Wednesday, February 26, 2025

PrinceWatercress plays Wario Land II - Part 29 of 51


Well, at least the rooms here are a little more vast. They don't call it the grand hall for nothin'.


Chapter 2: Invade Wario Castle

Story 4: Go through the grand hall



Compared to the last level, this one is pretty open. There is a breakable wall to the left above where you start that leads to some coins, and you can high jump midway through the hidden passage for four big coins. Be careful with the breakable blocks before the next door so that you don't run into spikes or the spear from a Spear Goon.

The next room has quite a few flying spiked skulls as well as a couple of doors. You'll need to go through each one to look for coins as well as to find the treasure room and the exit. The first room on the way will have you rolling down slopes and dealing with bottle throwers to collect all the coins and get to the other side.

Bring a Spear Goon to the enemy blocks in the next new room that you enter to get some big coins, then break all the blocks and destroy the Spear Goons in the room with reckless abandon.

After this, you'll need to watch out for the snowmen as you explore the room and get more coins. There will also be a room where you'll have to go up top for some big coins before you can take out the pelicans and smash all the blocks and vases to clean the room out.

The room with the water also has fire blocks, fire foxes, the treasure room (where you can win a paintbrush) and the exit. It is very much possible to break the fire blocks on both sides if you know how to take advantage of your environment so that you get on the side that you want to be on before you burst into flame. 

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