Thursday, March 20, 2014

DeceasedCrab and MadamLuna play Goof Troop - Part 4 of 8


By the time you hit this level, the puzzles start getting hard...

Caverns


Map (by RyuMaster)

Wow, the thin red pirates are jerks. There's a chance that if you throw something at them, they'll be able to grab it back and throw it at you.

The ice rooms do have ice physics, and it can be pretty easy to slide into the spikes lining the walls and parts of the floor...and they hurt!

If you get into the mine cart, you can take down any enemies in the room by simply running into them. Be careful, because you can still take damage while you're in the mine cart.

In this level, you'll be using both the stone squares and the bomb squares to complete button-kicking puzzles and open doors. This time around, knowing the correct order of where and when to kick button is only half the story...you'll have to be quick, too, as some of the bomb squares are on yellow.

Items


The bell distracts enemies and sends them towards you. Unless you're playing two-player mode, it's pretty much useless.

The hookshot not only stuns enemies, it also lets you grab items from far away. This is (usually) the best item for one person to have in a co-op game. You can also use them as a bridge between hooks, but if you do, you'll lose the hookshot and you'll have to find another one.

The shovel lets you dig in the dirt for hidden items. You can only dig left and right.

The plank lets you walk over pits on wooden docks.

The silver key opens the silver locks.

The gold key opens the gold locks.


The candle increases the amount of vision you have in dark rooms. These are only found in Level 3 and 5.

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