Explanation for this one, since it was basically a game I've already covered with a different person playing it.
ultimachocobo86 had privatized all his videos due to people not appreciating his work as well as he expected. Then I found theutilityman's LP. I then decided to use it as the basis for the guide. Then I got in touch with ultima again, this time on Twitter. After letting him know "Hey! I found you!" he de-privatized everything on the original channel as well as his new one, LordServbot.
Well, during my original plans to replace everything, I happened to like this LP as much as I did ultima's. So, when everything he did got de-privatized, I decided to make plans for a "RELOADED" guide of sorts and use this other one for it.
Level 1-1
The controls are pretty simple. Pressing B lets you use a punch glove, but you'll be able to get stronger attacks.
The Felix Heads give you an extra life every time you collect 100, but in the meantime you'll get other power-ups from them as well.
When you reach a total that ends in 0, you'll get a magic heart. This gives you a magical power that lasts for a limited time, as signified by the ten hearts on the upper-left corner of the screen. If you keep collecting magic hearts while you have magic, you'll be able to power your attack ability up. It goes from Normal Felix to Magician Felix to a motorbike to a tank. If you have the tank when you collect a magic heart, you'll get an extra life, so make it a big priority to not get hit!
You also get extra lives for getting 100,000 and reaching every subsequent 200,000 points on the scoreboard.
When you reach a total that ends in 5, three milk bottles will appear. They'll give you 500 points each, but if you have a magic attack on hand, you'll refill two hearts on the timer for each one you collect, making the Felix heads you'll find throughout the game essential.
The ! blocks fall apart when you stand on them. They're not very dangerous in this level, but they're pretty deadly in the later ones, so watch out.
If you find a giant magic bag, jump into it. You'll find yourself in a room that usually contains Felix Heads and other power-ups. You won't be able to leave the room until you collect all the heads...which is a good thing.
Anyway, this is a pretty simple level. Feel free to get a grasp on the basics here.
Also, you'll see white, cloud-like heads that look like Kitty and the Professor throughout the game. Sometimes, if you attack one of these a couple of times, you'll find a 1-Up, so do take some time to attack some of them a bunch of times and see what happens! ultimachocobo86 will find some that have 1-ups throughout the game, so pay attention!
Level 1-2
More stuff to mention here.
If you get hit while you have magic, you'll go down one magic level. If you have no magic, you'll die.
Remember me saying that the ! blocks would prove deadly? Well, here, they do. They block off a bottomless pit. Thankfully, they're pretty easy to jump over.
Also, the magic bag that's in this level has a ton of Felix Heads, so take the spring below it up and jump in.
Level 1-3
This isn't much harder than the other two.
There are two bags in this level. The first one is midway through and contains some Felix Heads. The second one is at the end of the level. Go down this one and you'll take on Poindexter.
He's really not that hard, especially if you have the tank. Stay close to him and his balls shouldn't hit you at all. The more powerful your magic, the less hits it takes to destroy him.
Level 2-1
Welcome to the first floating stage of the game. Here, whenever you're in the air, Felix will be airborne in some fashion.
Notice you don't have your magic here. The game resets your magic when you enter different types of stages.
There are three levels of magic in the floating stages. The first is an umbrella and a punch glove, the second is a hot air balloon with frisbees, and the third is an airplane with an energy ball.
This one's not too hard. Just fly all the way to the right and try not to hit anything.
The smiling blocks can't hurt you, in case you're wondering. They act as platforms, and you'll see them more often in the later levels.
Level 2-2
We're back to manning a tank. Ossum. We're also inside a pyramid.
The bats fly around in a circular pattern that's easy to avoid. Other than that, the enemies [b]still[/b] shouldn't give you too much trouble.
Be careful in the part with all those springs. You don't want to go flying high somewhere and accidentally run into an enemy.
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