Wednesday, September 17, 2014

DaveTheUsher plays Teenage Mutant Ninja Turtles II: The Arcade Game - Part 5 of 8

Holy crap, I'm actually enjoying covering this game. I think it's because I haven't played it all that much even though I actually love it. That, or it's much easier to make jokes while covering it. Haven't done that in a while.

Also, we reach 573 points in this entry. Yeah, I have to mention 573. It's a Konami game.

Scene 5

C'mon let's bust this joint!!
(continued)


The four-legged robots shoot sonic waves at you. Stay away from those beams and attack them with jump kicks. They'll definitely be your friend against these things.

When you make it close to the end, you'll see a Module drill out of the ground, and you'll be dealing with a bunch of flying robots that shoot lasers at you. You'll have to use jump kicks against these things as well, since you won't be able to hit them from the ground.

The laser turrets' fire can be easily be avoided by jumping over it, but you can easily get rid of both of them just by standing between them and swinging away. After a while, they'll turn red and yellow and stop moving altogether - proof that you've destroyed them.

At the end, you'll find Splinter. You'll also have to fight Lieutenant Granitor. Yep, he's back. The best way to deal with him is to criss-cross him with jump kicks, stepping back a little bit each time. You not only have his punch to deal with, but he also has a flamethrower attack...and boy, does it have range. You won't be able to know when he shoots it, so stay on the move.

When you beat him, you'll free Splinter! Yay!

Scene 6

Let's defeat the enemy's ninja magic!!


Hey, a dojo!

After fighting that salvo of Foot Clan soldiers at the beginning, you'll be dealing with actual ninja robots. These guys are much more competent than the Foot Clan soldiers, as they can jump in the air and are actually adept at fighting in mid-air. Your best bet is to hit them when they're on the ground, and stay out of the air unless you want to get popped with a shuriken.

The candle can be used as a weapon. You pretty much launch it at somebody like a street sign by attacking it. Fun.


The bamboo spike traps are nuts. They don't trigger until you're right up on them, so you won't be able to see them coming until it's too late.

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