Now that we've completed the main game, it's time to take on the side stories!
Once you've played through the main game, you can access the treasure map to replay any level that you've already beaten. This not only allows you to collect more coins, get another chance at getting treasures from treasure rooms and grant you another chance at winning picture panels, but you can re-explore levels to find alternate exits.
The squares represent the levels, while the tiny rectangular panels to the left of them indicate whether or not you've gotten the picture panel for that level. If the square panel shows a treasure chest, that means you have not gotten the treasure for it yet. If you've gotten the treasure for it, you'll get the white square as well as the picture of the treasure from that level. If the panel is black, you have not accessed that level yet. As for the rectangular panel, a white panel means you've gotten the picture panel; a black panel means you haven't.
Aside from powering on and off, you can press A, B, Select and Start simultaneously to soft reset and go back to the title screen to get back to your game.
Chapter 1: One Noisy Morning
Story 1: Turn off the alarm clock!
As soon as the level starts, don't do anything. Just let Wario sleep. The music will soon change to tell you that you've cleared the stage. Afterwards, Captain Syrup's goons will show up and pull Wario off his bed and throw him out of the castle. Wario will soon wake up and find out that Captain Syrup has invaded his castle!
Chapter 2: Invade Wario Castle
Story 1: To the castle!!
Hold and release B with a Spear Goon with your hand at the start to get to the small nook full of coins. You can also do a high jump off a Spear Goon at the far right to get to a bunch of big coins.
After a downward drop where you will have to avoid being stung by wasps while picking coins up, you'll be in a room with a couple of penguins who will get you drunk. You'll have to get a penguin to the door to the upper right to access the treasure room, where you can get a Dr. Mario pill. As for the blocks to the left of where you came in from, you'll need to go up and to the left, tackle the wall, and then drop down and roll down the slope to get . Remember: to roll down slopes, you simply need to crouch while on a slope, and let Wario take care of the rest. Remember that you can jump while rolling, because you're going to have to do that in one of the rooms you'll have to explore to get all the coins around here.
One of the exits out of the room leads to a room with a couple of slopes you'll have to roll down to break all of the blocks. The hardest is the tiny slope in the upper-left corner that you'll have to roll down and jump into a certain part of the wall to get a few big coins. The door in here leads to an area where you'll have to high jump off a mouse to get all the coins.
Another room leads to some monsters that get angry when you attack one of them, a couple of Spear Goons and some coins. Going further from here leads to another area where you'll have to leap on a bunch of rock platforms on the wall while dealing with penguins who want Wario drunk. (Apparently Drunk Wario is called "Crazy Wario" in the West, because Nintendo still wanted to avoid alcohol references even with the ESRB in effect in the late 1990s. Go figure.) This area leads to the exit, and you'll have to roll down the slope to open the path to it. Watch out for the flying spiked skull in case you fall down, and make sure you have the treasure before you leave!
From this point forward in the game, the subgame where you get the picture panel will change slightly. The game will flip panels on the board at 50 coins each until you tell the game to stop with the B button, so you can get through these games slightly more quickly. Make sure you know for certain what the number is before guessing, as usual.
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