Friday, February 14, 2025

PrinceWatercress plays Wario Land II - Part 17 of 51


This next level has us climbing up a skyscraper as we chase after Captain Syrup. You can get a lot of coins here.


Chapter 4: In Town

Story 2: Up on the rooftop!!



In this level, you'll be in front of a huge skyscraper in the city. The exit is at the top, as is the treasure room, where you can win a vinyl record.. You'll have to enter the other door at the top to access the other side of the roof, where you can see the word "Nintendo," with a door in the D. Use the furnace on the other side of the room to enter that door, where you can get a bunch of big Wario coins.

Be ready to go up and down and all around - and inside and outside - to get to the top and get as many coins as possible. Some of the paths allow you to go back down to previously unreachable areas. Just watch out for enemies, including the football helmet guys and the birds that will dart at you.

The guys in the windows will throw bottles at you and then briefly hide, but if you can hit them with a jumping tackle, you can get rid of them for good.

If any platforms have more dimples than usual, they will fall under your weight when you stand on them, so you'll need to quickly make your move. Those platforms will also be darker than usual, so it's easy to tell them apart from the normal ones.

What you see in the interior rooms is what you get, so don't go look for any breakable walls or ceilings.

Thursday, February 13, 2025

PrinceWatercress plays Wario Land II - Part 16 of 51


The first stage in the town starts with us on a speeding train. We'll have to stop it to get off safely and continue chasing Captain Syrup.


Chapter 4: In Town

Story 1: Stop that train!



You'll need to get to the engine and stop the train by tackling the switch from the left side, but before you can do that, you'll have to get from the back of the train to the front. There are openings in the ceiling where you can move on the top of the train, and while you're up there, you'll be pushed to the left. Mega Man never had this problem. The main enemy you'll be dealing with are the birds that will dart out at you if you get close enough to them, but if you can time your movements, you can jump off them as they attack and get to other train cars. For some reason, you cannot do the ground pound while on the top of the train. To get to the treasure room, you'll need to backtrack to the left near the end at the top of the train and drop down one of the openings leading back down to the train that you would not have been able to reach otherwise. Beating the mini-game will net you an ocarina.

Wednesday, February 12, 2025

PrinceWatercress plays Wario Land II - Part 15 of 51


Let's get out of the woods...but before we do that, we need to defeat a giant bee!


Chapter 3: Maze Woods

Story 5: Defeat the giant bee!



The wasps are back. Get ready to float to higher areas and get a ton of coins. If you crouch walk with the diagonal directions on the D-Pad, you can avoid being stung.

If you high jump off the Spear Goons to the side on the way to the boss entrance, you can get some more coins.

The treasure room is hidden in the door above the one leading to the boss entrance, and you'll have to move into some hidden pits in the floor to get to the room...and more coins. You'll win some bananas for winning the treasure mini-game.

To beat the giant bee, stay away from it, and don't stand underneath it. When it drops down to crush you, jump on its head. When the tiny wasps show up, you'll want to tackle or avoid them. You're better off defeating them, as you won't have to deal with them alongside the boss if you do. If you get stung, you'll be sent back to the top of the room, and you'll be forced to go back to the boss room and start the whole battle over. After jumping on the giant bee's head three times, you'll beat the giant bee and move on to the city, where Captain Syrup and her goons flee to after getting out of Maze Woods.

Tuesday, February 11, 2025

PrinceWatercress plays Wario Land II - Part 14 of 51


This level introduces the wasps, whose sting - and the allergic reaction - will cause you to reach higher heights.


Chapter 3: Maze Woods

Story 4: Escape from Maze Woods



The wasps will dive at you if you get close enough, and if they sting you, you'll turn into a floating Wario. You'll float until you hit a ceiling, which will cause you to deflate and turn back to normal. This can let you reach areas that you could not normally reach. A jumping tackle can get rid of them, as can flying into them after getting stung. Use the wasps' sting to get all the coins you can.

In the room after the beginning, be ready to tackle a lot of blocks. You'll have to ride on the turtle multiple times. There is a path above the ceiling leading back to the left that leads to more coins. In the brown room to the far right, throw the Spear Goon upwards, then tackle the stove to where you can jump to get all the coins.

