Sunday, September 21, 2014

PrinceWatercress plays Mega Man X - Part 4 of 8

Next up on the list: two Heart Tanks, two Sub-Tanks and the first death of the Let's Play.

Armored Armadillo


The mine cart at the beginning of the stage lets you power through quite a bit of stage and almost set a land-speed record in the process. Don't worry about taking damage from enemies, as this spiked and seemingly unstable cart plows through them. Of course, you'll have to jump off before it sends you down a pit.

You'll then be chased by a digging robot. It takes a bit of abuse before it goes down, but if you go back to where it was, you'll find the third Sub-Tank. The spike pit will kill the digging robot, but it goes down in mere seconds with the Fire Wave.

After some more mine cart madness, you'll see another digging robot. Take it out with the Fire Wave. This makes it easier to get the Heart Tank for this stage, since the digging robot hasn't destroyed the part of the ceiling from which you can wall jump to access it.

You'll then see the last mine cart, which will help you breeze through the last of the stage. Keep your X-Buster ready, so you can actually hit the birds near the end.

Armored Armadillo will roll around the room and bounce all over the place at 45-degree angles. He's invulnerable when he does this, so keep dodging him until he stops rolling and hit him with the Electric Spark. This will fry the shields off of him. He also fires electric shocks out of a cannon in his head, but you can easily avoid him and win this shoot-out.

Since he no longer has his shields, he can be damaged even during his rolling attack.

Beating Armored Armadillo gives you the Rolling Shield.

Launch Octopus


It won't be long until you go deep into the water. Here, you'll take on robot seahorses that roll into balls and try to slam into you.

You'll be taking on two submarines that act as separate mini-bosses. They have the ability to suck you towards them and/or blow you away from them, and they also send out robot lampreys that zig-zag across the screen and into different directions. If you keep firing at the submarine, the lampreys won't pose much of a threat. The second sub battle also has you dealing with spikes, but if you pay attention at all times and keep taking out the lampreys while firing at the sub, you shouldn't have a problem.

The puffer fish will try to suck you into them. If that happens, keep firing at the fish until it's destroyed.

After the second submarine, you'll see a green ship that sends out those yellow grabbing robots and also shoots out bombs. Use the tornado generator to get on the top of it and take it out with the Storm Tornado. The ship will crash through the ground and open up a secret area. You'll take on a sea dragon here (you may remember the head of it from the conveyor belts in the Flame Mammoth stage). Stand on its body as it moves around and shoot at its head with Storm Tornado. You'll be able to easily take it down. Make your way to the right and you'll get the Heart Tank for this level.

Launch Octopus not only jumps around while shooting regular bullets and homing missiles, he can also create a whirlpool around him that keeps you away and also repels your firepower. The Rolling Shield will do the most damage to him. If you use the Boomerang Cutter on him, you can cut his arms off and put him at a disadvantage.


Beating Launch Octopus gives you the Horming Torpedo. Yes, you read that right. That's actually how the game spells "Homing Torpedo." Chalk it up to a mistranslation on the way to America.

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