Saturday, June 27, 2020

PrinceWatercress plays Terranigma - Part 16 of 50


In this entry, we battle for the existence of humanity. This is the point where the game starts getting good.

Eklamata


If you try to head back to where the avalanche happened, you won't be able to get back there. Instead, go back to where the yeti tossed you across the bridge. The avalanche will have filled up the lake, and you can now go down to the lower level, and make your way north to a cave.

You'll be able to find a few treasure boxes, one of which contains a Stardew. Make your way to the upper right corner and enter the doorway there. then follow the path. You'll be back outside. Be sure to get Magirock #32 on the way further north. You'll eventually come across a huge hole that you'll have to drop down. Go into the hole on the left, then climb up and go into the doorway to the north, then follow the path and throw some rocks to free up the path. You'll eventually reach the peak of Eklamata. Not much further now.

At the peak of Eklamata, you'll take on the Dark Morph. It first takes the form of a Yeti. Avoid the crystals that the Yeti throws, and stay in the upper-right hand corner so you aren't blown into them. After this, the shadow will show another form: a Cadet.

This Cadet is pretty fast. When he shoots a projectile, hit it back at him with a regular attack. You don't have to be perfectly lined up with him; as long as you're perpendicular with the Cadet, the projectile will bounce back and do some damage. That's pretty much all you have to do. Just watch where the Cadet goes.

When the Cadet dies, switch to the Neo Fang. You'll face the boss' third form. Attack the boss with a dashing attack when it shows up, then stay away from the many bats that it splits into. Go to one of the upper corners and walk around the room, and if you need to avoid the bats, use your dashing attack to pass through them without getting hurt. The Dark Morph will go down in no time.

With the Dark Morph down, you'll finally be able to resurrect humanity, who are considered wonderful creatures yet have no idea how much power they wield. You'll see a cutscene where Ark is lying down only to turn into a flower that is eaten by a yak which is attacked by a bird that gives birth to a baby bird that is killed along with its mother by a Huball that is killed by Ark who lies down again. It's the circle of life, folks!

Chapter 3: Resurrection of the Genius

You thought Chapter 2 was big? Here's Chapter 3.

You'll wake up in a bed in a human town. Even though you're told not to move around, you can do so once the woman leaves.

Lhasa


When you leave the room from the south, you'll find out you're in Lhasa, which isn't part of any country and is lead by Lord Kumari. Before you do that, check out the rest of the house you just left. You'll find out you were out cold for three years and that everyone is glad that you've gotten better. You'll eventually find Lord Kumari on the top floor of this town. Talk to him, and he'll ask you to rest here and that you'll discover what to do in due time. He'll also tell you that you have lost the ability to converse with plants and animals (which really sucks), and hands you a BonePin in case you need to summon him. (This will be Magirock #33.) The BonePin lets you automatically leave the current dungeon you're in. Another monk will then arrive, and announce that Master Meihou has arrived.

Don't know why you'd want to throw the snowmen here, but you can.

You'll be able to find some buildings when you go higher up. One of them will have a Save Book. You'll also learn that reincarnation is a big thing in this world, assuming you haven't already.

You'll also find a shop, where you can buy a MonkRobe. You'll definitely want to buy that for the areas ahead, especially when it deflects the Curse status.

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