Sunday, February 2, 2014

Eexecute plays Turok 3: Shadow of Oblivion - Part 2 of 23


In this episode, we take out a few more aliens and stop a runaway train.

Chapter 1: The Breach

(continued)


Block Party


Here, you're just shooting down a few zombies and entering a tunnel in the bathroom of a restaurant. Not much here.

The Sewers


1:15 - If you miss this one piece of life force, you won't be able to get it again.

1:26 - A part of the PSG. Yep, you guessed it, this is the Chronoscepter/Nuke Weapon equivalent in Turok 3.

To The Subway


3:24 - NOTHING TO DO HERE

3:31 - Well, we've gotten a new objective - Evade the Oblivion and reach the subway. Also, people die.

4:19 - Our first weapon upgrade of the game - the Bow becomes the Tek Bow. When you play as Joseph, you get the Storm Bow, which has rapid fire along with the ability to snipe. I guess Danielle is the game's closer equivalent of Joseph?

5:27 - As soon as we scale this wall, we start getting picked off. Could this mission get any worse?

6:00 - We've reached the subway...finally!

On The Tracks


6:09 - If these trains hit you, you're a goner. Avoid them and get to the subway station!

7:27 - Yes, you can hide here.

7:56 - The train stops...

Train Ride


8:09 - Well, we've got ourselves into another dilemma. The automatic brakes have failed, so we'll have to initiate the manual brakes to keep from hitting an incoming obstacle.

8:23 - There's supposed to be a timer here (45 seconds on Oblivion level), but the game burps for some reason and the timer doesn't show up. Weird.

Anyway, run to the other side of the train and flick the brakes on.

Power Outage


9:51 - We finally stop the train and wonder whether or not we're screwed.

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