Y'know...after seeing this game in action, I wish Capcom had done more with the Disney license before it went to Virgin back in 1993. Super Nintendo could have benefitted from more Capcom-Disney games. Seriously, if Aladdin for Super Nintendo isn't proof of that, this probably is.
Also, only in a Super Nintendo TV show-to-game translation would two of the main characters in the series get kidnapped by a zillion pirates.
Believe it or not, the game was released in Japan under the name Goofy to Max: Kaizokujima no Daibouken. Then again, weren't all the Capcom-made Disney games released in Japan? I bet they were...because Capcom did a magnificent job on the Disney games while they did.
Really fun fact: the game was co-designed by Shinji Mikami, who would go on to create Resident Evil after this game was released.
Beach
Map (by RyuMaster)
After seeing the whole story segment at the beginning, where we all learn there's a pirate-infested island near Spoonerville (heh, heh, Spoonerville), you finally get to choose between one and two-player mode.
If you haven't figured it out by the title of the blog yet, it's gonna be two-player mode. DeceasedCrab is Goofy and MadamLuna is Max.
Goofy does more damage with objects, while Max is faster.
Anyway, when you talk to the guy in the straw hat, you'll find out that Keelhaul Pete, the dreaded pirate king, has returned to the island.
As you move around, you'll notice that there are some block-pushing puzzles in this level. You'll need to complete these in order to get keys to open doors. The silver keys open the silver locks while the gold keys open the gold locks. Thankfully, the link to the map shows the correct solutions for them. If you mess up, leave the room and re-enter. You'll be able to start over from there.
The enemies here aren't that bad. The pirates will try to run into you to cause damage, but that's about it. To defeat them, grab plants and barrels and throw them at the enemies. The thin pirates take one hit while the fat ones take two (with Max). The snakes, frogs and hedgehogs can be easily taken out with the hookshot. If you leave the room and re-enter, the enemies will respawn, so keep that in mind as you progress through the level.
In one screen, you'll have to kick the stone squares with the stars on them into the brown spaces with the stars that are on the ground. When you do that, you'll open the gates in the room. You'll also be doing this for the block-kicking puzzles.
Taking damage in this game is weird, so I'm going to put it all in bold in order to keep you from being confused:
You die in one hit in this game...unless you have hearts.
But if you get hit, you lose all your hearts.
You must collect seven hearts to get an extra life. To get them, collect fruit such as cherries and bananas.
The fewer hearts you have, the less it's going to suck when you take a hit. (Read: you're better off with one heart in the worst of enemy territory.)
It should also be noted that the red gems give you extra lives and the blue gems give you continues.
Okay? Okay.
Anyway, you can only carry one item at a time. Unless you're in one player mode - then you can carry two that you can switch between. If you have an item in your possession (in the blue box next to your health), you'll drop that to grab whatever item you just came across and grabbed.
To beat the boss of this level, throw barrels and/or bombs at these guys, and avoid the red spiked balls that they throw. If you have your hands held up, you can catch anything that they throw at you (save for the red spiked balls).
Items
The bell distracts enemies and sends them towards you. Unless you're playing two-player mode, it's pretty much useless.
The hookshot not only stuns enemies, it also lets you grab items from far away. This is (usually) the best item for one person to have in a co-op game.
The shovel lets you dig in the dirt for hidden items. You can only dig left and right.
The plank lets you walk over pits on wooden docks.
The silver key opens the silver locks.
The gold key opens the gold locks.
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