Friday, April 21, 2023

PrinceWatercress plays Sly Cooper: Thieves In Time - Part 28 of 48


Now that the main game has been completed, it's time to start going for the rest of the collectibles and Trophies, starting with the treasures.


Now that the main game is completed, it's time to start collecting all of the treasures in the game.

The treasures in this game work much like they do in Sly 2: they will be in certain locations in the episodes, and you'll have to go out of your way to find them, interact with them to grab them, and bring them back to the hideout without getting hurt by the enemies. Sadly, there is no way to get them show up on the Select screen map. Unlike that game, where some items were on timers and others were not, all of the treasures are on timers and you'll have a certain amount of time to get a treasure back to the hideout. The amount of time that you get depends on the treasure.

Each episode - not counting the Paris prologue and epilogue - has 12 treasures in all, leading to a total of 60. There are also a few Trophies for going for all the treasures along the way.

I also create some rules of my own for the treasure collection videos as well.

1. There are no practice runs. Everything that is done is done on the fly.

2. You will need all of the costumes before even attempting to get all of these.

3. There is a total of twenty (20) minutes to collect treasures per video. Whether any more time is needed to get one more treasure is a matter of discretion.

4. The timer only starts after exiting the hideout and gameplay begins.

5. In case a return to the hideout is needed to get away from enemies or to switch episodes, the timer is suspended. The timer is only restarted once the hideout is exited again and gameplay begins again.

6. After the twenty (20) minutes are up, we get to read the treasure descriptions and rotate the treasures.

GamesRadar made for some pretty good notes on how to find everything; you can find them here.

Episode 1: Turning Japanese

1. Gyro Slicer 2000




This is on a high column just north of the hideout. To grab a treasure, press Circle. You'll be told that you need to take the treasure back to the hideout without taking damage and before the timer runs out. You'll have a choice as to whether to take the treasure or not.

As for the Gyro Slicer 2000, you can just Paraglide back to the hideout. You'll have just enough time to to do it.

2. Meditation Turtle




This one is just north of the Gyro Slicer 2000. Once you grab it, you can run to the hideout.

3. Raccoon Daruma




In the northwest part of the map, there is an ancestor door. You'll need to fire a rope arrow with the Archer costume to get to it, and that rope bucket is pretty far away from the target. Approach the Ancestor Door with the Archer costume to open it. From here, you can paraglide towards the hideout, then run the rest of the way.

Before grabbing the treasure, use L3 to figure out where the hideout is. Once you have an idea of how to get back to the hideout quickly, grab the treasure and go for it.

4. Dragon Claw Statue




There is an Ancestor Door above the waterfall. When the door shoots out a fireball, send it back with the Samurai costume's shield attack to open the door. Once again, you can paraglide to cut the distance, then run back, although paragliding is much easier with this one.

If you look underneath it in the treasure collection back at the hideout, you'll find a message saying "Clockwerk was here."

5. Golden Lion Statue




This one is far to the west, and you'll need to use the Archer and Sabertooth costumes to get to it. The Sabertooth costume will open the Ancestor Door. At least you have thirty seconds to get to the hideout, and once again, this is a paraglide and run job.

Controls:

Left analog stick: move
Right analog stick: move camera
X: Jump and double jump (hold X on second jump for hover jets as Bentley)
Square: attack
Circle: 
  • interact (usually with anything that has sparkles) (Sly)
  • steal from enemies (from behind) (Sly, Bentley, any of Sly's ancestors)
Triangle:
  • knock enemies upwards (from behind; press Square to slam enemies down for stealth slam) (Sly, any of Sly's ancestors)
    • press Circle after knocking enemy upward to perform Silent Obliteration (Sly; replaces Stealth Slam; must buy on ThiefNet)
    • press Square for Stealth Slam (any of Sly's ancestors)
  • spin attack (hold to charge) (Sly)
  • throw bombs (Bentley)
  • Thunder Flop (in mid-air) (Murray)
  • spin attack (hold to perform) (Murray)
    • control with left stick (must buy on ThiefNet)
  • Raging Inferno Flop (in air; Murray; must be bought on ThiefNet)

L1: 
  • bomb aim (Bentley)
  • smoke bomb/flash bomb (Sly; must buy on ThiefNet)
  • aim/strafe mode (Carmelita; must hold button down)
    • left analog stick: move
    • R1: shoot (can only shoot in strafe mode)
L2:
  • hold for costume select menu (Sly)
    • hold down to stay in menu; use D-Pad or left stick to make selection
  • hold for weapon select menu (Bentley)
    • hold down to stay in menu; use D-Pad or left stick to make selection
  • hold for fist select menu (Murray)
    • hold down to stay in menu; use D-Pad or left stick to make selection
  • hold for shot select menu (Carmelita)
    • hold down to stay in menu; use D-Pad or left stick to make selection

L3: activate compass
R1: run (hold while moving to perform)
  • Paraglide (Sly; in air; must buy on ThiefNet)
    • Square: Paraglide Dive Attack (during Paraglide; must buy on ThiefNet)
  • Adrenaline Burst (Bentley; double tap to activate; must buy on ThiefNet)
  • Clothesline (Murray; double tap and steer with left stick; must buy on ThiefNet)
  • Cane Push (Sly; double tap; must buy on ThiefNet)
R2:
  • Trigger Bomb (Bentley; must have bomb on field to detonate manually; must buy on ThiefNet)
  • Super Jump (Carmelita; hold and press X to perform; must buy on ThiefNet)
R3: Binocucom
  • Right analog stick: move
  • Left analog stick: zoom in and out
  • R1: take picture (when applicable) (Sly, Bentley)

Start: pause menu
Select: map
  • Left analog stick: zoom in and out, switch between map and status
  • Right analog stick: move map
  • Circle: back

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