In this entry, we save the captured Mr. Saturns and take on Master Belch.
You'll have to fight another Slimy Little Pile before you can enter the treasure room northwest of the conveyor belt.
The Vital Capsule increases the Vitality of whoever uses it by one. The HP-Sucker can be used to drain an enemy's HP and transfer it to the user. The Calorie Stick replenishes 60 HP.
The room southwest of the treasure room will always contain a butterfly that can be used to restore PP. You can enter the room over and over again to refill your PP and heal up without having to use any items.
When you start seeing light green puddles of slime on the floor, you're near where you need to be. One of the Slimy Little Piles near the door will demand you say the password before you have to fight it, assuming you even run into it.
At the end, you'll soon encounter Master Belch, who you will have to fight. Use the Fly Honey to make Master Belch go nuts and eventually to sleep. Use Freeze magic to solidify him whenever you can, as well as powerful attacks like Rockin' Beta and Bottle Rockets.
Paula will learn Magnet Omega at Level 24, which lets you steal PP from all on-screen enemies during battle.
When you beat Master Belch, he will tell you that Master Giygas has moved the Mani Mani statue to Fourside, which will beat at Giygas' mercy. Behind the door that Master Blench guarded are a few Mr. Saturns as well as a path to to the hot spring in Saturn Village. You will have saved the kidnapped Mr. Saturns!
Go ahead and use the hot spring to heal up your HP and PP and wash the gunk off your body, then go up to the Mr. Saturn near the cup of coffee on the nearby tree stump and drink the cup of coffee. You'll get a message from the game congratulating you on getting this far before telling you that you will have to pass through the desert to get to Fourside.
One of the Mr. Saturns will give you a Cup of Lifenoodles, a Mr. Saturn coin and a Stag Beetle. The Cup of Lifenoodles will revive one person, the Mr. Saturn coin will greatly increase the defense of whoever equips it, and the Stag Beetle is a stag beetle that can stun one enemy.
If you head towards the cave north of the cup of coffee, the photographer will show up to take another picture. That cave will lead to the Milky Well.
The Tough Mobile Sprout and Struttin' Evil Mushrooms are tougher versions of the Mobile Sprout and Mushroom enemies you've met earlier, but you shouldn't have too much trouble with them. The green monster with the leaf spear is a Ranboob.
The Coin of Slumber increases both defense and luck.
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