Are you a bad enough vampire/monster to take on Warlock?
Believe it or not, the game is easier than the videos slightly imply it to be. I've done deathless runs with both the Vampire and the Monster (there's no difference between the two characters, gameplay-wise). Hitless can be done, but you have to be well prepared if you want to pull it off.
So, you're just looking at a blank television when Warlock appears on the screen out of nowhere, telling you his minions are now going to kill you. Gee, guess the only thing you can do is destroy as many of them as you can and face Warlock himself.
Stage 1: Monster In My House
This one is pretty straightforward. Start running to the right and start pounding all the monsters you see into sand. You can climb on top of the stereo and get a key that you can throw at enemies, but you'll get less points doing this.
The skeletons toss skulls before walking backwards and doing it again; you can either hop over the skulls or punch them to get rid of them. The fleamen jump towards you, but if you can time right, you can hit them on their way down. The witches are a little tricky, but not too much. Wait for them to appear, then hit them. If you have to stop to punch their projectiles, do so.
In the next section, you'll see a few more monsters before you reach a table. Double-jump up the table to get the health power-up if you need it, then double-jump up some more and double-jump to the staircase. Walk down it and you'll eventually pick up speed and start flashing. When that happens, you'll be running over any monsters that are in your way, destroying them. You'll land near a health power-up at the end.
The flying creatures here will dive towards you but not hit you if you stand stiil. When they're close to the ground, you have the perfect opportunity to hit them. The red creatures act like the zombies.
Boss
The boss here just jumps up and down and throws knives. Follow him to get as many hits on him as you possibly can. If you're fast and careful enough, you can kill him after his only salvo of knives. (I've done it once, believe it or not.)
More than likely, if you're playing on One-Player Mode, you'll have 500 points - enough for an extra life. You'll have to get another 2,000 points to get another one, and that will take a while.
Stage 2: Big Trouble In The Kitchen
You're better off staying on the ground until you go as far to the right as you can, since you can't jump up to the tables from underneath on the chairs. The ghosts just float towards you. Yeah, the enemies are that easy at this point.
Once the screen stops scrolling, jump up the chair and you'll be able to jump onto the table. Now you'll have to go left.
The green cerberii (I guess that's what they are) leap to where you are, especially if you're standing still - and standing still gives you the perfect opportunity to whack them. The blue monsters that throw sugar cubes at you toss them so that the cubes home in on you. Knowing that, it's not too hard to avoid them by either jumping out of the way or punching them.
Yes, you can walk on the plates and the water taps in this next section. Now we're actually in the kitchen.
If you keep walking towards the monsters that throw axes, they'll end up throwing them over you rather than at you, making them more easily beatable. Also, the dragons drop eggs that crack once before falling through the ground. Make every effort you can to hit both the dragon and the egg...it'll make it a lot easier to get the points needed for another 1-up.
You'll find another health power-up along the way, and soon afterward you'll be seeing the monsters from the first section again. They're mostly the running enemies as well as the flying ghosts. Once again, this is a pushover.
You'll then approach the stove. When the stove tops burn higher, double-jump over them. You'll see a health power-up after the third burner, but if you drop down from the oven (hold Down and press A; the oven is the only part of the level where you can do this), you'll be able to find two more of these power-ups if you desperately need them.
You'll also find a key, but defeat the monsters before you grab so you don't risk losing health. If you can carry it to the end of the level, you'll be able to take it with you to use against the boss.
Boss
You'll fight the next boss (some sort of Abominable Snowman) in the refrigerator. You can hit him at least twice before he charges at you. When he's flashing, he'll run at high speed for a while before shooting some sort of ice breath that freezes you for a while (or until he touches you). If you can leap over him and hit him again while he's running towards you, and keep this going like some sort of endless loop so that he doesn't do that, then he's really easy.
If you have the key, you can fight him from afar. But in my opinion, it's better to practice fighting him from close-up. You'll see why later.
Have I played this game, or have I played this game?
Stage 3: Crisis from Underground
Stand there at the beginning and you'll see a flying monster coming from the right. It attacks like the flying creatures from Stage 1, so you know what to do here.
Hold Down on the Control Pad and jump to go down the stairs. You'll see another flying monster come from the left after four steps, then another from the right after another step or two.
The monsters that hide in the ground take two hits to destroy. They shoot fireballs at you, but they won't be able to if you beat them to the punch and mash the B button.
You'll see two health power-ups here, but if you've been doing well, you won't need them.
You'll then have golf balls rolling down the hill from behind you. You can't destroy them, so double-jump over them. You'll see purple flying creatures that shoot fireballs when they land, but if you use the same tactics as from the beginning, you won't have to worry about that.
You'll find another health power-up. Go further to the right and you'll drop into the sewers. Walk to the right and you'll pass some sewer grates where both water and monsters come out - and damage you if you touch either. Sometimes the monsters will take a water slide ride out of the grates from behind you, so be careful. These monsters take two hits.
You'll then approach a river and a raft. Fishmen leap in and out of the water, but it only takes one hit to kill them. Just be careful not to jump off the raft and into the water when you go after them.
Boss
The boss here is some sort of giant calamari or something...I'm not quite sure what it is. You can either stand still or walk around, but I recommend the latter to confuse the boss.
The splashes of water indicate where his arms are going to be, and they always follow the "right, both, left" pattern when the water splashes. Hit the octopus in the head as you double jump away from the arms. He'll dive down for a while, then he'll do the splashes again.
Keep dodging the arms and continue hitting it in the head, and it'll eventually go down.