Wednesday, March 12, 2014

PrinceWatercress plays Jurassic Park for Super Nintendo - Part 6 of 12


We've got the Visitor's Center out of the way (for now). Time for a hike in the mountains!



When you find the other elevator, take it down to Sub Level 2.

One of the rooms has a crate. When you find the other elevator as well as the crate here, don't do anything just yet! Instead, go through the other door. That's the dark room. Take out all the dinosaurs and you'll find not only some bolas, but also a 1-Up! Excellent! Now you can push that crate into the path of the dark room and take the other elevator. (Just touch the crate by walking into it and it'll move. If you push the crate before you go into the dark room, the bolas and the 1-Up will be unavailable to you. You were warned.)


Take this elevator all the way up and you'll be at...the visitor's Center? Turns out this is the elevator that requires Ellie Sattler's ID card before you could use it. (This doesn't make sense, since the Raptor Pen and the Visitor's Center are on completely different locations and a bit of footwork away from each other. I feel your pain if you're actually trying to question this.) Get out of the Visitor's Center.

Go left and go through the mountain maze. When you come out of the other side, you'll be near the ship. (The music here is amongst the best in the game, along with the Beach Utility Shed area.)


Also, there's some backtracking here for Robert Muldoon's ID Card. If you don't remember, go back to the door in the Nublar Utility Shed and find the door that required Ian Malcolm's ID. The room here has it.



Now that you have Donald Genarro's ID card, head back through the maze near the Visitor Center and re-enter the Beach Utility Shed. Since you now have Donald Gennaro's ID card, the elevator is finally accessible, and you can enter the Sub Level.

There's not much here save for some Shotgun ammo...except. Except one of the rooms here has a battery for the Night Vision Goggles here. If you grab it and head to the dark room, you'll be able to find Ray Arnold's ID card. You will need this ID card for the ship.

The ship is to the east of the starting point after the electric gate. To get there, though, you'll have to cross a giant mountainous maze area first. Look everywhere, as some of the dead ends have some rocket launchers and other useful stuff, including one of the eggs that you'll need to pick up for the fourth mission.

The ship is to the east of the starting point after the electric gate. To get there, though, you'll have to cross a giant mountainous maze area first. Look everywhere, as some of the dead ends have some rocket launchers and other useful stuff, including one of the eggs that you'll need to pick up for the fourth mission.

Near the second to last staircase before the end is a secret wall. Go east after you go down it, then go north. Go to the immediate corner and press Up to touch the wall. The screen will fade to black as if you are going inside a building...and you'll end up in this secret room! It was really interesting to find as a kid.

The interesting thing about this room is not only the fact that there are some rockets here, but one of the walls acts like a door. You can tell it leads somewhere thanks to the slim opening to the right of the door when you walk in that lets you take a sneak peek at a hidden 1-Up. Go around that wall, and you'll find the secret door. Go through, and not only will you get the 1-Up, you'll also find the letter D. I'll explain what these are for at the intermission, since there are always a lot of people on the Internet who ask what these are.

Anyway, go down the last flight of stairs and you'll finally be off the mountain and in the ship area. Good lord, the music here is freaking awesome. If you go north from the bridge you'll have to shoot the gear on the ship with, you'll make your way to another 1-Up and an egg. Also, there's a letter R over there. Hmmm...

Once you get the bridge safely connected to the other side, get on top of the ship before you go in. There's yet another egg over there. (I'll explain where all the eggs are after the Ship mission is over with.)

Also, go north of the gear that activates the bridge to the ship and hug the wall to the northeast. When you can't go any further north or east, jump to the north. You'll stand on an invisible platform that I'm pretty sure isn't meant to be there. I'm guessing this is a glitch. The only place you can move to from here is back south onto the ship. Just jump south and you'll be on actual ground again.

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