Sunday, March 23, 2014

Dilandau3000 plays King's Quest II: Romancing the Throne - Part 1 of 10

Alright, we have another prelude to watch before we can do anything.

Okay, now that we have this out of the way...

thegameulost: "Let me get this straight: King Graham is setting out on a dangerous journey, risking life and limb, without a sword or his indestructible shield, to rescue a woman whose image he saw for no more than a minute or two, and marry her, despite never having met or talked to her in person. Sounds completely asinine. Let's go for it! (and hope that the kingdom of Daventry has a damn good marriage counselor."


So, what became of our good friend Sir Graham after he became king about twenty-five blog series ago (give or take)? Let's find out.

All maps by Dan_.


All right! Let's do this!

Go east two screens from the starting point. You'll find a house with a mailbox that is inexplicably bigger than King Graham. (I'm so totally making perspective jokes again.) If you open it, you'll find a basket of goodies. Go ahead and take it, and perform the biggest twist in morals since the beginning of the series, where there weren't any twisting of morals. DO NOT EAT THE GOODIES. If you knock on the door and then enter, you'll meet Grandma, who lives in this house. (Definitely a Little Red Riding Hood reference.)

There's a 50/50 chance that if you go inside, you'll meet the Wolf instead. If he's in there, get out of there and enter again. Grandma might be in there.

If you go east another screen, wait a little while and you'll meet up with Little Red Riding Hood. If you talk to her, you'll find out that her basket of goodies has been stolen while she was picking flowers.

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