Showing posts with label DaveTheUsher. Show all posts
Showing posts with label DaveTheUsher. Show all posts

Friday, September 19, 2014

DaveTheUsher plays Teenage Mutant Ninja Turtles II: The Arcade Game - Part 8 of 8

Here it is: the final battle!

Shredder


Shredder has two forms. In the first one, he splits into two. For the love of God and all that is holy, avoid the triple lightning blast that one of the Shredders shoots out. Getting hit by it turns you back into an ordinary, non-mutant turtle and costs you a life no matter how much health you have.

Both of them swing their swords at you, and it definitely hurts after a while. You'd better have a lot of lives when you come up against him!

One of them loses his mask when you hit him enough times. The one that loses the mask, believe it or not, is the fake Shredder! Nice way to lull the player into a false sense of security, game.

There is hope, though. When the fake one loses his helmet, he won't be able to use that lightning blast attack. Just leave him alone.

The fake one steps back for a bit before coming at you again, so use this time to go after the real Shredder with that jump kick technique. If you can corner him on one side of the screen and time it right, you can keep putting him in a loop that he'll barely be able to get out of for a little while.

When the real Shredder loses his helmet, you'll be dealing with just one Shredder. Just a little bit more damage and he's finally history! You did it!


Thursday, September 18, 2014

DaveTheUsher plays Teenage Mutant Ninja Turtles II: The Arcade Game - Part 7 of 8

WHAT ARE YOU DOING DAVE

YOU HAD ZERO LIVES THE LAST TIME WE STOPPED THIS

Scene 7

We gotta find the Technodrome!!
(continued)


When you make it to the bottom, you'll meet up with some more Foot Clan soldiers as well as some more Roadkill Rodneys, and you'll also get another pizza.

Stay away from the door when you reach the end! It'll plaster you when it comes right off its hinges, as General Tragg appears from the other side to knock the door into you in an attempt to get a cheap shot off.

You want to fight General Tragg the same way you fought Lieutenant Granitor. Sometimes, when he stands still, he'll load his gun, which he fires punch-packing missiles out of. This is a good chance to score a free hit on the guy.

Stay away from the lasers guarding the door as you fight him, too. Those things hurt.

Once you beat Granitor, you'll take on Krang in his robot body. Criss-cross him with jump kicks, jump again as soon as you hit the ground, and watch out for those lasers. He also has a kick attack as well as a rocket punch that he'll only use if you're far away from him, but if you're using the jump kick strategy, they'll be the least of your worries.

When you beat Krang, you'll take on Shredder. He has two forms. In the first one, he splits into two. For the love of God and all that is holy, avoid the triple lightning blast that one of the Shredders shoots out. Getting hit by it turns you back into an ordinary, non-mutant turtle and costs you a life no matter how much health you have.

Both of them swing their swords at you, and it definitely hurts after a while. You'd better have a lot of lives when you come up against him!


One of them loses his mask when you hit him enough times. The one that loses the mask, believe it or not, is the fake Shredder! Nice way to lull the player into a false sense of security, game.

DaveTheUsher plays Teenage Mutant Ninja Turtles II: The Arcade Game - Part 6 of 8

In this episode, we fight a robot Shogun and enter the Technodrome in an attempt to find something that we've already entered the inside of! Joy!

Scene 6

Let's defeat the enemy's ninja magic!!
(continued)


After a while, tigers start coming out of the artwork in the rice-paper walls. Corner them, then let them jump away from you and come at you from the other side. Line up with it and keep hitting it, then corner it again so it jumps away from you. Repeat. Whatever you do, do not let them pounce you. You can hit them out of that pounce if you time your attack right.

After the two tigers come the scorpions. These things can be trapped in the corner more or less like the Roadkill Rodneys or the snowman robots. The only attack they have is the laser they fire out of their tails, but that's pretty much the only threat they pose to you.

The boss here is some sort of Shogun with a zanbatou. His head spins around and flies into you, and its body can still home in on you and attack. Whack the guy, then move away so the head doesn't hit you. After a while, the head will rest on the body again for a little while before the head-spinning starts anew.

When you beat the Shogun, you'll find out it was a robot after all. Typical. You'll then head to the Technodrome.

Scene 7

We gotta find the Technodrome!!


But we just found it...and we just entered it...

