dolphin appears. Move towards the dolphin and ride on it. You'll be at the shore and north of the fisherman's house. There's just more meadow one screen east of here, so keep going east.

You'll show up at a pool one screen later. Cupid will drop his bow and arrow and go for a swim, but he'll take off without it when you get close. Take the bow and arrow. Don't go east, because you might run into the ogre. Instead, go north. The unicorn may show up here as well. We're not going to deal with the unicorn yet; instead, we're going to go west until we reach the mountain path entrance and then go north to the waterfall. Wear the crown that the frog prince gave you and you'll be able to swim through the waterfall and find a cave!

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