In this entry, we fight off the zombies' master, then head towards Saturn Valley.
The Broken Air Gun, when fixed, becomes the Magnum Air Gun. If you can fix it before you get to Threed or if you can fix it at this point in the game, equip it. It's better for Jeff than the Toy Air Gun.
Be sure to buy some Bottle Rockets for Jeff before entering the underground path.
The Smilin' Sam is a re-color of the Handsome Tom, and is just as dangerous.
The Silver Bracelet is better than the Copper Bracelet, so give it to whoever has the lowest defense.
You'll eventually face a Mini-Barf. It will almost consider you a friend for having Fly Honey, but it will remind you that they are the mortal enemy of humankind. Aside from the belching sounds that you'll hear throughout the battle, the stink breath will cause your party to not stop crying. Kill it with Fire; it may not do a lot, but it will hurt more than anything else. Bottle Rockets work wonders, too. When you beat the Mini-Barf, it will tell you that it wanted to slurp your Fly Honey up and that Master Belch also loved Fly Honey before dying.
At Level 24, Ness will learn Healing Beta, which cures Poison. At Level 19, Paula will learn Fire Beta, which will hit multiple enemies with fire damage.
The other side of the underground path leads to Grapefruit Falls. The man outside will sell you foods for a small fee if you need any. He will also tell you that Saturn Valley is up ahead.
The brown crocodile is a Plain Crocodile. The green frog is an Armored Frog. The zombie here is a Farm Zombie. At this point, Rockin' Beta can take out the frogs and zombies if you're powerful enough.
You'll find a cave halfway to the waterfall to the north, and the path leads to Saturn Valley. The Violent Roaches are not very powerful.
The Mr. Saturns here speak simply, with a very weird font. At least you can heal up, save your game and withdraw and deposit money here. The Mr. Saturn in the trash can is Dr. Saturn, and he can completely heal you for free.
The Broken Iron will become a Slime Generator when fixed. It can stop enemies from moving, effectively stunning them, and can be used infinitely.
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