Oh, lord. You have pipes that freeze you into a big block of ice which pop up right out of the floor as well as more lasers. Beautiful. Just beautiful.


When you make it to the end, you'll be on an elevator. Have fun avoiding all of the giant balls, which return with a vengeance after failing to run you over and kill you in Scene 1.

Wednesday, September 17, 2014

DaveTheUsher plays Teenage Mutant Ninja Turtles II: The Arcade Game - Part 5 of 8

Holy crap, I'm actually enjoying covering this game. I think it's because I haven't played it all that much even though I actually love it. That, or it's much easier to make jokes while covering it. Haven't done that in a while.

Also, we reach 573 points in this entry. Yeah, I have to mention 573. It's a Konami game.

Scene 5

C'mon let's bust this joint!!
(continued)


The four-legged robots shoot sonic waves at you. Stay away from those beams and attack them with jump kicks. They'll definitely be your friend against these things.

When you make it close to the end, you'll see a Module drill out of the ground, and you'll be dealing with a bunch of flying robots that shoot lasers at you. You'll have to use jump kicks against these things as well, since you won't be able to hit them from the ground.

The laser turrets' fire can be easily be avoided by jumping over it, but you can easily get rid of both of them just by standing between them and swinging away. After a while, they'll turn red and yellow and stop moving altogether - proof that you've destroyed them.

At the end, you'll find Splinter. You'll also have to fight Lieutenant Granitor. Yep, he's back. The best way to deal with him is to criss-cross him with jump kicks, stepping back a little bit each time. You not only have his punch to deal with, but he also has a flamethrower attack...and boy, does it have range. You won't be able to know when he shoots it, so stay on the move.

When you beat him, you'll free Splinter! Yay!

Scene 6

Let's defeat the enemy's ninja magic!!


Hey, a dojo!

After fighting that salvo of Foot Clan soldiers at the beginning, you'll be dealing with actual ninja robots. These guys are much more competent than the Foot Clan soldiers, as they can jump in the air and are actually adept at fighting in mid-air. Your best bet is to hit them when they're on the ground, and stay out of the air unless you want to get popped with a shuriken.

The candle can be used as a weapon. You pretty much launch it at somebody like a street sign by attacking it. Fun.


The bamboo spike traps are nuts. They don't trigger until you're right up on them, so you won't be able to see them coming until it's too late.

Tuesday, September 16, 2014

DaveTheUsher plays Teenage Mutant Ninja Turtles II: The Arcade Game - Part 4 of 8

In this episode, we find out there's a secret factory even though the game tells us nothing about it. wut

Scene 4

Let's get to that secret factory!!


Wait, there's a secret factory?

Anyway, the soldiers with sledgehammers make a return appearance here, and you still get to see some new ones. The first of the new arrivals are the Foot Clan soldiers with spears. Instead of stabbing you with them, they toss them at you, which makes them a real pain in the ass.

Every once in a while, you'll see Foot Clan soldiers riding a hot rod. Stay out of the car's away unless you want to get run over.

Roadkill Rodney makes another appearance here. Just like before, trap him in a corner and wail away at him.

There are now bomb-throwing Foot Clan soldiers. They carry an airplane bomb over their heads and throw it at you. Too bad they have only one in their possession. From there, just treat them like normal soldiers after they miss.

You'll have to time your jump kicks correctly to take down the soldiers on motorcycles. Pop a wheelie! Immediately after that first salvo, you'll have to be on your guard for another hot rod, this time with a motorcycle cordon.

Once you make it to the purple tires at the end and take out all the Foot Clan soldiers there, you'll be taking on Foot Clan soldiers in miniature helicopters while riding across the freeway on a rocket-powered skateboard. You'll want to stay behind them and getting back behind them after jump kicking one, so you don't get hit by either the aircraft fire or the bombs. The explosions from the bombs can also hurt.

You'll also be dealing with both machine gun and boomerang soldiers on rocket-powered skateboards of their own. Criss-cross them with jump kicks, and watch out for the projectiles.

When you make it to the end, you'll be sent over the side barrier. Where are we going now, I wonder?

Scene 5

C'mon let's bust this joint!!


Well, the Turtlemobile is a total wreck. Even worse, the Mousers got Splinter. Stupid Mousers...

Speaking of the Mousers, they make a return appearance at the beginning. Corner 'em.