In the final room, you'll find the treasure room, where you can win a weird looking face idol, as well as an area you can only access by throwing an enemy through blocks. This will allow you to get some more coins, but you'll need to throw a Spear Goon up there and get up there yourself in order to access those coins. As for the exit, you'll have to roll down the slope and then roll through some blocks in order to reach it.

Monday, February 10, 2025

PrinceWatercress plays Wario Land II - Part 13 of 51


The thorny maze seems rather treacherous, but if you're used to controlling the owl, it's not that bad.


Chapter 3: Maze Woods

Story 3: Through the thorny maze!!



You'll be dealing with flying spiked skulls at the start, so tread carefully as you break blocks and collect coins. The door above the start leads further ahead, and the door all the way to the right leads to more coins. The enemies near the big coin will try to shock you if you're close enough to them and you happen to be in front of them, so sneak up on them and then tackle them to get rid of them.

After some seagull platforming and some flying spiked skulls, you'll have to roll down some slopes and jump up to some areas to break through some blocks to get some coins as well as open the treasure room. The lower room in the slope path area leads to a maze full of spinning stars that will hurt you - hence the "thorny maze" - which you'll have to fly through with an owl. After dropping down the middle path past the door on the other side, you'll be in another owl room. Going to the right of the exit will lead to the bottom of the first owl room, which makes for a nice shortcut to the treasure room, where you'll earn a golden apple, so if you want to get more coins before getting the treasure, you'll be free to do so.

Sunday, February 9, 2025

PrinceWatercress plays Wario Land II - Part 12 of 51


If you know where to go in this stage, you can get a ton of coins.


Chapter 3: Maze Woods

Story 2: Defeat the giant spear man



If you go down in the water at the start, you'll find a hidden coin passage. Also, there is a passage you can tackle through to the left after entering the first door that leads to more coins. From there, the trees in the background will tell you where to stand so as not to fall into hidden pits. If you fall into the pits, though, you can get some coins while being carried back by the current.

The turtle will get you across the water. Jump on it to get it moving, and be ready to get off and on it to get from point A to point B.

Halfway through the second turtle area, there is an area in the middle of the current where you can go down and find a hidden area with quite a few coins in it. Hold Down and Right and keep pressing B, and you can get one of the coin caches. Down and Left with B will help you get the other set.

You'll need to turn into Fire Wario in order to break the blocks leading to the treasure room, as well as the next door. At the next door, go into the water, go all the way right and then down. You'll sink below the screen. Keep holding Down and Left while pressing B to get a ton of hidden coins.

To beat the giant spear man, tackle him to turn him upside, then repeatedly ground pound him to damage and eventually defeat him. Don't forget to get the 100-coin coin when you're done.

Saturday, February 8, 2025

PrinceWatercress plays Wario Land II - Part 11 of 51


We meet the owl for the first time in this stage. It won't be the last, and once you get used to flying around on the owl, you'll be able to do it in the more difficult stages.


Chapter 3: Maze Woods

Story 1: Get to Maze Woods



It's time to introduce ourselves to our new friend: the owl.

By bumping into the owl from below, we can get him to fly, and if we jump into him from below, we can ride him. You can fly around in four directions - up, down, left and right - and you can tap a button on the D-Pad to move slowly in that direction. Press that same button on the D-Pad again and you'll go a little faster. You won't be able to fly in place while on the owl, so if you want to stay in one place, move back and forth. While you're flying around, you can collect coins, but you'll want to watch out for hazards and enemies. Remember that Wario - not the owl - is the hitbox, and if you don't want Wario to get hurt and knocked off the owl while losing a couple of coins, don't let Wario get hit or touch what he shouldn't. Pressing the B button will allow you to let go and drop down to dry land.

If you notice a coin in the water with a little more detail than usual, it's bait from an enemy using a fishing rod. If you get caught, you'll be pulled upwards, but you won't get hurt. The bait coin will come back, and you'll need to do this to get to the treasure room, which will award you a seed if you win. The fish enemies do not have any coins.

The flying spiked skills are indestructible, and you'll want to keep them away from Wario at all costs. They cannot be defeated in any way; only avoided. Some move back and forth, while others move in circles. You'll want to watch where they go and how quickly they do it in order to avoid them as they pass and keep all your coins while getting from point A to point B in one piece.