Eight treasures in one video!
The treasures in this game work much like they do in Sly 2: they will be in certain locations in the episodes, and you'll have to go out of your way to find them, interact with them to grab them, and bring them back to the hideout without getting hurt by the enemies. Sadly, there is no way to get them show up on the Select screen map. Unlike that game, where some items were on timers and others were not, all of the treasures are on timers and you'll have a certain amount of time to get a treasure back to the hideout. The amount of time that you get depends on the treasure.
Each episode - not counting the Paris prologue and epilogue - has 12 treasures in all, leading to a total of 60. There are also a few Trophies for going for all the treasures along the way.
I also create some rules of my own for the treasure collection videos as well.
1. There are no practice runs. Everything that is done is done on the fly.
2. You will need all of the costumes before even attempting to get all of these.
3. There is a total of twenty (20) minutes to collect treasures per video. Whether any more time is needed to get one more treasure is a matter of discretion.
4. The timer only starts after exiting the hideout and gameplay begins.
5. In case a return to the hideout is needed to get away from enemies or to switch episodes, the timer is suspended. The timer is only restarted once the hideout is exited again and gameplay begins again.
6. After the twenty (20) minutes are up, we get to read the treasure descriptions and rotate the treasures.
GamesRadar made for some pretty good notes on how to find everything; you can find them here.
Episode 4: Of Mice and mechs
1. Brass Spyglass
This is behind the big tent in the circus area. Thankfully, this isn't too far away.
2. Rolling Pin
This is above the dunking booth in the circus area. This also isn't too far away.
3. Golden Arrow
On the north end of the castle area, there is a spot where you can launch yourself over a pit with the Sabertooth Costume. There will be an Ancestor Door for the Thief Costume on the other side, inside will be the treasure. Spire jump onto the switch near the catapult, then slow down time with the Thief Costume and use the catapult to get to the door. Thankfully, you can sprint to the hideout from there.
4. Medieval Metal Man
There is another Ancestor Door, this time for the Samurai Costume, in the northeast corner of the village area. Deflect a fireball at the door to open it, then grab the treasure and run back to the hideout. Interestingly, the treasure is Clank from the Ratchet and Clank series in a suit of armor.
5. Archer's Handbook
Near the pulled-up wooden drawbridge far to the north is a target for the Archer Costume and some dummies for the Sabertooth Costume. Use both costumes to cross the gaps to get to the Ancestor Door on the other side, which will require the Sabertooth Costume to open. You'll need the Sabertooth Costume to get back, then you'll need to rush to the hideout.
6. Coin Purse
Opposite of the path to the Archer's Handbook is the Coin Purse. You'll need the Archer Costume to get to the treasure. If you're able to get the Archer's Handbook back to the hideout, you should have no problem with this one.
7. Jeweled Shoe
We opened this one earlier in the Let's Play. This one requires the Jailbird Costume to open the Ancestor Door guarding the treasure, and you'll also need a catapult to get to this treasure. Use the nearby trampoline to get back on the main roads, then run to the hideout.
8. Bell Tower
This is on a balcony overlooking the water on the northern edge of town, and is just east of the Ancestor Door for the Jeweled Shoe was. Thankfully, you can Paraglide to the trampoline near the Jeweled Shoe and get to the hideout from there.
Controls:
Left analog stick: move
Right analog stick: move camera
X: Jump and double jump (hold X on second jump for hover jets as Bentley)
Square: attack
Circle:
- interact (usually with anything that has sparkles) (Sly)
- steal from enemies (from behind) (Sly, Bentley, any of Sly's ancestors)
Triangle:
- knock enemies upwards (from behind; press Square to slam enemies down for stealth slam) (Sly, any of Sly's ancestors)
- press Circle after knocking enemy upward to perform Silent Obliteration (Sly; replaces Stealth Slam; must buy on ThiefNet)
- press Square for Stealth Slam (any of Sly's ancestors)
- spin attack (hold to charge) (Sly)
- throw bombs (Bentley)
- Thunder Flop (in mid-air) (Murray)
- spin attack (hold to perform) (Murray)
- control with left stick (must buy on ThiefNet)
- Raging Inferno Flop (in air; Murray; must be bought on ThiefNet)
L1:
- bomb aim (Bentley)
- smoke bomb/flash bomb (Sly; must buy on ThiefNet)
- aim/strafe mode (Carmelita; must hold button down)
- left analog stick: move
- R1: shoot (can only shoot in strafe mode)
L2:
- hold for costume select menu (Sly)
- hold down to stay in menu; use D-Pad or left stick to make selection
- hold for weapon select menu (Bentley)
- hold down to stay in menu; use D-Pad or left stick to make selection
- hold for fist select menu (Murray)
- hold down to stay in menu; use D-Pad or left stick to make selection
- hold for shot select menu (Carmelita)
- hold down to stay in menu; use D-Pad or left stick to make selection
L3: activate compass
R1: run (hold while moving to perform)
- Paraglide (Sly; in air; must buy on ThiefNet)
- Square: Paraglide Dive Attack (during Paraglide; must buy on ThiefNet)
- Adrenaline Burst (Bentley; double tap to activate; must buy on ThiefNet)
- Clothesline (Murray; double tap and steer with left stick; must buy on ThiefNet)
- Cane Push (Sly; double tap; must buy on ThiefNet)
R2:
- Trigger Bomb (Bentley; must have bomb on field to detonate manually; must buy on ThiefNet)
- Super Jump (Carmelita; hold and press X to perform; must buy on ThiefNet)
R3: Binocucom
- Right analog stick: move
- Left analog stick: zoom in and out
- R1: take picture (when applicable) (Sly, Bentley)
Start: pause menu
Select: map
- Left analog stick: zoom in and out, switch between map and status
- Right analog stick: move map
- Circle: back
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