You'll have a choice to either take the low road and risk getting beaned by lasers or take the high road and stand on higher ground where it's easier to take out the machine gun soldiers. Take the high road.

DaveTheUsher plays Teenage Mutant Ninja Turtles II: The Arcade Game - Part 3 of 8

This video starts with snowmen. Every video should start with a snowman. But these are not good snowmen in any sense of the word.

Scene 3

Let's melt snow and rebuild N.Y. City.
(continued)


The little hills on the ground are manholes, so don't step on theme unless you want to lose some health and waste valuable seconds.

The snowmen are meaner than you would think...they shoot homing missiles at you! Strike them from the ground when they're coming straight at you. After a few hits, the snowmen will lose their little disguise, because they're really robots that jump around and fire homing missiles and whatnot. If you can pin these guys on either side of the screen, you can keep striking them until they're dead. They won't have a chance.

If the missiles scroll off the screen, they won't come back. Use this to your advantage.

The light blue soldiers throw snowballs at you. These snowballs have some speed to them, so be ready to spam some jump kicks on them.

Close to the end, you'll see huge boulders of ice raining from the sky. You'll soon find out who's throwing them: a polar-bear man with a leather jacket, leather boots and blue jeans. Hot damn, now I'm wishing this guy was in the series. See that ball that's floating around near the Module he pops out of? That's what's responsible for the unexplained early winter in New York City!

Criss-cross this guy with jump kicks, backing away from him after each one so you won't get hit when he tries to punch you. He'll back up every once in a while to throw an ice boulder at you. (I told you he was throwing them!) Back away and move around accordingly, then continue the assault.

When you beat this guy, your Turtle will immediately destroy that floating sphere! Spring is back in town!

From here, you'll be back in the main storyline, moving around in a parking garage where everyone either drives a late 1970's that looks like a 1970s-era Chevrolet Caprice or a 1980's era luxury car. Or an armored car, because those things definitely exist in New York City. (I know, I know. I haven't made a joke involving cars in video games in a long time. Sue me.) You'll be taking on some red soldiers, but they don't have guns like they did in Scene 1 this time around.

Signs, barrels that explode and traffic cones will make for added ammunition as you make your way past some of the biggest cars I have ever seen in a video game. At least the perspective on them looks correct, as I can easily picture the Turtles walking into one of the cars and driving away with it.

The first blue car you see will try to run you over when you get close enough to the front of it. Three red soldiers with guns will then pop out. Finally! They have guns again! Shortly after this, the first brown car you see will try to do the same. After this, you'll finally see Foot Clan soldiers popping out of armored cars. I was expecting this, game. Why did you take so long?

There's a pizza at the end, but you might want to save it for when you're low on health, because the boss is here! This time, Baxter Stockman is a fly, and he comes at you with a vengeance! Your main thing to do here is to avoid the projectiles he fires at you from the sky and immediately counter them with a jump kick. Back off in a diagonal direction, so it's easier to see where the next projectiles are coming from.

If you can corner him and time your jumps exactly right, though, you can put him in an infinte loop where his projectiles always miss and you can destroy him without any impunity. This does take practice, though, but it's definitely worth it!


When you beat Baxter Stockman a second time, you'll rescue April and head off in the Turtlemobile! Yes!

Monday, September 15, 2014

DaveTheUsher plays Teenage Mutant Ninja Turtles II: The Arcade Game - Part 2 of 8


Did you enjoy that last episode? I did! Now we start getting into the meat of this game!

Scene 2

C'mon, after that Shredder creep!!
(continued)


Anybody remember the girl on the skateboard from this level? Anyone? Well, if you attack her, she screams and ducks down, which is pretty hilarious.

The yellow Foot Clan soldiers throw boomerangs. Obviously, they can come back, but these things have some range before they do that!

When you see the two large black signs with the Pizza Hut logo, stay away from underneath them. They'll fall down, exposing some yellow soldiers. They also kinda hurt if they land on you, too, but that's to be expected.

The boss here is Bebop. (Who else would you expect?) You have to fight him the same way as you did Rocksteady, as he fights more or less the same way. Be sure not to accidentally fall into the manhole here, or else you'll lose some health on the way back up. Once you beat him, you'll leap into the sewers and continue the rest of the stage, which takes place in the sewers and has some awesome music.

