In this entry, we head to Happy-Happy Village...and the residents here sure are weird.
The Sand Lot Bat is the next good bat, so you'll want to get that from the Drug Store when you get here.
There is a cave southeast the Drug Store. Don't go in there yet. It leads to the Lilliput Steps, and you won't be able to fight the monsters there until a little later.
In Happy-Happy Village, the people here are obsessed with painting everything blue.
The self-service store here is odd. The Bananas and the Fresh Eggs have prices, but you can pay whatever you want, despite the guy behind the tree who is obviously watching the store from a distance. You can even get them for free if you want.
At the nearby counseling office, you'll learn that Carpainter, the religious leader here, has a voice that seems to hypnotize people. You'll also find out that he has Paula held hostage in an attempt to make her the high priestess of Happy-Happyism.
The masked man in blue is an Insane Cultist and will try to hit you with a paint attack which is not very strong. The Insane Cultuist, however, can call other Insanen Cultists to prolong the battle (and potentially give more experience).
There is a healer near a house on the southeast end, and the house near him is a hospital.
The masked man in the fenced-up area will tell you that an overweight kid helped him kidnap Paula and hide her in a mountain cabin.
The house at the Meager Livin' Farm is an inn where you can stay for $50. If you sleep there, you'll get another message from Paula, telling you that she can hear water in the distance where she is being held. Also, the guy running the inn is weird.
The red house in the village has a weird font when you knock on the door. They will tell you that they have friends in the valley behind Threed.
The big house in the center contains a maze full of Cultists. Don't head over there yet.
The cave right next to the Drug Store leads to the mountain cabin that Paula is being held at. You'll find Paula in a cell when you arrive, and when you talk to her, she will tell you that it was her destiny to meet you and that you will have to get the key to free her from the Carpainter. You'll find out that the Carpainter can control lightning, and Paula will give you the Franklin Badge, which reflects lightning attacks.
When you leave the cabin, you'll be confronted by Pokey and two cultists. Pokey will tell you that Carpainter has made him an important person in Happy-Happyism as he now starts viewing you as an enemy for no reason at all. He then runs off and has the cultists fight you, but the cultists will be dead easy. On the way back to Happy-Happy Village, you'll have to fight more Insane Cultists blocking your path.
At Level 18, Ness will learn PSI Flash Alpha, which can make enemies' eyes water and blind them.
From here, you can head to the house at the center of Happy-Happy Village. Talking to some of the Insane Cultists will either get them out of your way or start a battle. Either way, both are good, since the latter is getting them out of your way by force. At the end of the maze, you'll find Carpainter as well as the weird statue that Lier X. Aggerate found at the beginning of the game.
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