Monday, June 29, 2020

PrinceWatercress plays Terranigma - Part 20 of 50


Our adventure takes us into the modern world as we visit Europe for the first time.


North of that mountain path is a house known as Molly's. Molly happens to be an old man who knows everything about the forest around here. Going west takes you to the Norfest Forest, and going east takes you to the Mush Forest. You'll want to enter the forest to the east first. Along with some hidden chests (one of which is hidden just behind the tree, just up and a little to the left of the dark green area around it) with a L.Bulb and 500 Gems, you'll find a Mushroom there. Take it. You'll need it for later.

To the west is Norfest forest. Go one screen north, then go east when the area allows. Open the chest to get a RingMail. Equip it, since it's better than what you currently have. Don't go further north yet. You'll get lost.

Go back to where the castle is. You won't be able to go through the tollgate to the west and enter Spain until you have a permit from the King. As for the nearby castle, you won't be able to explore there until later. Instead, head to the nearby town of Loire.

Loire


There will be a flower girl in the center of the town near the well. If you talk to her, you can buy some flowers at 5 gems apiece. She'll tell you that you can make even a girl who doesn't talk or a penguin happy with flowers. Remember that for later and buy nine Pretty Flowers.

Talk around, and you'll find out that they're looking for a groom for the Princess by finding a man who can make the princess speak, a thief named White Wind broke into the castle and got caught, that King Henri XIII is a total tyrant, and that everyone who goes into Norfest Forest goes crazy when they come out due to the ghosts.

To the right of the town square is the fortune teller.

In the lower-right corner of the town is the Magishop. The Ray Ring shoots out a light orb, while the ElecRing shoots out electricity. WindRing counteract status ailments.

Left of the Magishiop is the Merchant. The SlvrPike (Silver Pike) will come in handy for Norfest. Buy and equip one.

There are some houses to the left of the store. You'll learn more about White Wind, and find out he's more like Robin Hood than an actual thief. You'll also meet the town drunk Louis, who used to serve the king until he did something that got some villagers killed, simply because he gave the Protect Bell to the king. He will tell you that the Prtect Bell serves as a guide through Norfest Forest, and that he got the bell from someone in Spain. He says that if he didn't give the bell to the King, the village would never have been attacked. He wonders where the Protect Bell is now.

You'll also meet the artist Matis. Talk to him, and you'll learn about his plight: he's an artist, but he's a prett broke one. Also, he gives you a drink, and it's pretty good. When he asks if you like his paintings, say yes. Afterwards, talk to him again.

Up north, you'll find some houses. The left-most one is home to a family whose grandmother was once a servant to the king and queen. If you talk to her, she'll hint at a tragedy...but what?

To the right of that house is Jean's. He says there will come a time when the masses will run the country, and he studies as he waits for that day.

Next to Jean's is Madame Papilo's house. The seamstresses are sad, as they only make clothes for the rich few and not for everyone. The one in the upper-left is Marily, who knows that Madame Papilo is nasty, rich and takes all the credit for their work.

In front of the fourth house is a guy selling a croissant. For 10 Gems, you can eat a croissant. The fourth house is a winery, who has plenty of alcohol...only for the king to consume all of it. He wishes he could make wine for everyone.

In front of the fifth and last house on the far right is Keinz, an economist who forecasts the growth of all the towns. He will come into play later in the game. For right now, he'll tell you that Loire is in poor shape due to the King running everything, and without a major change in policies, this town is doomed.

If you go into the fifth house, you'll be blackmailed into paying one million Gems for going into the inn. When he threatens to throw you into the labor camp, a knight appears. This is Lady Fyda, and he tells Bounty, the innkeeper, to clean up his act. She apologizes, then says she has the feeling she's met you before. She then leaves.

No comments:

Post a Comment