Here, you'll be seeing Foot Clan soldiers jumping out of the water (which you can walk in, by the way, but be careful of those missiles), and some of them will be donning sledgehammers! Those sledgehammers knock you back quite a bit, so if you can get a jump on these guys, good for you.

After a while, you'll meet up with some Mousers. You have to get really close to these guys to hit them, but be careful - these guys can bite you.

You'll be able to earn an extra life every 200 points.

The crushing wall of steel girders can hurt you, but not the Foot Clan soldiers, which is bullcrap because booby traps hurt enemies in other beat-'em-ups. If you go into the water to go around it, you will be dealing with missiles, so be careful.

The boss here is Baxter Stockman in a flying machine. All he does is fly around; the real enemy here is all those Mousers he drops at you. Just keep whacking away at Stockman with jump kicks and you'll bring him down in no time.

Scene 3

Let's melt snow and rebuild N.Y. City.


Whatever you say, Konami.

Anyway, this level was not in the original arcade version, believe it or not. The boss was also made exclusively for this level.


Get away from the spiked bulldozers whenever you see them. They hurt.

DaveTheUsher plays Teenage Mutant Ninja Turtles II: The Arcade Game - Part 1 of 8

About time I covered the sequel.

Anyway, get ready for a really awesome game. I know I am.

The game was released in Europe as Teenage Mutant Hero Turtles II: The Arcade Game, and in Japan as simply Teenage Mutant Ninja Turtles due to the first game having an entirely different name that I can't remember off the top of my head.

Scene 1

Fire! We gotta get April out!!


Well, the controls are kinda self-explanatory. You can jump, you can whack Foot Soldiers, and you can move around in eight directions. That's it, really.

Press A and B at the same time to perform a stronger strike than with B alone. You'll be using this quite a lot.

Some of the Foot Soldiers throw shurikens and other things at you, but you can knock them away by attacking them.

The Pizza Hut logos are from a sponsorship deal that came with the game. The coupons for the Personal Pan Pizza have long since expired, but I'd still like to look at them just because.
They were replaced with "Turtle Racing" in the Famicom version.

Unlike the purple Foot Clan soldiers, which take two hits and throw shurikens, the blue ones throw knives.

Those large steel balls that drop from the stairways will definitely cause more damage than the Foot Clan soldiers can at times. Jump kicking over them helps get past them quite easily.

The white soldiers carry swords, and they'll even jump up and try to hit you with a downward stab. Yikes! They look almost like samurais for some reason. I blame the massive amounts of white. Thankfully, this is probably the only version of the Foot Clan soldiers that you can whack repeatedly without any impunity, since they usually don't strike back whenever you attack them.

Three Roadkill Rodneys show up at the end. They have a laser as well as an electric whip attack, but they can easily be destroyed by trapping them in a corner and mashing the B button until they die. Then you'll hear April O'Neill scream, and you'll rush into her room.

The red Foot Clan soldiers carry guns. They try to hit you with the butt of them and also shoot at the floor. Thankfully, they're not much harder than the other varieties of soldiers you've seen so far.

The first boss is Rocksteady, who drills straight through the building into April's room via a Module. Jump kick him, then jump away from him so he doesn't kick you. That kick sends you back a bit and it's really annoying. He'll shoot his gun at you and he can also shoot into the air, hitting you on your way down. He can be really annoying, especially if you keep hitting him more than one or two times in quick succession with regular attacks.

Not only does he have a kick and a machine gun, he'll also try to ram into you. He goes into a special animation when he does this, though, so you'll be able to tell when he's about to run into you.

The more Rocksteady (or any boss) flashes, the more progress you've made on him. When a boss starts flashing really fast, you're about to beat it.

When you beat Rocksteady, Shredder appears and kidnaps April before jumping out of the window with her!

Scene 2

C'mon, after that Shredder creep!!


If a Foot Soldiers throws a manhole cover at you, send it right back at him to instantly kill the guy. This is one of the most interesting things you can do in an old-school TMNT game.

You'll also see Shredder on TV, holding April hostage. Jerk.

You can hit the parking meter to send it at an enemy, and one of the fire hydrants can also be hit to send a Foot Clan ninja packing.

Some of the Foot Clan soldiers throw dynamite. Take those guys out with jump kicks!

If you see pizza, grab it. It will refill your entire life bar.