We meet the owl for the first time in this stage. It won't be the last, and once you get used to flying around on the owl, you'll be able to do it in the more difficult stages.
Chapter 3: Maze Woods
Story 1: Get to Maze Woods
It's time to introduce ourselves to our new friend: the owl.
By bumping into the owl from below, we can get him to fly, and if we jump into him from below, we can ride him. You can fly around in four directions - up, down, left and right - and you can tap a button on the D-Pad to move slowly in that direction. Press that same button on the D-Pad again and you'll go a little faster. You won't be able to fly in place while on the owl, so if you want to stay in one place, move back and forth. While you're flying around, you can collect coins, but you'll want to watch out for hazards and enemies. Remember that Wario - not the owl - is the hitbox, and if you don't want Wario to get hurt and knocked off the owl while losing a couple of coins, don't let Wario get hit or touch what he shouldn't. Pressing the B button will allow you to let go and drop down to dry land.
If you notice a coin in the water with a little more detail than usual, it's bait from an enemy using a fishing rod. If you get caught, you'll be pulled upwards, but you won't get hurt. The bait coin will come back, and you'll need to do this to get to the treasure room, which will award you a seed if you win. The fish enemies do not have any coins.
The flying spiked skills are indestructible, and you'll want to keep them away from Wario at all costs. They cannot be defeated in any way; only avoided. Some move back and forth, while others move in circles. You'll want to watch where they go and how quickly they do it in order to avoid them as they pass and keep all your coins while getting from point A to point B in one piece.
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