Tuesday, May 14, 2024

DeceasedCrab plays Earthbound - Part 12 of 53


In this entry, we get The Runaway Five out of debt and get to Threed only to find out that the town is in big trouble.


The door near where the police officer is standing is the owner of the Chaos Theatre. If you talk to him, he will tell you that The Runaway Five are now indebted to him and won't be able to leave unless they can work off a $10,000 debt. If you walk up to the man behind the desk and use the Wad of Bills, the Runaway Five will be free to leave. The Runaway Five will show up and thank you, then head out.

When you leave the theatre, you'll be able to hitch a ride to Threed on the tour bus. This time, the tour bus is so loud that it will scare off the ghosts on the way, and you'll be able to head there without any trouble. When you get off, you'll find out that The Runaway Five will be heading to Fourside before they drive off.



If you talk around town, you'll find out that Threed has a big zombie problem. The Zombie Relief Corps will be in the big tent in the center of town. If you talk to the people there, they will tell you that the zombies are advancing towards town and that they are not quite sure what to do.

At the hospital, if you go up the stairs and check the room on the left, you can check the drawer to find an Insignificant Item. You'll actually need this item later, so hang on to it or store it with Escargot Express. Speaking of which, store the Backstage Pass. You won't need it anymore.

There is a man selling weapons behind the pizza parlor. Keep him in mind for later, as he sells bombs and bottle rockets.

The Minor League Bat and the Thick Fry Pan are the next weapons for Ness and Paula, so be sure to get those ASAP.

The man in the suit in the small pink house on the west side will tell you that Lord Belch is the leader of the zombies, and that he works for Giygas.

You'll see a sign for Summers near the town. You'll be heading there later.

One of the townspeople will tell you that there is a hidden path near the graveyard. Keep that in mind for later.

You will not be able to enter the tunnel on the east side and head towards Fourside due to more ghosts.

The trash can near the east side tunnel has a Skip Sandwich.

The marionette enemy you can fight in the town is the Handsome Tom. It's not too terribly difficult for this point in the game, although they can cast Hypnosis Alpha and put one member of your party to sleep. You can also fight Zombie Dogs, which also should not give you much trouble. The kids with the jack-o'-lanterns on their heads are Trick or Treat Kids.

Paula can learn PSI Magnet Alpha at Level 15. This allows the caster to steal a small amount of PP from an enemy.

A person near the hotel will tell you that a woman with sunglasses has been seen talking to the zombies.

There is a Teddy Bear in the trash can near the hint shop, which is a small green house on the northeast end of town.

The fly is the No Good Fly, and the moving trash can is the Putrid Moldyman. The Putrid Moldyman can be pretty powerful for this point in the game. The No Good Fly does not have a lot of HP.

Ness will learn Meteor Beta at Level 22. This does more damage than Meteor Alpha.

The big gravestone north of town near the graveyard entrance brings out the photographer to take a picture.

The Smelly Ghost is just as bad as the Putrid Moldyman.

The Insecticide Spray can be used to instantly damage insect enemies.

The graveyard in the northwest part of town leads to a secret passage. The passage will be blocked by two zombies, however, and you won't be able to get past them. 

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