Tuesday, June 23, 2020

PrinceWatercress plays Terrangima - Part 10 of 50


In order to bring more life on Earth back, we must head to Zue...and it's the hardest part yet.

When you climb up the wall at Sanctuar, you'll see even more of the mountains, where you'll meet the Kingbirds, who build nests in high locations. You'll learn that the King of All Birds lives at the highest point.

You can also find a Magishop here if you need magical items.

The smaller birds are children.

You'll see three white gulls with green backpacks that are navigators, but until the wind returns and beckons them, they won't be able to fly around. 

The bird behind the rock slab is an item shop. Be sure to buy the BirdSuit for a little extra defense, even though it won't protect you against Poison. Also, you can save near the item shop, if you need to.

The rope leading up the cliff leads to the King of All Birds. He tells you of the cavern known as Windvale, and that the wind from it tells them to fly to new lands. Sadly, the wind hasn't beckoned this year. Go back down and talk to one of the gulls, and say yes if they ask if you want to go to Windvale. He'll take you there. From there, follow the path to the huge pit, and throw the rocks at the sparkle in the pit. You'll awaken someone below, who hears the calling of the birds and senses the smell of spring. This voice learns that the long, hard winter is over, and thanks you for waking them up. They then get to work, and the wind returns to Windvale. Go back out and talk to the navigator again. You'll head back to Sanctuar.

Back at Sanctuar, talk to the King of All Birds. As a token of appreciation, he'll give you the WindPin, which cures any and all status ailments, including Confusion. This also gives you two Magirocks (#24 and #25). From here, you can now go to other lands.

The middle gull is looking for new lands, and has found one in a small, temperate island called Kamiyo. There's nothing there if you go to that place, but there will be later on, so remember this for later. The left gull, on the other hand, is going to Safarium, the paradise of animals. There's something here, and that is where you want to go.

Safarium


Safarium is far off in the African continent, and when you land there, you'll find out that the place is rather deserted compared to back then. The gull rattles off the names of a few animals who were here, such as the simple rhino Simon, Kameski the slow turtle and Neo the lion king, who just had a baby.

You can save your game in the upper-left corner. Just crawl into the corner and you can save.

There are two souls at the upper-right corner. The left soul is the Magishop, and the right is an item shop. The Geo Ring stuns all enemies on screen. The Snow Ring does ice damage on all enemies. Stardew lifts the Curse status.

To the south is the rest of the African continent. To the south of Safarium is Zue, which is in the Savannah. There will be a Canyon further south, but there will be nothing to do over there yet. Go ahead and head to Zue

Zue



The turtles, known as Dunguns, have pretty high defense and will explode when you kill them. Until you hit Level 12, they'll be hard to do a lot of damage to with your physical attacks. Use repeated dash attacks for the best results. They can also slide around, and are resistant to PyroRings. If you can get a few of them on-screen at one time, kill them off with a SnowRing. Also, some of the bushes you can pick up and throw contain bees that will sting you when you get too close.

The maze is pretty easy for the most part. You'll be going from ground level to river bank level and back again as you go through this area.

When you see a message saying that storm clouds are blotting out the sun, the screen will get a little darker. This keeps the Dunguns from exploding.

You'll learn from a nearby fly-trap that the lack of rain around here has led to the land becoming barren, and that natives made altars to hold rain dance ceremonies with.

The lizards with swords that jump around are pretty easy to destroy with dashing attacks, for the most part. The lizards that move around on four legs are pretty easy to destroy as well...just don't let them hit you from a distance with their tails.

You won't be able to access the two chests east of the Rainfall Altar on the upper-left corner of the area immediately. You'll have to do some things before you can open the chests there.

The Doumas will exhale projectiles at you. 

You'll learn from the soul of the first Douma you'll (probably) be able to kill that four Shamans controlled the weather at each of the four Rainfall Altars. This sounds like a clue for getting stuff done around here, I would imagine.

To revive the plants and water for each area, you'll need to find four souls in each area. To do this, you'll need to go everywhere that you can in a barren area and destroy monsters to find these souls. Once you find the four souls for that area, head to the Rainfall Altar for that area and you'll reawaken the plant life there, and even bring the water back so you can head to other areas. By reviving the plants and water, animals will be able to come back as there will be grass to serve as food.

Be careful when you're exploring. There are chests and items in the lower levels that can be made unattainable if you flood them with water before you get to them.

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