With the way that this episode is, I spend more time in Episode 2 looking for treasures than anywhere else.
The treasures in this game work much like they do in Sly 2: they will be in certain locations in the episodes, and you'll have to go out of your way to find them, interact with them to grab them, and bring them back to the hideout without getting hurt by the enemies. Sadly, there is no way to get them show up on the Select screen map. Unlike that game, where some items were on timers and others were not, all of the treasures are on timers and you'll have a certain amount of time to get a treasure back to the hideout. The amount of time that you get depends on the treasure.
Each episode - not counting the Paris prologue and epilogue - has 12 treasures in all, leading to a total of 60. There are also a few Trophies for going for all the treasures along the way.
I also create some rules of my own for the treasure collection videos as well.
1. There are no practice runs. Everything that is done is done on the fly.
2. You will need all of the costumes before even attempting to get all of these.
3. There is a total of twenty (20) minutes to collect treasures per video. Whether any more time is needed to get one more treasure is a matter of discretion.
4. The timer only starts after exiting the hideout and gameplay begins.
5. In case a return to the hideout is needed to get away from enemies or to switch episodes, the timer is suspended. The timer is only restarted once the hideout is exited again and gameplay begins again.
6. After the twenty (20) minutes are up, we get to read the treasure descriptions and rotate the treasures.
GamesRadar made for some pretty good notes on how to find everything; you can find them here.
3. Ten Gallon Hat
Just off the beaten path from the railroad tracks, there is a path leading to some buildings and a rock formation. Thankfully, you can use the tracks to get back.
4. King Monkey Love
You'll have to ride the train to get on the rock formation with the wooden platform and jump on a drum to get this one. After shooting the rope bridge across, be ready to use the train tracks yet again to get this sucker home.
5. Golden Spike
This one is on the southeastern part of the map and requires the Archer Costume to reach and the Thief Costume to access the Ancestor Door. You'll have a minute to get this back to the hideout, so be ready to run and also to use the railroad tracks again.
6. Branding Iron
There is a low-lying area north of where you found the Golden Spike with some wooden platforms above the water. You'll find the Branding Iron there. You have a minute to get this back to the hideout, but using the railroad tracks can get it done rather quickly.
Controls:
Left analog stick: move
Right analog stick: move camera
X: Jump and double jump (hold X on second jump for hover jets as Bentley)
Square: attack
Circle:
- interact (usually with anything that has sparkles) (Sly)
- steal from enemies (from behind) (Sly, Bentley, any of Sly's ancestors)
Triangle:
- knock enemies upwards (from behind; press Square to slam enemies down for stealth slam) (Sly, any of Sly's ancestors)
- press Circle after knocking enemy upward to perform Silent Obliteration (Sly; replaces Stealth Slam; must buy on ThiefNet)
- press Square for Stealth Slam (any of Sly's ancestors)
- spin attack (hold to charge) (Sly)
- throw bombs (Bentley)
- Thunder Flop (in mid-air) (Murray)
- spin attack (hold to perform) (Murray)
- control with left stick (must buy on ThiefNet)
- Raging Inferno Flop (in air; Murray; must be bought on ThiefNet)
L1:
- bomb aim (Bentley)
- smoke bomb/flash bomb (Sly; must buy on ThiefNet)
- aim/strafe mode (Carmelita; must hold button down)
- left analog stick: move
- R1: shoot (can only shoot in strafe mode)
L2:
- hold for costume select menu (Sly)
- hold down to stay in menu; use D-Pad or left stick to make selection
- hold for weapon select menu (Bentley)
- hold down to stay in menu; use D-Pad or left stick to make selection
- hold for fist select menu (Murray)
- hold down to stay in menu; use D-Pad or left stick to make selection
- hold for shot select menu (Carmelita)
- hold down to stay in menu; use D-Pad or left stick to make selection
L3: activate compass
R1: run (hold while moving to perform)
- Paraglide (Sly; in air; must buy on ThiefNet)
- Square: Paraglide Dive Attack (during Paraglide; must buy on ThiefNet)
- Adrenaline Burst (Bentley; double tap to activate; must buy on ThiefNet)
- Clothesline (Murray; double tap and steer with left stick; must buy on ThiefNet)
- Cane Push (Sly; double tap; must buy on ThiefNet)
R2:
- Trigger Bomb (Bentley; must have bomb on field to detonate manually; must buy on ThiefNet)
- Super Jump (Carmelita; hold and press X to perform; must buy on ThiefNet)
R3: Binocucom
- Right analog stick: move
- Left analog stick: zoom in and out
- R1: take picture (when applicable) (Sly, Bentley)
Start: pause menu
Select: map
- Left analog stick: zoom in and out, switch between map and status
- Right analog stick: move map
- Circle: back
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